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Guildenstern
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Paris
Aug 2000 time: 05:15
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About the number of armies availible...
Does the effect of one of the small wonders go away after time, or can you have like 3 more armies than your competition? Also, about small wonders, can only one built? The army system would seem to favor the more populous civs to keep getting fatter and more powerful, kind of like in real life...
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barefootbadass
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hello, folks, I haven't played civ2 in ages cause I lost my MG cd but now I'm getting really excited about civ3. After reading what the site said about making armies and combat, it seems to me that the units per army idea makes a lot of sense given the attributes that units use in fighting.
my understanding of what firaxis means by stating that the hit points in an army are pooled is that the total hit points are apply to the army as if it were a single unit. the attack value of the army would be that of the unit with the greatest attack value and likewise for defense. basically 3 unit armies allow you to have high attack, high defense, and high hp units that can work together to make one army unit. There was the factor of firepower of units that was present in civ2 and I don't know if that will also be present in civ3 or if it is how it will be implemented. Anyway, this system doesn't seem to be as realistic as a combined arms situation where having ranged units such as archers can really help infantry types, but the units will work better as part of an army and having a 3 unit army would allow basically all the types of specialization one would expect from a system with combat being governed basically by 3 attributes. As for fears that warmongering civs will have a ridiculous advantage with 4 unit armies, I would think peaceful types could counter this by making denfensive armies(1 high defense unit and 2 high hp units) and putting them strategically in fortresses or cities with city walls or defensive bonus terrain. It seems to me that, although not entirely realistic, this system is simple and elegant, and will have the strengths that made civ2 such a wonderful game.
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:15
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Boy, what a Pandora's box of questions. Dan, as Desi Arnaz Jr. might have said to you, "you've got a lotta 'splainin' to do!"
One question I have concerns Leaders. Can they live forever - could I have Hannibal still leading troops 2000 years later? If so, very strange.
Also, I remember some Firaxis speculation that leaders could have peacetime functions, like boosting a city's production. Is that still gonna happen?
A comment. I remember reading somewhere that Catapults have a special role now (and doesn't operate like other units - does anyone remember the details). Perhaps Catapult rules hold for other artillery types, and other types of units have their own special features (like the Pikeman extra defense against horse units in Civ2). The end result being, that a properly balanced force is the smart way to go in Civ3.
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down th' pub
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Chasin' Shadows in the Rain
Dec 2000 time: 05:15
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Harlan, you just reminded me, I've been wondering if the "Artillery" family (catapult->howitzer) are bombardment only units, with the catapult's attack figures in (brackets) it would be the same concept and format as SMAC.
Does anone else violently (dis)agree?
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Edward
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I'm having problems similar to Echinda and Adm.Naismith. When I visit civ3.com, the main page has a link (under "What's New" in the center section) to the 8/22 Ask the Civ Team item. Curiously, the "Ask the Civ Team" link only offers the same old 5 items (1/19/2001 thru 8/08/2001).
Can someone confirm that army combat works as korn469 describes
* units attack in the army one at a time ('though not necessarily to the death)
* each unit attacks as it would normally (no changing of attack or defense or hitpoints)
* each unit retains its own hitpoints. Whenever it's hit, it loses hitpoints.
* armies are different than a bunch of individual units because the units in the army can be wounded, then temporarily stop attacking and allow another army unit in better shape attack next. Much like tag team wrestling, the army units take turns attacking.
and NOT how introvert, Rommel393, barefootbadass, et al describe
(where units share hitpoints or confer attack or defense values to one another).
korn469's description is how I had interpreted the armies to work up until now. While sensible, it would mean the 8/22 Ask the Civ team update:
quote: Once an army is built, you can load three units onto the army, and those units will pool their hit points during an attack. |
is EXTREMELY misleading (or at the least, poorly phrased). Units in armies would "in effect" somewhat pool their hitpoints only in that no unit dies until everyone in the army has only one hitpoint left.
SonofDogbreath notes that sometimes losing a city will mean that one of your armies vanishes. Even more devastating is the loss of your Military Academy small wonder. If you don't protect its city well, you'll lose all your armies (except those lead by great leaders). Does the Military Academy ever expire?
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:15
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My big problem with the 1 army/4 cities rule is, what if you want to defend a city from a rampaging army, but all your armies are out in the field, and all you have left are stacks of single units! The way I see it, an army will be able to overcome each individual defender one at a time because the defenders aren't an army.
Instead I feel that, once you have a great leader or military academy, then units defending cities should act as "de-facto" armies. This means that, if you take the units outside the city, they will revert to individual unit status, but inside the city, any attacker will be facing an army!
As I've pointed out before, I'd also be interested to know if each unit in an army uses its own attack/defense in combat, or if its like the fortress in CivII. I'd also be interested to know if ranged units give you any benefits over melee units.
Lastly, I'd be interested to know if all combats are resolved simultaneously!
eg. if I've surrounded a city with 2 armies, when I attack the city I don't want to have to use one army at a a time, I want to use both armies simultaneously to reduce potential casualties in both stacks!
Anyway, as someone else suggested, it would be nice to see a "Combat Tutorial" a-la Resources and Colonies to put all lingering doubts to rest!
The_Aussie_Lurker.
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quote: Originally posted by Rommel393
Ok, there is one thing I don't understand about armies. How would their movement be handled? If u had lets say, a rifleman and 2 tanks in an army, would it move the rifleman's speed of 1 or the tanks speed of 3? Or would there be some sort of compromise? |
I don't think anyone answer you. In CTP 1 & 2 the rifleman would determine the movement. One tile w/O a road, 3 tile w/a road, etc. This game should be the same, the slowest unit determine the movement rate.
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quote: Originally posted by Harlan
One question I have concerns Leaders. Can they live forever - could I have Hannibal still leading troops 2000 years later? If so, very strange. |
A long time ago, Firaxis said for a while. Question how long is a while?
quote: Also, I remember some Firaxis speculation that leaders could have peacetime functions, like boosting a city's production. Is that still gonna happen? |
That also has been said a while back. Another good question.
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