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Eli
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Israel
Jul 2000 time: 07:12
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Siro :
I thought about it.
solutions :
A) savegame converters.
B) different games.
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Another problem that may rise is players who load the game, and using the cheat menu learn stuff and make better suggestions.
But I hope we will be able to avoid such problems.
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Builder.
"Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve"
"The length of a minute depends on which side of the toilet door you're on"
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Deity Dude
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Westland, Michigan
Aug 2000 time: 00:12
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Like I said I think its a great idea and I am more than willing to participate. In fact I would be honored to be in the inaugural game.
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rixxe
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Lausanne
Dec 2000 time: 06:12
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To have a different player every 5 turns, per example, could be great too,...Obviously, I think it won't be THE perfect game,...but...
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Eli
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Israel
Jul 2000 time: 07:12
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As you said, the logistics is the main problem.
It wont be hard to organize small games when 3-4 people are playing, but for the "main" game it will cause some problems.
I'm still thinking about it, any ideas on how to solve the problem are welcome.
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Builder.
"Antisemites? They are just the descendants of monkeys and are jealous of the descendants of Adam and Eve"
"The length of a minute depends on which side of the toilet door you're on"
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rixxe
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Lausanne
Dec 2000 time: 06:12
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Let's assume that there is 5 people playing together...What if every player is deciding what to do for 1/2/3 cities (and of course, deciding of the movement of the units belonging to his cities)...
The other details, like Government Type, tax rates, Science Goal, etc, are chosen by the whole crew...
[This message has been edited by rixxe (edited April 06, 2001).]
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Eli
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Israel
Jul 2000 time: 07:12
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quote:

Originally posted by rixxe on 04-06-2001 07:26 AM
Let's assume that there is 5 people playing together...What if every player is deciding what to do for 1/2/3 cities (and of course, deciding of the movement of the units belonging to his cities)...
The other details, like Government Type, tax rates, Science Goal, etc, are chosen by the whole crew...
[This message has been edited by rixxe (edited April 06, 2001).]
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Yes.
After some time we will have lots of cities and small things to manage, and this may be the best option.
It is very similar to a way a country is running actually.
Btw, the 255 cities limit is a problem, is there anyway to increase this limit?
I know the the map size, population and cash problems are already solved, but for the "main" game 255 cities are not enough.
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Boney
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Thailand
Jan 2001 time: 05:12
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.
[This message has been edited by Boney (edited April 06, 2001).]
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rixxe
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Lausanne
Dec 2000 time: 06:12
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To me, it seems that 255 cities is enough,... anyway, it's impossible to increase this number,...as far as I know...
There must be a few restriction in the way people are governing their cities;
- Must ask permission to buy something
- Must send a number X of settler to build new cities
- Must send units in the city to war if it has been asked so
- Must keep a log of unit's movement outside city radius
- ??...
[This message has been edited by rixxe (edited April 06, 2001).]
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Boney
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Thailand
Jan 2001 time: 05:12
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Hi Folks,
I don't think I would qualify for a role as I am still a little green. But I could see that Three simultaneous games would be fascinating, an ICS, OCC and Perfection. All starting from the same position.
It could be done with three teams, each compiled of those most experienced in each field. Each team would be run democratically, as any government. This would be excellent for us beginners to get some insights into tactics, and also to maybe give our civ icons some new ideas.
Whether it would work or not I don't know but the prospect is interesting.
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rixxe
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Lausanne
Dec 2000 time: 06:12
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Does it exist ?!?
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Eli
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Israel
Jul 2000 time: 07:12
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I really hope so...
edit : I think i'm going to *cough*download*cough* Civ 2 now.
What version should I download?
[This message has been edited by Eli (edited April 06, 2001).]
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rixxe
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Lausanne
Dec 2000 time: 06:12
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I have the 2.42,...
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rixxe
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Lausanne
Dec 2000 time: 06:12
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I prefer perfectionism! For me there's no fun to play in ICS mode,...
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:12
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Rixxe has a good idea, altho it could get messy. Maybe the approach could be that one person starts the civ off and settles four additional cities. Each of the 5 players starts with one city; From then on, each may develop as he sees fit. Any cities settled by a settler from your city are also yours to guide. The council of 5 would have to agree on civ-level activities (tax rate, war or no, tech choice, NON-unit use, etc).
This sounds like a republic in action! Each player would need to take the effect on the whole state into account and alter his personal strategy accordingly. There would be the potential for bickering and alliance within the republic, influence peddling, tradeoffs - in short, diplomacy!
The obvious problem is logistics. Each player would need to submit his actions and votes, and the leader would have to implement them and distribute the game. Or the 5 players could all implement them - each game would have identical actions, but unique outcomes. It could be an interesting experiment...
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"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
[This message has been edited by Marquis de Sodaq (edited April 06, 2001).]
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:12
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Rixxe's idea sounds like historical feudalism. I, the king, bequeath such-and-such a duchy on you with the following restrictions. Go forth, prosper, pay your taxes, send me levies when I'm at war, receive protection when you're under attack, etc. A neat way to play actually. Those observing could note and comment on the style of the players. A good way to show off the ICS and Perfectionist styles of the best practicioners (in separate games, of course). Having the game files available every few turns to rest of we humble players, might cause some real dialogue here on the forum.
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Boney
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Thailand
Jan 2001 time: 05:12
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Hi folks
My vision seems to be a little different. I was more thinking of three different games running concurrently. Each game would be on the same map with the same starting position. We could then compare the three (main) styles of play. IS this possible?
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