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Winston is offline Winston
King
Danmark
Mar 1999
time: 06:15
Question  Old Post 06-08-2001 18:02
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Remaining movement points Avatar Enlargement: We've got the solution

I've often wondered what determines the ability of a unit with less than one full movement point left to move onto a tile. You know how sometimes you're able to move, say a Caravan onto a plains or grassland tile with 2/3s or even 1/3 of a movement point left - and sometimes it stays put.

I don't believe I've seen any mention here of a possible pattern to this. Do you think there is one?

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:15
  Old Post 06-08-2001 18:15 Visit Marquis de Sodaq's homepage!
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#2 Report this post to a moderator
Enter the AD-FREE zone

There has been some discussion about this. Of course, I don't remember in which thread.

IIRC, it came down to the simple division of remaining movement by terrain requirement. For example, 1/3 movement point has a simple 1/3 chance of moving onto a grassland tile, a 1/3 movement point has a 1/6 chance of moving onto a hill, etc.

remaining movement / terrain requirement
ex: onto a hill = (1/3)/2 = (1/3)*(1/2) = 1/6

Sometimes you make it, other times not.

Jay Bee is offline Jay Bee
Moderator
Valladolid, CA
Jan 1970
time: 06:15
  Old Post 06-08-2001 22:49 Visit Jay Bee's homepage!
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Increase the size of your Attachments

but the funny thing is that the AI always makes it!

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:15
  Old Post 07-08-2001 01:23 Visit SlowThinker's homepage!
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Tired of ads?

quote:
There has been some discussion about this. Of course, I don't remember in which thread.

This is that thread:
http://apolyton.net/forums/showthre...&threadid=22071

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:15
  Old Post 07-08-2001 14:53
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It's kind of strange though that an engineer which has 1 2/3 moves left CAN NOT move onto a hill square but a settler which hasn't move but only has 1 move CAN. This is bordering on "not fair".

The adddendum to Marquis' comment is that the chance of moving onto a square only comes into play if a unit has utilized a portion of it's move, not matter how small.

Thus a mech. infantry or spy unit with 2.67 moves left will ALWAYS move onto the hill (133% chance) but not always onto the mountain (89% chance).

There is talk that a random factor is involved and also that if your unit is a vet the chances are better and if it is injured the chances are worse (but this is taken into account with the reduction in movement so I'm not sure that this is really a factor here).

Laertes is offline Laertes
Prince
London
Jul 2000
time: 05:15
  Old Post 07-08-2001 17:53
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Inflate your Upload Space

My own experience, unscientifically measured, is that caravans seem to get the extra square much more frequently than other units i.e. after two road moves and then achieving an off-road move onto plains. Diplomats are worse than caravans, but better than the rest.

Any takers for this view?

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:15
  Old Post 07-08-2001 18:43 Visit Marquis de Sodaq's homepage!
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#7 Report this post to a moderator
Got spare money?

quote:
Originally posted by Jay Bee
but the funny thing is that the AI always makes it!


As do those barbarians that just materialized 5 squares from your recently settled village...

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:15
Talking  Old Post 07-08-2001 19:17
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Increase the size of your Attachments

well, it is funny how sometimes you can't reach a plains square with 2/3 movement but in the same turn can reach a mountain square with only 1/3 or even less (in scenarios or after editing the rules.txt)

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:15
  Old Post 07-08-2001 20:22 Visit SlowThinker's homepage!
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Put an end to popups!

quote:
Originally posted by Ecthelion
well, it is funny how sometimes you can't reach a plains square with 2/3 movement but in the same turn can reach a mountain square with only 1/3 or even less (in scenarios or after editing the rules.txt) )

How can you force it?

Last edited by SlowThinker on 08-08-2001 at 01:24

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:15
  Old Post 07-08-2001 20:31
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you can't.

the rules.txt / scenario comment was related to the different road/river bonus... after changing it to 6, the smalles movement rate is 1/6 etc., and with a bit of luck a unit can walk on a mountain with 1/9 movement point

does anyone know the hghest possible bonus out of his head?

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