 |
|  |
 |
|  |
 |
|
Lemmy
|
 |
Bubblewrap
Dec 2000 time: 06:15
|
|
quote: Originally posted by JellyDonut
It seems rather ridiculous to me that the leader of a nation determines what technology that nation should research (somehow knowing what that technology is) and a few years later it is researched. I like where they're going with the forced completion of each age (no more choosing between researching Polytheism or the Superconductor), but I would like to see the tech-gaining more random. For gameplay reasons, you should be able to define the civilization you rule and emphasized research would be a neat solution to that problem. So I chose SMAC-style based on what I've heard of it (I haven't played the game).
Edit: wrong word |
But the leaders often do determine in what direction the research goes, during the space race to the moon, both Russia and America focused their research to space ships and everything and they knew what to expect, same goes with the atom bomb, the government knew what they would gain the a-bomb. Research is usually done with particular goals in mind, so you know some of things that you can get from them, maybe not everything. That is also an option, you can only see certain abilities you get when researching a tech, and the further you research the more you get to know about it. What you see can depend on the status of your civ
example:
Your civ is at war with another and you have to choose a new research project, you see "nuclear physics", and because you're at war you can only see that can build an atom bomb if you research this.
However if you were at peace, who would think about making a bomb, a new power plant is much more needed to support a growing population, so you only see that you can build a nuclear power plant if you research this tech.
I didn't play MoO, but from what i understand is that you can have multiple research projects and you know what you can gain from them, if that is true, than i'm for the MoO style of research.
WATERMELONS RULE!!!!!!!!....sorry :P
|
|
|  |
 |
|
JellyDonut
|
 |
Köln, Deutschland
Jul 2001 time: 06:15
|
|
quote: Originally posted by Lemmy
But the leaders often do determine in what direction the research goes, during the space race to the moon, both Russia and America focused their research to space ships and everything and they knew what to expect, same goes with the atom bomb, the government knew what they would gain the a-bomb. Research is usually done with particular goals in mind, so you know some of things that you can get from them, maybe not everything. That is also an option, you can only see certain abilities you get when researching a tech, and the further you research the more you get to know about it. What you see can depend on the status of your civ
example:
Your civ is at war with another and you have to choose a new research project, you see "nuclear physics", and because you're at war you can only see that can build an atom bomb if you research this.
However if you were at peace, who would think about making a bomb, a new power plant is much more needed to support a growing population, so you only see that you can build a nuclear power plant if you research this tech.
I didn't play MoO, but from what i understand is that you can have multiple research projects and you know what you can gain from them, if that is true, than i'm for the MoO style of research.
WATERMELONS RULE!!!!!!!!....sorry :P |
Perhaps, but not in older techs. Nobody said, "Let's research the Wheel" and a few decades later a wheel was born. Anyone who knows what a wheel is knows the basic concept and creating one would not take decades. And a lot of the techs were not researched by any government. Tell me what government chose to develop Communism or Electricity.
|
|
|  |
 |
|
Lemmy
|
 |
Bubblewrap
Dec 2000 time: 06:15
|
|
quote: Originally posted by JellyDonut
Perhaps, but not in older techs. Nobody said, "Let's research the Wheel" and a few decades later a wheel was born. Anyone who knows what a wheel is knows the basic concept and creating one would not take decades. And a lot of the techs were not researched by any government. Tell me what government chose to develop Communism or Electricity. |
Well, nobody really knows how the wheel was invented, it could be chief that wanted a better way to carry resources around, and some tribal came up with the wheel. 
But good point about Communism and Electricity.
Maybe the techs could be divided in two categories, those that government can research and those that can only be researched by citizens ( more or less random, depending on the state of your civ ), cos over the course of history, most weapons were researched by the government, but other more daily stuff is usually the work of entrepeneurs or independent scientists.
You could also look at the research in Civ like this :
Somewhere in your civ a new discovery is made by someone, let's say a Mr E discovers Electricity, he could never fully exploit this deiscovery on his own and contacts the government and ask if they want to fund his research. But before he does that, he tries to come up with practical uses for Electricity to convince the government.
And that is what you see when you have to select a new research goal, a potential discovery with their practical uses already known. 
|
|
|  |
 |
|
Trifna
|
 |
of anchovies
Jul 2001 time: 13:15
|
|
I think that the closest to reality is that you can give general orientations, since you pratically never work on ONE thing, since you would lose the potential of scientists that aren't interested to work in this particular field but more in annother. The thing you can do is to give more funds to researchers of a field or annother. Like our governments which give priorities, but wouldn't be idiot enough to lose all these potential scientists that aren't specialized especifically in the general of researches demanded.
Secondly, there are some research that you can be more precise on. These are the ones that you can anticipate alot from the knowledge you already have. Like such projects as space projects, in which we put alot of money in many prototypes and tests, judging the ones that have more chances. Such as the atomic bomb also. Or such as stealth of planes or of the possibility to build faster computers, since we already found some ways to make faster computers and stealthier planes.
So, all this should depend on the tech and many types of techs should exist. Also, if you would put all your funds to ONE place, you would lose your scientists in some other fields while puting so much money elsewhere that even low-grades scientists would have totally paid researches, which implicts more losses.
This is reality. How to we implement a good model in Civ III? Well I guess that we could give general directions, give a certain % to each general field of researches for exemple. We could be more precise with some techs also. At which point? Well you could have a better % of chance of effectively get what you were aiming for, getting a certain % of discovery that becomes higher and higher with time and ressources invested, so no "will get tech in 3 years". Maybe that some could be as precise at in Civ I-II. Would there be maluses when puting an excessive amount of money for the researchers you have? Would the first 10-20% have a bonus? Would the 60% or 70% profit more than the 80th % and so on? Could be good... This is up to Firaxis. Hope you like my model. It's realistic. But gheez, can be hard to implement realistically and balanced.
Signed:
Trifna,
Realism purist perfectionist.
PS: Of course, some will be glad to be able to togle this option off for some different strategic playing :-P
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|