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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:12
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Deity Level.
(a-c same as ICS)
a) Build two cities close to each other, on high food production squares.
b) Build a settler in city #1, and a warrior in city #2 for exploring (maybe 1 or 2 more for martial law).
c) Use the city #1 settler to build city #3.
d) Build warriors in city #1 for martial law.
e) meanwhile build a settler in city #2 and another in city #3.
f) as soon as city #1 grows to size 3, add the two settlers to city #1.
g) change all 5 citizens in city #1 to scientists until food is exhausted, then put 4 of the citizens back to work on grassland for one turn (to get at least 1 food reserve in food box). Change the 5th citizen to an entertainer if necessary. Then change them to scientists again.
h) city #1 start to build temple (if not available build barracks then switch to temple when the tech is available).
i) repeat this cycle: continue to build settlers in cities #2 and #3. Use the settler of city #2 to build city #4, then use the settlers of cities #3 and #4 to add to city #2 after it reaches size 3.
With this strategy you'll get Monarchy faster since each size 5 city will produce 18-20 science every two turns (16 when all 5 are scientists, 2-4 when put them back to work). That's 9 sciences per city per turn. Remember a size 2 city usually only has 1 science output per turn (unless on specials). Thus one size 5 city will be equivalent to 9 size 2 cities in science output!
You'll also be able to build wonders faster from size 5 cities, if you choose to do so. Hence it is quite possible that you build HG before your ICS player opponent, thus giving him a hard time.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:12
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War4: road is not very important since scientists do not have waste/corruption. However I still prefer to build roads for faster unit movements.
Oedo: it works better for 1x production. You trade your productivity (e.g., 2 food, 1 shield, and 1 trade if worked on roaded grass) for a specialist, which gives 3 science bults or 3 golds. The benefit is that you have full control of the distribution rate (you can have in effect 100% tax or 100% science under any government form), and there's no corruption.
For 2x it is less favorable since your productivity is doubled (a grass gives 4 food, 2 shields, and 1 trade, a forest, gives 2 food and 4 shields) but a scientist still only has 3 science bulbs. I still do it in selected cities for faster wonder building.
Legman: If the food box has 1 food left but you have more than 1 food deficit, the city can still last for 1 turn. So you only need to put enough workers back for one turn in order to get 1 food in the food box. The next turn you can change all citizens back to scientists with a huge food deficit without any problem.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:12
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Ming: in 1x production you don't get Monarchy that fast .
But you will be quite close to Monarchy by the time the first size 5 city is established. (If you played ICS, by that time you would have around 6-8 cities).
And that is one of the keys for the size-5 strategy to be successful: it works better in Monarchy than in Despotism. In Monarchy the city square (on grass) and any irrigated grassland squares produce 3 food, but in Despotism only 2.
Which means, in Despotism, putting 4 workers back to work is not enough to generate food surplus for a size 5 city unless you have a wheat. You need a temple and put all 5 back to work (on grassland only) for one turn before you can hire them as scientists again.
However in Monarchy you can save the temple. Or, if you build the temple and put all 5 back to work, you do not necessarily put all workers on grassland (especially if you irrigate one grassland square). You can take advantage of other squares' shield and trade arrow productivity.
Adam Smith: Yes, if you can put a worker on a special which gives more than 3 trade arrows, it is not wise to hire him as a scientist (unless you consider corruption effect ).
Legman: Let me give an analogy.
ICS is like a capitalist trying to expand by buying out other small businesses. He spends some money to buy a small business (building a settler), but never tries to expand it (never let the settler's city grow). Instead, he squeezes money from the small businesses in order to buy out more small businesses (let the settler's city build more settlers). As a result, his whole empire consists of a lot of small businesses.
Perfectionist is like a capitalist trying to expand by building a store chain. He starts a business, build it well, then use the surplus to build another, and build it well, then build the third, .... As a result, his whole empire consists of a handful of well maintained businesses.
Size-5 is in the middle of the two. Like ICS, you buy out small businesses, but instead of squeezing its money for buying other businesses, you use the exploited money to build up your original company. Then you buy more small businesses and squeeze money from them to build up your second company. As a result you'll have some well maintained businesses and some small businesses.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Thank you, Xin Yu. This is brilliant!
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Oh never mind, I understand it now.
I was just really tired when I read that thread. 
[This message has been edited by SilverDragon (edited September 11, 2000).]
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DP
[This message has been edited by SilverDragon (edited September 11, 2000).]
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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It's become clear to me that a number of you here have no life beyond CIV II.
Xin, do you have anything else istalled on your PC besides Windows and CIV II?
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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Xin, you should think about writting a book. I know of at least ten people here who would buy copies. Xin's Master Guide to CIV II (10,000 pages).
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Adam Smith
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Maryland, USA
Jan 1970 time: 00:12
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A few more reasons why this is an incredibly effective strategy:
1. You are no longer constrained by the 50, 60, 70, or 80 percent science limits in place prior to having democracy. This is what makes this a very powerful early game strategy. Alternatively, imagine having fundy without the 50 percent science limit.
2. Once you get a number of cities to size 3, you can use Mike's plus a "we love" day to get the remaining cities to size 5 in a hurry. (You will generally need one trade route per city to do this.)
3. Have each size 5 city set up three domestic trade routes to your super science city. With a size 15-20 SSC each route will pay about four trade per turn continuing bonus, for a total of 12 trade per city. Since the continuing trade bonus effectively depends on the sum of trade generated in the origin and destination cities, once your SSC gets up to 15 or 20, the size 5 city contributes essentially nothing to the total. Therefore, you keep the 12 trade per city bonus even when the entire population of the size 5 city is off researching science.
4. Add libraries to your size 5 cites for even more fun.
5. But the most amazing thing is what this strategy does for your total population. Cities cannot be built adjacent to each other, so in a completely packed ICS pattern cites can only be size 3 at most. eg:
12121212121212
c3c3c3c3c3c3c3
12121212121212
C3C3C3C3C3C3C3
12121212121212
c3c3c3c3c3c3c3
etc
where c and C are cities.
ICS cities will usually only be size 2, so you are wasting 25% of the available squares.
Now consider a size 5 strategy. On the first turn the c cities use their entire population to research, while the C cities replenish their food supply using temporarily unoccupied squares normally worked by the c cities. On the next turn they reverse. By doing this you can support a population that is almost twice the number of available squares!
Now for the down side:
1. No matter how careful you are you will, I repeat WILL, screw up and forget to turn some of the cities back to food production, thereby losing a population point.
2. The micromanagement associated with using this strategy for more than just a very short period of time has driven me absolutely mad MAD MAD I TELL YOU BWAHAHAHAHAHA......
------------------
Old posters never die.
They.j.u.s.t..f..a..d..e...a...w...a...y...
[This message has been edited by Adam Smith (edited September 10, 2000).]
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