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Like2frolick is offline Like2frolick
Chieftain
St Louis, Mo, USA
Nov 2000
time: 05:12
Question  Old Post 15-12-2000 11:00
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I've noticed one of the things lots of people have said is "use vet vrusaders in battle line" etc etc.

Why?

A crusader has 2 move, and an attack of 7.5, when Veteran. Against a Phalanx (2+1+1+4) That just might be enough to win...against a pikeman, it proberably isn't.

So, what we have here is a big, expensive unit, which, if it's attacked by a cheap archer (or a WARRIOR for God's sake!) will die.

Now, Knights I like. They have a 6* attack, and a 3* defense...and they move for 2. They can kill a non-walled city, and they can kill "loose" units with little trouble.

Now...I've seen some people talking about how you should use Settlers to build a fortress right outside the gates, and stack defensive units on top of 2-3 catapaults. This seems like a reasonable suggestion

Catapault:9* attack....against pikemen or Phalanx, it will almost guarantee a kill(Thanks for that idea, BTW)

So, my question is....why Build crusaders? I mean...they have to end a turn away from the enemy, or stacked with a good defensive unit, which reduces mobility significantly, while Knights can ride on up next to the enemy, and take whatever they throw at-em.

In addition, you get Knights/Catapaults sooner...

So, I was wondering, is there some kind of uber-strategt I could use, where Crusaders are cool? I mean, if so many good players say that Crusaders are good, then they must be good for SOMETHING....I just need to know what.

Why would you build a fragile unit which has a good chance of Losing offensively to a walled city, and a great chance of losing if attacked, when you could get a Knight, stack it with a catapault, and have a good chance of keeping both units?

------------------
I dunno. I think nukes are cool..If you're the only one who has em.

Dissident Aggressor
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Post  Old Post 15-12-2000 11:13
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good point. I don't believe anyone has ever built one in the history of the game.

I like knights myself. I rarely do much conquering in that time. But in alexander scenarios they work good in conjunction with catapults and archers. I don't even build fortresses many times. I feel my archer can defend against most units if it is on hills or better. although every once in a while a catapult will take out my stack. I try to use 2 or 3 separate stacks of 3 units. knight/catapult/archer. The ai is hopeless to defend against this strategy.

since you have the asterick I'm sure you know the knight attack is 4 and the crusader is 5. But their defense isn't so hot. So I usually stick with knights. In my above strategy I use knights to kill all loose units. so they need to have some shot at defending against a pikeman or phalanx. although archers will probably take them on flat ground.
[This message has been edited by Dissident Aggressor (edited December 15, 2000).]

Laertes is offline Laertes
Prince
London
Jul 2000
time: 05:12
Post  Old Post 15-12-2000 12:39
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One reason I like to have some crusaders is for picking off barbarian legions or AI units on good defensive ground. A knights attack points often are not enough.

With a crusader and some roads, you can defend 3-4 cities with one unit.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 15-12-2000 15:48 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Oh yes they have - scores (if not hundreds) of them.

Although Feudalism and Sun Tzu followed rapidly by Chivalry and Knights is an excellent strategy for early conquest, I find that it's utility on large maps (and now Giga maps - thanks Julius) is less than that of the 'happy route' racing for Monotheism (Crusaders) and Mike's. I use these (the Crusaders) to take out my immediate neighbours while I am still in Monarchy - then we go for the long haul probably leading to AC unless the great sleaze actually reaches the distant neighbours (not a common thing on a Giga map).

You are of course correct - given a simple choice a Knight is almost always superior to a Crusader, but in this game nothing is ever that simple!



P.S. added in Edit - and as far as 'perhaps beating a Phalanx' goes, my vet Crusaders have successfully taken walled cities with Musketeers (thankfully not vet) in defence - you lose some Crusaders, but you get the city!
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
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[This message has been edited by Scouse Gits (edited December 15, 2000).]

WorkEd is offline WorkEd
Settler
Work-land
Dec 2000
time: 05:12
Talking  Old Post 15-12-2000 15:54
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The reason I like Crusaders and not Knights is that as soon as you research Chivalry you get barb Knights!

Ouch! I'd rather have barb archers and horsemen anyday!

WorkEd

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:12
Post  Old Post 15-12-2000 17:46
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One of the most common uses for crusaders is to hop off a boat and attack a city. The AI (and some humans ) is notorious for leaving lots of cities thinly defended. If you do run into a stiff defense, the extra 1.5 attack factor can be crucial. According to the generally-accepted algorithm for combat resolution, any difference between atttack factor and defense factor is effectively doubled, so seemingly small differences in attack can make a big difference in practice.

Ming is offline Ming
Chief Minion

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Jan 1970
time: 23:12
Post  Old Post 15-12-2000 18:19 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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The extra 1.5 attack can make all the difference in the world. Yes, I plan on lossing some of them, but it usually takes less crusaders than knights to take out a target. Plus, I usually race down the happiness wonders path unless I know I don't have a chance of winning the race to Mich's. If I think I'm behind, I race toward Invention. Chivalry is on neither path.
I might take that option if I know I'm going to lose the race to both of them.

kcbob is offline kcbob
King
Kansas City, MO USA
Dec 1999
time: 23:12
Post  Old Post 15-12-2000 18:42
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On this butterfly ballot, I vote for Crusaders. While the Knights have a better defensive rating, usually at this point in the game, I'm on the attack. As Ming mentioned, even though I might lose some Crusaders, I subscribe to the best defense being a good offense.

BTW. Stacking a catapult with a knight hampers the knights mobility, n'est-ce pas?

------------------
Frodo lives!
[This message has been edited by kcbob (edited December 15, 2000).]

Martin Schmidt is offline Martin Schmidt
Settler
Germany
Dec 2000
time: 05:12
Post  Old Post 15-12-2000 18:43
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Hi,

Crusaders bonus attack can make a real difference
against a veteran phalanx . Because they are the
cheaper unit i would consider them better .

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
time: 05:12
Post  Old Post 15-12-2000 21:13
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Crusaders cost the same as knights IIRC I subscribe to the vet crusader strategy as well. As stated above, you might as well take as much firepower with you, it cost the same. If your worried about defense than attach a few pikemen with your assault, which is always a good idea anyways.

I have found that knights stall far more quickly and suffer horrible losses to pikemen, whereas you will lose a few , but not nearly as many crusaders.

Sieve Too is offline Sieve Too
Prince
New Hampshire, USA
Jan 1970
time: 05:12
Post  Old Post 15-12-2000 21:44
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Here's another vote for Crusaders over Knights. When AI or Barb Legions are coming at me over hills and forests, I'll take the extra attack strength of the Crusader any day over the weaker Knight.

The Knight's additional defense generally isn't a factor the way I play. Any early attacker (Archer, Legion, Knight, Elephant, even Horseman) can defeat or at least critically damage a Knight. Sure you can move your Knight into the hills or mountains, but then you lose the Knight's mobility, which is why you probably built it in the first place.

As Ming noted, Knights are usually off my normal tech paths, while Crusaders fall right on it. If you plan to use the Warriors-to-Musketeers trick with Leo, going after Knights early drastically reduces your window of oppurtunity with el cheapo Warriors.

All that being said, I still build Knights once they become available. They keep up with my conquering Crusaders and Diplos but unlike them, they can actually defend a city for while if I need to slow up my advance.

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:12
  Old Post 16-12-2000 10:06
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Knights can also jump into all the silly forts the AI builds. This helps while bringing up the heavies. But crusaders are the attackers of choice in that period.

Bohlen is offline Bohlen
Prince
of Space
Nov 1999
time: 00:12
Post  Old Post 16-12-2000 02:34
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quote:

Originally posted by Sieve Too on 12-15-2000 11:44 AM
The Knight's additional defense generally isn't a factor...


I would totally agree with that. If you are concerned with the defensive capabilities of either unit, don't be. While the Knight's defense is slightly better, it is still not strong enough defensively to survive 100% of the time on the terrain types that they usually travel on - flat terrain. Either unit is used best in wide open spaces, so it really makes since to bring along a defensive unit or two during the charge forward.

Having said that, I usually stick with Knights based largely of the fact that Chivalry comes sooner than Monotheism in my games and I just build them by habit after discovering Mono. However, as stated earlier, Crusaders are great on shore assaults, and if you have a lot of vets, they can fight right past the city walls of your enemies.

suas333 is offline suas333
Prince
Brooklyn, NY, U.S
Feb 2000
time: 05:12
Post  Old Post 16-12-2000 04:59
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Lose 30 kilos (of popups)

I use crusaders, no knights at all. I get monotheism early anyway, and i never research chivalry until real late. And thats not even counting the barb knights.

Deity Dude is offline Deity Dude
Prince
Westland, Michigan
Aug 2000
time: 00:12
Post  Old Post 16-12-2000 10:06
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CRUSADERS without a doubt. After monarchy the next thing i go for is monotheism, you get Mike's and Crusaders all on the same tech path - plus if you play it right you're the first to get philosophy which means one free tech on the way. Keeping that in mind, with a crusader i can get an offensive 5 unit way quicker than getting an offensive 4 unit, with a knight. At that point in the game it is the most powerful unit in play, by far. Most cities won't even have walls yet. In fact crusaders are pretty much dominant on offense until you start running into riflemen w/city walls, and that usually takes quite awhile. As far as the defense is concerned who cares - I got my fortified phalanxes or muskateers playing defense where defense belongs - in my cities. In addition, Crusaders are upgradable with Leo's and share alot of the same techs as invention (i would have to look but i think more techs in common than chivalry)

[This message has been edited by Deity Dude (edited December 16, 2000).]

Like2frolick is offline Like2frolick
Chieftain
St Louis, Mo, USA
Nov 2000
time: 05:12
Post  Old Post 17-12-2000 09:55
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Hmmm..... Must try Crusaders, then.

Ming is offline Ming
Chief Minion

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Post  Old Post 17-12-2000 10:52 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:

Originally posted by Like2frolick on 12-16-2000 11:55 PM
Hmmm..... Must try Crusaders, then.


Good Idea

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Post  Old Post 17-12-2000 18:47 Visit Seeker's homepage!
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I always end up with Crusaders 'cause I'm at Monotheism long before I'm at feaudalism (usually).

In fact, I rarely ever build knights. Instead, I'll build cats to upgrade to cannon.

Ken Hinds is offline Ken Hinds
Prince
USA
Mar 1999
time: 00:12
Post  Old Post 17-12-2000 19:47
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Peanut Gallary comment here. To get free Knight's with Leo's you need a lot of fairly useless (IMO) horsemen, but free Cruisader's can be had from fairly useful elephants.

Ken

Kitana is offline Kitana
Chieftain
Ottawa,Ontario,Canada
Apr 2000
time: 05:12
Post  Old Post 17-12-2000 19:53 Visit Kitana's homepage!
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I would have to say both. The reason is this: Crusaders are a good attack unit to have IN your cities so if an Archer or Catapult or Knight does come up to your city you can take it out with out much problem.

Knights are good OUT of your city because they can take an attack (usually) if they end their turn close to a city and are attacked by an Archer or Catapult or even a Crusader.

So I vote for both.


------------------
Kitana
Shogun of the Japanese

kcbob is offline kcbob
King
Kansas City, MO USA
Dec 1999
time: 23:12
Post  Old Post 18-12-2000 17:59
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quote:

Originally posted by Ken Hinds on 12-17-2000 09:47 AM
Peanut Gallary comment here. To get free Knight's with Leo's you need a lot of fairly useless (IMO) horsemen, but free Cruisader's can be had from fairly useful elephants.

Ken


This is an interesting observation. I, too, find horsemen to be not worth the time and effort. If I'm playing a strict ICS game, I make a beeline for elephants. Then, with Leo's and Mono, voila!!

As an added note, I also like to head for Leadership if I have a sizable supply of Crusaders. Dragoons are a nice upgrade.

------------------
Frodo lives!

Edward is offline Edward
Warlord

Apr 2000
time: 00:12
Post  Old Post 18-12-2000 20:55
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quote:

I, too, find horsemen to be not worth the time and effort.


Horsemen can be good for early exploration. I generally build warriors for early exploration, since horseback riding isn't on my peaceful science tech path and warriors are so darned cheap.

In a recent game, I obtained horseback riding in a stupid trade with the Vikings. I found that the lowly horsemen could ride out of my border cities and attack almost any early invader. They even stood an even chance against the mighty legion. (Admittedly the horsemen benefitted from open ground.) I have a new respect for these cheap, fast units.

Kitana is offline Kitana
Chieftain
Ottawa,Ontario,Canada
Apr 2000
time: 05:12
Post  Old Post 18-12-2000 21:10 Visit Kitana's homepage!
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quote:

Originally posted by Edward on 12-18-2000 10:55 AM
Horsemen can be good for early exploration. I generally build warriors for early exploration, since horseback riding isn't on my peaceful science tech path and warriors are so darned cheap.

In a recent game, I obtained horseback riding in a stupid trade with the Vikings. I found that the lowly horsemen could ride out of my border cities and attack almost any early invader. They even stood an even chance against the mighty legion. (Admittedly the horsemen benefitted from open ground.) I have a new respect for these cheap, fast units.


I don't usually research horseback riding until after I've got the science wonder techs, engineering and invention. But if I find a horseman I'll use it but generally don't ever build them.




------------------
Kitana
Shogun of the Japanese

Bohlen is offline Bohlen
Prince
of Space
Nov 1999
time: 00:12
Post  Old Post 18-12-2000 21:40
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quote:

Originally posted by kcbob on 12-18-2000 07:59 AM
As an added note, I also like to head for Leadership if I have a sizable supply of Crusaders. Dragoons are a nice upgrade.



Ahhh! Leadership! Now THAT is a game buster!

Edward is offline Edward
Warlord

Apr 2000
time: 00:12
Question  Old Post 18-12-2000 21:41
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Off-topic meta question:

How do you include quotes in your post which name the original poster?

kcbob is offline kcbob
King
Kansas City, MO USA
Dec 1999
time: 23:12
Post  Old Post 19-12-2000 10:00
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quote:

Originally posted by Edward on 12-18-2000 11:41 AM
Off-topic meta question:

How do you include quotes in your post which name the original poster?


The easiest way is to click on the "Reply with Quote" button above the particular message to which you wish to reply. It is possible to key in the proper commands also.

------------------
Frodo lives!

Mercantile is offline Mercantile
Settler
Westcoast of Canada
Dec 2000
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Post  Old Post 19-12-2000 10:13
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kcbob, i too like dragoons and admittedly they are enough against the inept ai, but i would say that calvalry are just waaaaaaaay more powerfull and the upgrade via leos is right around the corner not too mention the musket to riflemen upgrade as well, virtually guarranteeing (spelling???) your invincibility

Maelhavok is offline Maelhavok
Settler
Seattle,Wa. USA
Dec 2000
time: 05:12
Post  Old Post 23-12-2000 06:11
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Horsies? I like Horsies.

Horsemen are good scouts, and early game are indispensable for preemtive strikes. Their ability to catch the Barbarian leader $$ never goes away. Plus they enforce morale as well as any. With roads in my core cities, a few horse can rush to morale flare ups as well as enable me to use economy of force concepts. Not to mention, they're cheap. Finally, Leo's always makes me wish I had built more of them, 'cause knights are so much better.
Knights are everything that Horsmen are but better (cost more too). They fight as well as a legion but with all the advantages of mobility. They can move and fortify! In civs with roads or river squares they are potent scouts/strike units as they can cover 3 squares and be attack-ready and still move 2 squares and fortify (My tactic for sweeping held water and roadways is 3 out 2 back and F).
Elephants aren't horsies.
Crusaders I think of as mobile cannon. They are excellent city crackers, but don't let a bee sting them or they will die.
Utilizing your mobile army for maximum benifit is one of my favorite aspects of the conquest side of Civ2. The AI Monguls are always such a disappointment.

Merry Holidays,

Maelhavok

P.S. Pikemen are evil


P.P.S. Really
[This message has been edited by Maelhavok (edited December 23, 2000).]

Matthew is offline Matthew
Prince
Manhattan, Kansas . USA
Jan 1970
time: 05:12
Post  Old Post 25-12-2000 03:22
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Chivalry is on the tech path for leadership. Monotheism is not. In fact, if you're not going to get MC, you may be better off doing without mono for a while. Build collosseums first instead of Cathedrals. I'm sure that a lot can be said for getting leadership early, especially if you get it well before some big plump civ out there has had a chance to upgrade many units to musketeers.

On the other hand, if you are going to go for an early attack with mobile units, you probably would like Feudalism to not even be in the game yet. If you have it, your intended victim can get it either by stealing it from you, from the GL as soon as someone else gets it, or from retaking a city you captured. And you need Feudalism to get Chivalry.

Ken Hinds is offline Ken Hinds
Prince
USA
Mar 1999
time: 00:12
Post  Old Post 25-12-2000 04:25
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My biggest complaint about Feudalism/Chivalry is that some yoyo gets Feudalism and right away the bararians start having pikeman and if anyone has ever noticed they also seem to have their own private Tsung-Tsu's. If you don't kill the sucker then your vet 2 move unit is toast if he ever gets back to even yellow let along green. And not long after feudalism rears its head you start seeing caravels dumping out 5 or 6 knights on your doorstep.

One thing that I do find useful about the situation, if I could only control it better, is finding several huts on that the opposition missed amoung their cities and having 8 knights pop out when you tip the hut. That way I don't have to waste troops attacking their cities. The barbs will do that for me and then for a modest fee I get the city and the some of the remaining knights.

Ken

 
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