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Rhuffin
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France
Aug 2001 time: 06:15
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Hi,
Well, it was a save game file (1st turn) that people would download and play. Then there was a reporting scheme to follow: for exemple , explore this system, colonized that one, discovered fusion cells, ... That way you could compare your results with others.
It was nothing multiplayer. It was just a way to report what happenned in your game and see other people experience.
I've played the game, but I was too lazy to follow the reporting guidelines. It was a bit tedious to report and to read other reports.
I don't have the reporting scheme that was developped. To start a MOOCE you would have to redevellop that.
Rhuffin
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Rhuffin
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France
Aug 2001 time: 06:15
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A follow-up of my previous post. I did a little research and a little remenberring since.
MOOCE was initialized by Richard Taillon back in 1995 (the URL was http://step.polymtl.ca/~ritz/mooce.html, but don't rush it's been dead for quite a while).
To quote the MOO FAQ v2.8
"The idea behind MOOCE is simply to have many MOO addicts play the same
game and compare notes on what happened. To do this, we define a
simple way to record MOO events (lists), and some reports you have to
fill out each 10 years of your game.
Some games will be lost, other will be won. BOTH loosing and winning
games are important. It may help those less experienced MOO players to
see what the experience ones do to win, and where they diverge from
others.
This is done simply for the FUN of it! It is NOT a competition, and NO
winner will be selected. Since the caliber of the game is HARD, some
players will have difficulty completing it. That particular level was
selected to give a reasonable challenge for experience players.
REQUIREMENTS OF MOOCE
You will need Master Of Orion version 1.3, a pad of paper and a
pencil. You will also need to fill out the MOOCE Game report.
MOOCE was created (and is administered ) by: ritz@step.polymtl.ca"
(end of quote)
Most of the discussion around the subject occured in the comp.sys.ibm.pc.games.strategic USENET group.
You can find several post on the subject with a google search:
http://groups.google.com/groups?q=MOOCE
The following URL links to a post describing the MOOCE guidelines for reporting what happened in your game.
http://groups.google.com/groups?q=M...ub.cc.ukans.edu
From what I remenber, only the first MOOCE games was released. The second one (MOOCE2) was not seen. I was unable to find the saved game file that was the basis of MOOCE1.
That concludes my internet archeological study of the day ;-)
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:15
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I always play small universes, so I have a chance of finishing in a reasonable amount of time. As far as difficulty goes, I wouldn't mind playing an average game, as long as we used one of the more difficult races (Mrrshans/Alkaris/Bulrathi). Playing as Klackons or Humans is worth another difficulty level, IMO.
I would see a minimum log as including all techs discovered, with dates and sources (trades, artifact planets, steals, or research). A record of planets colonized/captured and dates would also probably be mandatory. Nice but probably not required: ship designs, diplomatic interactions, battle results.
The most useful thing for comparison purposes is to save games at set intervals. Opening a save game gives you a lot of information on spying, research, ship design, resource allocation, etc. Writing about saved games makes me wonder about a MoO succession game...
By the way, it is possible to disable random events. You have to remember to turn them off each time you load up the game, or an event will trigger right away. You have to type RANDOM while holding the Alt key, I think.
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