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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:15
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EDITED IN AFTER A QUESTION FROM MARKOS:
MarkG: quote: so the problem is in the IMPRESSIONS that people get from how things are made public.... |
I think that is indeed a huge part of the problem here, Markos. The announcements should be prompt, easily found on the main site, and offer a good explanation. Look at each item:
** No support for low resolution? Public Announcement: "We know that this decision will leave a few of our fans needing to upgrade or to get used to a new resolution, but otherwise we are faced with designing two totally different interfaces because of size limitations in 800X600, and we feel that our artists' time should be spent these last few weeks polishing the overall look of the game."
** No demo? Public Announcement: "We know our fans must be quite confused by this decision, especially since we did so well with our pre-release SMAC demo. While we know some people will watch and wait to buy Civ3 (and being cautious in the PC game market makes sense), we made the decision that a demo for Civ3 simply cannot capture the overall feel of the larger game. Rather than leave people with an impression that Civ3 is something it isn't, we hope that our core fan base and everybody who makes the decision to buy the full game will be more than satisfied and spread the good word."
** No public beta? Public Announcement: "We understand the public's interest in a public beta and had come awfully close to doing one. However, since this is our 4th game on the JACKAL engine, we are confident that the code we are using is very stable. What is left to do is game balance, and we are confident that our in-house team will be able to efficiently and effectively help us with that. Also keep in mind that the Firaxis staff has been playing the game since its proto-type. Jeff Briggs plays 6 hours / day and has been for the past year. While we can't hope to replicate the 'real-world' of Civ 3 experience and styles, we feel the in-house beta will allow us to do more testing faster."
** No MP? Public Announcement: "We have been saying for weeks now that we wanted to do something truly unique for MP. We are still committed to that goal. However, this has meant that we will need to spend far more time on MPs development than would normally have been required. Truthfully, the task has involved far more coding than we initially planned for. So rather than delay SP or release a buggy MP, we will release for free a few months from now what we hope will be the best MP experience the TBS genre has ever had. Our apologies to the MP fans out there. Believe it or not, we'll make it worth your wait."
Now, had each of those messages been made loud and clear on the official site instead of our hearing only parts of things through e-mails to a single fan, I guarantee you very few people would have much room to complain.
Oh, they WOULD complain, but they'd have not much to work with.
INITIAL POST:
Would you let info like "No Demo" be leaked from you to some random fan writing an e-mail? And while we wait for confirmation, ask yourself the same about MP. Does that kind of information belong in an e-mail casually handed out to somebody who just happens to ask:
"Hey, how about a demo or MP?"
So Kelly Gilmore is either:
1) Being inexplicatedly forced to (or feels compelled to) relay bad news in the most innane fashion, thereby hurting the company image; or
2) Letting casually slip information that absolutely must NOT have been released in such a manner, thereby hurting the company image. It belongs on the official website with a decent explanation/apology to fans.
If it's #1, I would have told Sid: "Hey, if this is the decision, put it on the web with a nice-sounding explanation. I'll write up a draft for you."
If it's #2, I'd be amazed that Activision's plan to ruin Firaxis from the inside has actually gone this far!
If you were Firaxis' PR Wizard, how would you have advised notifying the public about these and other issues?
Last edited by yin26 on 10-09-2001 at 13:05
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tniem
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Hope College
Apr 2000 time: 00:15
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This is what I probably would have said:
"Dear Fans,
We mave to regretably announce today that the Multiplayer component of Civ III will not be ready for launch. We have been working hard on a number of ideas for both SP and MP and have found that MP is just not ready. Much of this has to do with trying to make a mainly SP game available to those that want to play a quick game against their friends. We have had trouble doing so and so we need more time on the MP aspect.
At the same time we decided to launch the game in October still because SP is looking faboulous. It really will be the greatest Civ experience of all time. We didn't want you the fans to have to wait to play a mainly SP game simply because our MP isn't yet fully worked out.
At Firaxis of course we could have just included the half baked version of MP that we have now. And try throughout the winter and spring patch it to an acceptable level. But we in all things strive for perfection. So we will be releasing MP at a later date for either a small fee/free patch off our website.
We again apologize for this inconvenice and we hope that you enjoy this civ experience as much as we have enjoyed making it."
Something to that effect should have been said. But alas it wasn't and I am still pretty angry.
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:15
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I like tniem's "fake letter". The truth is that SP will be completely done and finished by October, and it will be really good too. Firaxis could release a half baked MP just to please the fans that demand that all games come shipped with MP. But that would not be fair. Firaxis wants to give TBS fans a really good MP which is something that TBS fans have never really gotten. They could hold onto the SP which would be already done, just so that they release both at the same time. But that is stupid for 2 reasons: first SP is already done, and second, if they wait eventhough SP is done, they will lose money and more importantly, the publisher Infogrammes will lose money.
Infogrammes is doing the sensible thing. They want Firaxis to release civ3 SP on time so that we can at least enjoy and learn the game, and they can make their expected profit. And when MP is ready, it will be released and we will have a trully amazing MP experience which will be a first really for the TBS genre. Also, remember folks, that Infogrammes is also publishing MOO3. They are publishing 2 games that are both highly anticipated TBS games. They can't release both near the same time or they would lose money because people would have to choose between civ3 and MOO3 instead of buying both. They have to release civ3 several months prior to MOO3!
What is the problem? Firaxis is trying to give us the best of both worlds, a great SP experience and a great MP experience. If it means waiting a bit for MP, so be it. It will give us more time to become familiar with the game.
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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Firaxis doesn't have to worry about PR. It's going to sell loads based on at least the following factors:
1) Getting press in Time and NY Times. Even Starcraft and Diablo never got this.
2) Sid Meier's reputation. Why else do they keep putting his name on games?
3) Civ2 is considered the best game of all time by most reviewing sites or magazines. If not they put it in their top 5.
4) Civ2 was a bestseller as well as the original Civ. The projected audience is not just the serious gamers like us, but the "casual" gamers and people who don't even know what HTML means. I have a couple friends who have only played a handful of computer games, such as Myst. Their favorites are Civilization.
Look at CTP. The first one was a bestseller for a while because of its name. Civilization: Call To Power. It didn't matter that the game really sucked, it still continued to sell well even after people started returning it. When the Civ name was dropped after the lawsuit and it was just Call To Power 2, no-one bought it. Activision realized this and stopped supporting it after 1 patch.
And guess what the "masses" who play Civ play? SP.
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Capt Dizle
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Oh yin is always yin.
No MP is only a problem if there is no PBEM. For me at least.
I would never play a demo anyway.
I think that we should just cross our fingers and hope for great gameplay and a challenging AI.
yin, buddy, we know you and we know you wont be satisfied anyway...
I can understand that.
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by The diplomat
Yin: You ignored my MOO3 argument. The fact remains that if they delay civ3 a couple months so as to release the game with MP, then the game would be released too close to MOO3, and that would be very bad for sales. Civ3 and MOO3 share a very similar market, so if the games are released too close to each other, sales will be less because it will be split between the 2. They have to release civ3 and MOO3 several months apart so that the games don't "steal" sales frome each other.
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This is not true. Icewind Dale was released around the same time as the mighty Diablo 2 and still did extremely well.
Also Civ3's audience is more broad-based than MOO3 as the "casual" gamer who plays Myst and Deer Hunter will buy it and won't even give MOO3 a casual glance.
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Capt Dizle
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I would have to disagree that MOO and Civ will take sales away from each other. Veteran gamers who play the genre will buy both in the vast majority of cases.
Civ, if anything, would hurt MOO.
If I were in charge over there I would certainly want the game out in October. That is just smart marketing.
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:15
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quote: then the game would be released too close to MOO3, and that would be very bad for sales. |
Infogrames has said it will release MOO3 "Three months after Civ3, whenever that might be."
I would just like you to watch the reviews that mention "missing demo" and (???) "missing MP." While most hardcore fans will likely buy Civ3 without those things, the more casual gamer will look at that with a degree of worry.
Finally, there are at least two ways to lose sales:
1) Release a game with CtP-like gameplay. Are you telling me that a few more months in the over would not have HELPED CtP?
2) Release a game without some standard features, giving reviewers plenty of opportunity to say "Well, you won't be able to demo the game, and for now you have no MP, which is terribly odd this day in age. With that in mind, wait for the first round of patches and watch for other people's reviews before you buy."
A faster release does NOT in any way mean more sales. That's just silly. You are talking about saving development time...unfortunately, it's the development time that will determine the sales, and it looks like they are cutting that time short. Most likely sales will be cut with it.
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quote: Does that kind of information belong in an e-mail casually handed out to somebody who just happens to ask:
"Hey, how about a demo or MP?"
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Hey Yin26, read the thread I started. I wasn't just a fan casually querying information. I was requesting an evaluation copy for a project and noted that the games I was seeking would require a PBEM feature. I was pretty shocked that the Communications Manager wrote back with information about their being no multiplayer. She probably figured that I did not frequent Apolyton. And on second thought, I probably should not have immediately posted that message on Apolyton without thinking. That was probably unprofessional of me to say the least.
Also, I forwarded the email firaxis sent me to Dan and Markos. Not to sound too paranoid, but - the fact that neither of them has posted in these forums leads me to believe they already KNOW that MP won't be included and are sitting on the information at Firaxis's request (who are probably worried about bad buzz). After all, its better for them to remain on Firaxis's good side and get more info quicker, than to annoy them by posting information that most likely escaped by accident.
Anyway Yin, I like the way you suddenly turn into an optimist about Civ3 the moment you hear some possibly negative news about Civ3. Guess you'll be pro-ordering now, right? Jacka$$.
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:15
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quote: Originally posted by yin26
I would just like you to watch the reviews that mention "missing demo" and (???) "missing MP." While most hardcore fans will likely buy Civ3 without those things, the more casual gamer will look at that with a degree of worry. |
And, I'd like you to watch for the reviews that praise the excellent gameplay.
quote: Originally posted by yin26
1) Release a game with CtP-like gameplay. Are you telling me that a few more months in the over would not have HELPED CtP? |
Are you saying that civ3 will have ctp like gameplay? All indications are that civ3 will have excellent gameplay.
A few months probably would NOT have helped ctp2 because the problem was a flawed design to begin with. The design team for ctp2 did not understand the civ genre.
quote: Originally posted by yin26
2) Release a game without some standard features, giving reviewers plenty of opportunity to say "Well, you won't be able to demo the game, and for now you have no MP, which is terribly odd this day in age. With that in mind, wait for the first round of patches and watch for other people's reviews before you buy." |
Are you saying that civ3 will be missing important features, require numerous patches to fix problems? Why are you assuming the worst for civ3?
quote: Originally posted by yin26
A faster release does NOT in any way mean more sales. That's just silly. You are talking about saving development time...unfortunately, it's the development time that will determine the sales, and it looks like they are cutting that time short. Most likely sales will be cut with it. |
As far as I know, Infogrammes was always shooting for an october release. So, if they release civ3 in october, they are releasing the game right on time. They are not cutting development time at all. However, if they delay the game just for MP, then they will be delaying it and thus increase the development costs which will cut into their profits.
They are doing the sensible thing: release the game on time, and release the MP later so that it can be as good as possible instead of the rushed MP of SMAC.
Why are you expecting the worst with civ3?
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Maybe "jacka$$" was out of line. I apologize.
As for using Civ3 in a class project . . .
Publishers send us free stuff all the time in the hopes that we adopt it for class use. The game companies I've contacted have for the most part been interested in my project. Look at it this way. If I select a game for a class, thirty to forty students buy a copy of the game. Other instructors will adopt a project like mine if it proves educational and interesting. More copies sold - future press releases note the educational application of game (might look good the next time Lieberman goes on a crusade also . . . imagine, Quake as educational software).
Its good business on their part to help out. I'm probably the jacka$$ for giving out information they did not believe would travel any further.
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