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How many squares can be used for a new city?
This poll is closed. |
| 1. The city square only |
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0 |
0% |
| 9. The city square plus 8 surrounding it. |
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9 |
75.00% |
0. I don't care  |
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0 |
0% |
| 21. I'm new to here, maybe the same as CIVI and II. |
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2 |
16.67% |
| 7. Sid like this number. We can only have 7 civs to play with. |
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1 |
8.33% |
| others. |
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0 |
0% |
| Total: |
12 voters |
100% |
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sekong
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Just see how many think as same as me. Counting the square the city are occupying, how many squares can be used for a new city
1) 1
2) 9
3) others?
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sekong
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That's something we have to wait and see.
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:15
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quote: Originally posted by isaac brock
No, we WON'T have to "wait and see." The borders expand, yes, but it's not the same thing as a city screen, and it grows due to culture, not population. What would you do with a 21 tile radius at city size three? You'd be clicking over and over to see which is the best tile, eating away at time. That's not fun. It's a terrible idea.
No thread for you. Next. |
See this thread.
You may also read this (also posted in the thread above)
quote: Originally posted by Dan Magaha FIRAXIS
The way it currently stands, your borders are seperate from your "workable city tiles". The number of city tiles you can work does increase as your city grows, but it doesn't expand nearly as far as your city borders do. Even if your city has only the beginning 1-square (no) border, you can work the requisite number of surrounding squares. But until those squares actually fall within your borders, the enemy can come onto them and do what he pleases. Once you've got borders around those squares, you can tell the other players to get out (and in most cases, they listen).
As for colonies, the resources go to whoever builds a colony and connects it with a road first. Consequently, colonies become key while your borders are expanding, and if you leave them unguarded or weakly guarded, you will pay the price. Also, since colonies need to be connected to a city with roads, an enemy can destroy your roads and sever the connection to that resource.
This can be disastrous, especially when you're relying on goods to pacify unhappy citizens. I had a game going this week and the CPU destroyed my roads at a key juncture and sent four cities into revolt.
Dan
Firaxis Games, Inc. |
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sekong
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Thanks Gramphos for quoting Dan's word.
This make things clear. The city begin with 1 square border, and 9 squares as workable. Am I right?
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