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- Groucho -
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Huh? I just checked an the dev update is still the old one about civ specific abilities. Could you post a link to what you're referring to?
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- Groucho -
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Thanks for the link - I didn't think to poke around in the other areas.
I like what I see about the small wonders. It is frustrating in Civ and Smac that the really cool buildings can only be built by one civ.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:15
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quote:
- City Governors are in once more
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CtP2 Mayors
quote:
- City build queues that can be saved and reloaded
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CtP series...
quote:
- Unit stacks(armies) can be formed if you have a leader(can appear when an elite unit wins a combat) or the Military Academy (Small Wonder). You can only have one army per 4 cities!
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Stacked combat? What a good idea, wait... see CtP. With leader, thats innovative, except for games like Cossacks...
quote:
- Pentagon confirmed as a wonder. Allows you to have an extra unit in your armies(normal max of unit in an army not announced though)
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Pentagon, as in WesW's CtP MedMod 4: Age of Wonders?
quote:
- You can do a trade embargo on a civ or ask other civs to do one |
a la CtP2.
Ooh baby, show me you Call to Power face, yeah yeah.
Seriously, I'm not sure whether to be pleased that Firaxis are using these concepts, or annoyed that their ripping off CtP, and will almost certainly change them to the point where they're reminiscant, but different enough to be annoying.
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:15
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quote: Originally posted by MarkG
in order to be fair my dear IW
- governors first appeared in civ2
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Oh yeah, I never used them, cos they sucked. And they only managed the building, and there was only two - Domestic, or Military. Ctp2 was the first to exploit their true potential I hope Firaxis use the experiences of CtP2 wisely, and gives a) more than two governers, b) governing more than just what is being built. Though no-one ever used the mayors in CtP2 anyway, because there were such small city limits.
quote:
- smac had build queues(but could be saved/loaded)
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Never played SMAC, but if they couldn't be saved or loaded...
quote:
will we be moving most of your units one by one just like civ2? |
noooooooooooooooooooooooooooo. I think with the # of cities limitation, you will again get the 1 or 2 stacks problem, unless you play huge maps all the time.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:15
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HI Guys,
My biggest concern with armies are as follows:
1) Only 1 army/4 cities. This is way too few, and will be far too great a limitation on people who wish to take a military victory option. At the least, the limit should only apply to non-militaristic civs, and then only when they are not MOBILIZED for war (or at war)!
I agree with Marks assertion that armies aren't bad things that need to be limited!
2) Only 4 units/army?! Again my complaint about this one is the same as that for (1) in that it shouldn't be so limited (except when you are not mobilized for war!)
Basically mobilized or militaristic powers should always have fewer limitations on army sizes than peaceful civs (My personal opinion is 4-5 units/stack for non-mobilized civs and 8-9 units for Mobilized civs!)
At the end of the day the only things which should limit army sizes should be COST and happiness! If you lack the resources you can't pay the support costs of the units neccessary to form an army and, if your culture is not mobilized, already at war or militaristic, then having large numbers of units (stacked or not) are going to cause lots of unhappiness amongst your population (who feel the money could be better spent elsewhere!)
Another more realistic limitation on army numbers might be to have the support costs of the component units be a little higher, to reflect the added costs of infrastructure neccessary to co-ordinate your forces!
As for the pooling of hit-points, this sounds like a move away from the original "Mobile fortress" concept, which is good. They still haven't mentioned whether each unit in an army will have its own individual attack, or whether ranged units will get any bonuses when attacking melee units!
Anyway, just my 2 cents worth.
The_Aussie_Lurker.
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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quote: Originally posted by Zanzin
MY question is does the great leader count as a unit in the Army, so you can have a total of 3 units per army (or 4 with the pentagon), or can you have the great leader + 3/4 units? | as dan posted just now, leaders are like "transports" with attack/defence values
quote: And, does the Military Academy allow you to create only one army? Or will it allow you to create as many armies as you like, depending on how many cities you have? (Up until Nationalism, ofcourse). | as many armies as you can(1/4 cities)
quote: On top of that, can normal "non-army" units be stacked together and moved together, and fight against another stack of units - highest attack vs hightest defence and so on and so forth - as previously stated? | that is a good question, especially for the movement part
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