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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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An SP/Diety/World Conquest question:
It seems to me that there generally comes a time in a world conquest game when you're done with taking a city here and a city there; you're ready to unleash the war machine and make the world you own. By that time, you probably have a couple of opponents in decent shape (generally democracies on distant land masses, I find) and many more opponents limping along on life support, existing only by your good graces. So, as the troop ships fill with howies, or cavalry (my preference), or knights (I'll never be that good) or whatever, the question is, what do you do first? Mop up the straggling civs, or strike at the heart of your most formidable foe? Just wondering.
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:12
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In general, I'm with GP -- take out the closest first. Going after capitols is almost always useful, makes the cities/units cheaper and undermines production/money output. Plus, usually nets a few wonders. If science still matters (i.e., conquest of all but one land-locked city, then AC), then taking the closest first gives the advantage of preventing the loss of techs to theft and counterattacks.
"Counterattacks," you say, "the AI is not that smart." Well in my current game, the AI hit one of my cities with 22 attacks (ships and ground units all -- only I have flight and advanced flight). Crushing four defenders and two response units. All this from the sea from 20 or more squares away right through a corridor of my shipping without being seen. Most impressive, especially the two subs taking out the BB in the area and 7 destroyers (count 'em) taking down my cruiser. All this on a surprise attack by a formerly peaceful (and distant) civ. This was in response to my attacking a city their "ally" had built on my continent four turns before. They'll pay, but that fleet looked very MPish in structure. A whole transport was filled with infantry who sailed in to end the turn. I've not seen the AI do that before either, although it is a common tactic for me.
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EOL
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Oxford
Dec 2000 time: 05:12
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Whoever's closest starting with cities containing useful wonders or the capital. By the time you get to a civ further away you could already have used the units to roll-over a closer opponent and have the extra wonders/cities.
EOL
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Like2frolick
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St Louis, Mo, USA
Nov 2000 time: 05:12
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Kill the weak, first.
If you kill off a weak civilization..preferably one which gives you an advantage over another, stronger civ.
Ex: I have 6 civs left. Bloodlust. The Russians are the toughest, with 16 cities. The greets are to the east and south of Russia, they have four cities and negligible tech.
Take the greeks.
First...you add four cities.
Just as importantly, you add the ability to springboard. You have a much shorter communications and reinforcement line, an entrenched stronghold.
If you have to spend 10 turns travelling to get there then a major war becomes a serious problem.
A Historical Example:
The revolutionary war. In the revolutionary war, the Colonies were VASTLY outgunned. The British had a bigger army, a Navy, Money, Support...
But they lost, because it took four months to send soldiers from England to the US, and it took days for the US to develop regiments.
(Well....that and the revolution kicked off a Major war, and England was busy fighting everyone else...)
So....Kill the weakest civs first. Combine there power with yours.
Preferably, you now have a good base, from which to spring another massive offensive on your enemies.
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VetLegion
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agree with DaveV, if someone has something particullary nice get I him first.
But usually I go at the most advanced guy to stop him discovering pikemen or musketeers, depending on the size of the map.
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I go with closest also.
After that, one should take out the biggest threat.
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It's In The Way That You Use It
Tuatha De Danann Tribe
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Rufus T. Firefly
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is one way of saying it, though I prefer "mensch"
Sep 2000 time: 07:12
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Wow, that generated some lively debate. My own style leans toward "crush the strong," since the weak civs are generally harmless (the Aztecs in my current game are busy sending charioteers to attack my vet riflemen standing behind city walls; I think their overall strategy is being coordinated by Sisyphus). But I like democracy, and like the civ-building aspect of civ, so I tend to attack fairly late (I prefer having espionage, steel, and tactics for the units and having built Hoover for production before I really crank up the war machine). By the time I cry havoc and loose the dogs of war, I've already used dips to purchase cities with key wonders, cities which then double as kick-off points for world conquest. My first strike is thus at the guy whose likely to be the biggest annoyance if he's left alone, and I generally take out the capital first unless there's a better target (like a wonder city I can't buy because the *&^%% Germans won't switch out of democracy!).
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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towigg
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Montgomery, AL, USA
Mar 2001 time: 23:12
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quote:

Originally posted by Edward on 05-10-2001 10:14 AM
Reminds me a most improbable backwards message I got very early in a recent game. I swear it's true:
"Mongol civilization destroyed by Babylonians"
Can you believe it?! Previously I'd never heard of the AI Babylonians destroying anyone (and don't expect to again).
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I am currently playing in an Emperor level game, where I now control 2/3 of the world (medium map, early modern era, cruisers and alpine troops, building Hoover), and the Babylonians are still alive, and not yet on my list of powers to conquer, since they are playing nice, like the Aztecs, unlike the Persians and Celts (currently being conquered).
However, the Mongols were destroyed very early by the Vikings when they had only one city (which is now part of my empire).
Anyway, first conquests are on the same continent that I am on (like the Vikings described above), then the nearest civilization that doesn't play nice (like the Persians described above). The nice civilizations are conquered last (like the Babylonians described above).
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I do not mop up any civ early in the game. I leave one city, preferably with no palace around. If you mop it up, it will restart in a distant part of the map where it might be hard to find, and will have time to grow.
I do not know when restarting terminates, but it probably is in the 1800's.
If possible, I want sun-tzu and magellans for conquest, so I will try to get them early if I can. I go after the non-democracies first with bribery. Among the democracies, I go after the strongest first. It makes most sense to me, to take on the nearest civs first. This allows you to reinforce and consolidate your gains, while establishing a springboard to the next victim.
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Maelhavok
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Seattle,Wa. USA
Dec 2000 time: 05:12
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Eat the crippled, feed them to the strong, eat the strong.
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colossus
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Hong Kong
Nov 1999 time: 05:12
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It is advisable to take the nearest first.
But when distance tied, take the weaker first.
The reasons are threefold:
1)It is quicker to finish them.
2)Shorter campaign duration means the civ is less likely to steal something useful from you and trade/gift it to other civ. Its lamentable you lose the gunpowder/rifleman/armor advantage in the middle of campaign. Truly you are bound to lose it sooner or later, but later is much better than sooner.
3)As you probably has some significant tech advantages over other civ, you want to slow down their discovery rates. Killing off small civs first mean effectively that big civs are researching slower.
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