 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Ralf
|
 |
Sweden
Mar 2000 time: 06:15
|
|
quote: Originally posted by Father Beast
I heard this somewhere, that you won't be able to use an enemy road or rail while invading them. |
Here is the source: http://apolyton.net/forums/showthre...threadid=25768. My comment was:
"Sounds reasonable to me. Some civers may question why the invader cant use neither road-tripled or RR move-rates in enemy-territory. But remember that you only really control the local border-area expanding from the target-city, once you actually have succeeded in taking the city itself. Before that the invader is busy dealing with mines, blown-up bridges, removed roadsigns and so on (besides regular fighting) - all in order to slow down the advancement. Not to mention the usual food/fuel-logistical problems.
I agree though that completely nullified road/RR-bonus seems a little harsh. Treating both roads & railroads as roads with only doubled (not tripled) move-bonus, would be more enough to simulate above. As it stands, there is no incentive whatsoever to make use of enemy-roads - which is unrealistic since (after all) moving your tanks on enemy-roads or through enemy-mud DOES make a big difference."
Anyway, I like the overal idea, even without above change. Why? Well, heres what I replied to Recurve (sorry, Im to lazy to rewrite the same arguments with other words):
quote: Originally posted by Recurve
Keep the unlimited MPs!
How else will I be able to wipe out half the world in a single turn? |
My comment to that was:
"Above wont happen, since both roads and railroads are treated as non-existing in the invasion-phase. You can only take advantage of foreign road/RR infrastructure after you taken the foreign-land controlling city - and even then you can only use the road/RR-infrastructure within the culture-borders controlled by that newly conquered city.
Anyway, your argument is exactly the reason why I dont want Civ-2 style infinite RR-moves. The player take advantage of this, and the AI cannot possibly play on equal terms. How fun is that?
I say; give railroads a fixed (but editable) move-radius, without combat attrition-cost and regardless land-unit, within your own homeland & within conquered secured enemy-land".
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Bleyn
|
|
Actually, as I think about it, I'm not sure why there should be any reduction of the road bonus in ancient times. My reasoning is thusly:
Mines did not exist. Explosives didn't exist. Delays would have to come in form of large scale destruction of the road bed itself, roadblocks, ambushes, or direct military assault.
In ancient civilizations, they tended to have fairly despotic governments. Under such a government, the sort of actions that the civilian population would have to take to damage the roadway itself, would have to come at orders of the government at some level. The general population knew better than to do such things on their own. And given the time it would take for the government to learn of the invasion, decide on such a course of action, and the amount of time and effort needed to do enough to be meaningful, it just wouldn't happen. Especially if the roadbed was of Roman construction. Those Romans knew how to build roads. IIRC, their techniques aren't that disimilar to modern ones, we've just improved on the materials. The government would be more likely to order their armies into the field than give any orders about the roadbeds.
I suppose roadblocks might happen without government orders, but to be significant delayers, they would have to be extensive, and backed by a certain amount of military force.
Ambushes would really be military action, and especially in ancient times that should be represented by battle between units, the same as with direct military assault.
Really, about the only thing I can see that would slow an army moving through enemy territory in ancient times would be pillaging, plundering, and raiding for supplies.
|
|
|  |
 |
|
Ralf
|
 |
Sweden
Mar 2000 time: 06:15
|
|
quote: Originally posted by Bleyn
Actually, as I think about it, I'm not sure why there should be any reduction of the road bonus in ancient times. My reasoning is thusly:
Mines did not exist. Explosives didn't exist. Delays would have to come in form of large scale destruction of the road bed itself, roadblocks, ambushes, or direct military assault. |
Who gives a ****. The idea is good for gameplay anyway, because its reduces the inflationary "conquer an empire within one turn" problem. Hopefully they follow it up with fixed RR move-ranges, as well. Besides, once you have conquered an enemy-city, you can use the road/RR infrastructure again that this city controls (probably within city-indevidual culture-borders).
quote: Really, about the only thing I can see that would slow an army moving through enemy territory in ancient times would be pillaging, plundering, and raiding for supplies. |
Exactly. There you have your reasons for slowed down ancient invasions.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|