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splangy
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of my own little kingdom...
Jun 2001 time: 00:15
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he he i certainly am intelectual arent i
1-that is very opinoinated, some like it some dont, i dont
2-9 civs will be in with the abillity to edit it for 16 so i beat you there (in ctp i know no one who could play with 32, the turn time is soooo much)
3- another opinion thingy, but i do like many units, just not things like "abolitionists"
4- i go the other way, plus workers are now gona be smart ( i heard) and colonys will rule the tedius pw world
5- you can turn off civ specifics, and you can get leader units to lead your civ to victory, also unuique wonders that can be built by everyone after you meet the right prequisets (isnt this ctp vs civ3? it looks like ctp-heavly modded vs civ3)
6- terrain cant really be judged as firaxis said that those screenshots are old.
7- trade system is butiful isnt it??
8- you cant talk about civ3 without mentioning culture, what a MAJOR adition
9- units being built from real materials is pretty nice as well
10- miny wonders are very nice aditions that allow you to develop a real civ over time
this is in a ctp2 forum so i can suspect most posts will be biased towards ctp2, but im ready 
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Der PH
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Aachen, Germany, Old Europe, Axis of Evil
Jul 2001 time: 06:15
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Until now I don't know much about the features civ3 will have. Does anybody know, if there will be stacked combat?
If not, I'll stay with ctp2 (MedModded of course)!
Regarding some of the other discussion points:
1) I love the future !
I'm a great fan of cyberpunk-sci-fi-scenarios and CTP (1 and 2) includes a lot of cyberpunk ideas (e.g. corporate republic, cyber ninjas (which are called street samurai in most other sources) and eco-warfare).
2) I never play CTP2 with less than 15 civs.
3) Moving slavers and abolitionists is O.K., because they attack certain cities, but commercial warfare as it is carried out by corporate branches and lawyers should be handled globally like trade.
4) I hated PW when I first started CTP. Meanwhile I got used to it, but I'd prefer real worker units (In civ2 I had always 1 or 2 engeneers behind my attacking armies which build railroads for my supply lines. This was great ).
Since I don't know much about civ3, I can only comment the things I like or don't like in CTP2.
I hope civ3 will be a milestone, which makes everybody forget all the other games of this genre, as civ1 did once, but I don't know if it will meet these expectations.
Last edited by Der PH on 08-08-2001 at 09:56
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Der PH
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Aachen, Germany, Old Europe, Axis of Evil
Jul 2001 time: 06:15
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quote: Originally posted by Haupt. Dietrich
I'm sorry if this has been asked before but I'm relatively new to this game. How does one play with >8 civs?
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Somewhere in the filetree (I'm writing this message on a computer, where no CTP2 is installed, so I can't check it out right now) there is a file called USERPROFILE.TXT. At the beginning of this file there is a line which says something like NumOfPlayers=???.
Change the number ??? to the number of civs you want, save the file and start a new game (original or modded, it makes no difference).
The settings screen for the new game now will show the number of civs you chose. DON'T click on this button to change it, because then you will only be offered the usual 2 to 8 civs! Just leave the number as it is and you will have plenty of civs in your game. 
I heard, that other players have problems with this method. I don't, but they say, that enabling write-protection for USERPROFILE.TXT helps against these problems.
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:15
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quote: Originally posted by splangy
he he i certainly am intelectual arent i
1-that is very opinoinated, some like it some dont, i dont
3- another opinion thingy, but i do like many units, just not things like "abolitionists"
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Oh oh, two matter of preference. At first i though the abolitionist stupid but it had to be there as an antagonist to the slaver. And it is very helpful to revolt civs in the early game. The unconventional warfare is somthing i just love, great additon and increases the realism.
Der PH you are right about it is a matter of oppinion. Who likes future, others warfares and PWs will prefer CTP2. Although we are trying to concetrate in the commom point and the presence/lack of this points.
quote:
7- trade system is butiful isnt it??
8- you cant talk about civ3 without mentioning culture, what a MAJOR adition
9- units being built from real materials is pretty nice as well
10- miny wonders are very nice aditions that allow you to develop a real civ over time
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7- indeed it is.
8- I dont see culture as a great addition. I thik it is dispensable. If only there was units to change it like a cleric or the slaver (culture would low with the entrace of others civ people).
9- Another great thing from the Trade System. It sure is the most decisive pro.
10 - Adds realism but not much in gameplay. I rather have the fight to see who gets what first.
quote:
5- you can turn off civ specifics, and you can get leader units to lead your civ to victory, also unuique wonders that can be built by everyone after you meet the right prequisets (isnt this ctp vs civ3? it looks like ctp-heavly modded vs civ3)
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Dont get me wrong i liked the idea of civ-spec it is just that the Elite and Woder units concepts are much better.
Rooboy is right, CTP2 unmodded looses to civ3 and even to civ2. So only modded things get even and CTP2 may be better(what i think it will be).
Last edited by Pedrunn on 08-08-2001 at 14:45
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:15
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double post
Last edited by Pedrunn on 08-08-2001 at 14:30
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splangy
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of my own little kingdom...
Jun 2001 time: 00:15
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CIV 3 willl have stacked combat, were you build armys:
1 army for evey 4 citys in the beginning
after you discover nationalism you build army units wicth put armies together
and a great leader unit can build one (by the way, we already know that there will be atleast 3 levels of experience in civ3, pluss great leaders )
civ3s armys will fight like this.
the best unit (best attacker or defender based on wether your attacking or defending) will step up and fight there best, then when the unit reaches red, he steps down and lets another unit up. thus as the game goes on each side will have a cold war to see who will build the best armies.
there will be airstrikes
there will bombardment, however bombarding units will need to be maned (in a army with infantry), and can only soften the defences, and cannot fight.
according to a good source (not a reveiw, maybe an interveiw) you will have so much touble taking over the world, that you can win by taking over 75% of the world. probably due to culture.
ps- the civ3 website is going up either tommorow or saturday- www.civ3.com
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splangy
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of my own little kingdom...
Jun 2001 time: 00:15
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quote: Originally posted by Dale
Just finished reading civ3.com. Very interesting reading in there. A lot of people said "CTP is just a ripoff of Civ2." After reading what will be in Civ3 you could almost say that Civ3 is a ripoff of CTP2.
1. Units support from national pool, not from city built in. (CTP started it)
2. Stacked combat. (CTP started it)
3. Centralised trade system, no more caravans. (CTP started it)
4. Diplomacy bargaining table, multiple requests in a proposal. (CTP started it)
5. Borders. (CTP started it)
6. Special units. (CTP started it)
Just a comment. Besides, you can't compare two games when one isn't even out. We don't know what the AI will be like, we don't know the final terrain graphics, we don't know a LOT about Civ3 yet.
I reserve judgement. |
1 ohh gee, you really expect them to stick to the anchient way of support?
2 again, this HAD to be in for the game to even contend
3 what? you had to build caravans in ctp, in civ there is no build of caravans
4 another thing that the game had to have to contend, plus civ 3's will be very deep and real.
5 borders are a direct tye to culture, thus they did NOT take it from ctp.
6 what? ctp has no unique units. every civ can build the lawyer. in civ3 its civ specific units.
do you guys realise that in other forum we joke about ctp like, "what if civ3 had as many bugs as ctp? would we have to mod it to the point were non of its original code existed as well?"
. im just saying this becouse, while ctp2 is already out there wont be a ctp 3 (as said by activision) thers a chance for a civ4 thou... maybe you should try to convert so in the end theres somthing to look forward to.
ps- i got the civ3 combat info of the preveiw site (the old one), from interveiws, and were they were mentioned in more than one reveiw.
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BRA_TiTaN
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Rio de Janeiro, Brazil
Jul 2001 time: 02:15
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The only thing that I want of innovations in them is:
A way of you can use a base of government's system and to alter the details.
A market / trade more efficient and well more complicated and more lucrative, after all, nowadays everything wheel in the market.
But progresses for the modern and future age, and who knows to create progresses for the future.
And besides cities, to name mayors, it would be legal, for instance, if you activate the mayors, the counselors or Congress, he should say that the people want for the empire. If they want war, or development in the cities, more wages, or tie more employments.
And should have a system of counselors more advanced, and detailed.
It would be cool, you can place names in continents, world conventions of military, diplomats and environmentalist.
Besides cities, you could also create, or to name, areas, provinces and states of your empire.
A thing that would be more legal, is to give more emphasis to the capital of the state.
Or to name rural cities / industrial / military cities.
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:15
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Something I haven't read here yet, and it counts as another plus of CTP2 over CIV2: The fact that within a reasonable period of time (say, by 1500AD) you have a pretty good idea of what the world looks like.
This is really important. In CIV2, I'd end up sailing about in a nuclear carrier, sending out my planes on mapping runs to find out where the oceans ran. Nothing like a modern navy out looking for the northwest passage. Further, the only way to see the map was to send your military romping through it.
In CTP2, I can send out a good number of non-military units (slavers, nobles, etc) which are fairly cheap (so I'm not losing too much by building a few extra for "Marco Poloing". Further, countries are pretty easy (especially when you get big) about exchanging maps. Like tonight - I went to war with the Greeks - they were originally pretty small (three cities) and I smoked two of them. When they asked for a cease fire, I asked for a map. The granted it. Well, it turns out a greek noble had been wandering about for years in lands I had no idea of. That was rather cool, to see a big portion of the map light up.
Anyway, just my 2 cents...
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:15
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The thing I'd really like to know about CIV3 is "How modifiable will it be?" I haven't seen any info about what text files will be accessible or, even more importantly, what sort of programming language will it come equipped with. Has anybody?
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