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Leonidas
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There are a couple of pictures I haven't seen before.
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by SerapisIV
All of the screenshots are alpha-screenshots. |
I dont know, but isnt it the other way around: First beta, then alpha? Anyway, I agree with you that some screenshots looks rather unfinished & unpolished. I realize that these guys are pressed for time, but coulnt they at least make it a policy to release the latest and most updated screenshots only?
Theres nothing new in these map-screenshots (and older ones) that have changed my old criticism:
A: More emphasize is needed in founding AI coastal cities, then working inwards, for more efficient land-use.
B: Some AI city-areas are too closely overlaped, without any terrain/resource-apparent reasons.
C: More consistent emphasize on cultivating AI city-areas (some relatively big cities have lots of terrain-improvements, while just as big neighbor-cities has almost none - why?). More dedicated exploitation, please.
D: How is it even possible to sustain really big 15+ AI-cities with few/hardly any food-related terrain-inprovements? Something is wrong here.
E: Give us better looking irrigation-graphics; something thats looks manmade, straight & regular, and with some eatable-looking growing in them - instead of these natural terrain-type looking mosquito-infested marshes.
F: Make RR:s through cultivated areas a mixed blessing (= shield/resource-output increased, but food-output decreased) - all in order to avoid the dense spiderweb-RR:s.
This tech-tree sceenshot have some text-overflow (scientific method, the corporation & amphibious warfare). Looks cheap & sloppy, but I guess they change that before the final release.
In this island screenshot, I like the curvy-style railroads. I dont like the fluffy green steelwool-looking forest-tiles near the 10-pop city. And the over-proportional pimple-looking mountains seems to be an inadequate excuse for a promished 3D-ish terrain-look, which I prefer to associate with 3-4 distinct height-levels (from deep ocean to high plateu). The Advisor-screenshots however are all high class.
Last edited by Ralf on 16-09-2001 at 11:13
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Yog-Sothoth
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Trondheim, Norway
Sep 2000 time: 06:15
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In the city view screenshot, it seems like the city is building a unit and a building at the same time. It's a little hard to see because of some overlapping graphics, but it seems like Thebes is building a catapult which will be finished in three turn and a university which will be finished in two turns.
Does anyone know anything about this?
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by SerapisIV
Thank goodness, I was getting scared that the Engineer was being cut. |
Maybe its the same old worker-unit in newer clothes? Only a graphical change? I hope not - I want to be forced to upgrade to the more powerful up-to-date engineer-unit.
Last edited by Ralf on 16-09-2001 at 19:59
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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