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EmperorMing
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Kil, Karlstad, Sweden
Aug 2001 time: 06:15
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Hello addicted Civers!
This is my first post on this forum, but I've been visiting Apolyton for quite some time.
First, I'd like to share a very annoying and strange moment of Civ-playing with you. My forever enemies, the Mongols, were almost finished with their spaceship while mine wasn't even started, (only cowards build spacehips to win). Anyway, I decided to nuke their capital, (Karakorum), and then I marched in with my ground troops. Pheew! I thought, their spaceship is destroyed. WRONG! An ugly dialog box appeared: "Mongol government escaped to Ormuz". Plus their spacehip wasn't destroyed!
Has this ever happened to you??? How can I prevent it from happening again? Has it got anything to do with the Mongols having a fundamentalist government or me using Nuclear Missiles?
2nd question:
In the original Civilization you could "split" a rival civilization's empire by marching in to their capital. Is this possible in Civ II? Can you "split" empires in any other way?
Thank you for helping me out in this hard situation!
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Edward
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Unless the AI thought it'd be better to spend the 1000 coins on something other than new palace, I can't imagine why they wouldn't move their capitol. If you're rolling over their cities, more defenders (or perhaps some counter attackers) might be a better investment of their 1000 coins. I don't know whether the AI actually thought this or if your situation implies that there are other factors at work. Your example does prove that just because the AI has 1000 coins, doesn't mean that it'll choose to (or perhaps be allowed to) move their capitol.
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