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aebbeka is offline aebbeka
Warlord
Nebraska, USA
Nov 2000
time: 23:15
  Old Post 21-09-2001 22:44 Visit aebbeka's homepage!
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quote:
Originally posted by donarumo
Does it not look like this Egyption worker is playing a guitar? I know he isn't but it looks that way.


The Egyptians discovered the guitar technology long before anyone else did. Is Elvis still going to be one of the advisors?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 22:45
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quote:
Originally posted by donarumo
Does it not look like this Egyptian worker is playing a guitar? I know he isn't but it looks that way.

No, it does not. It does look as if he is digging, and he may also be animated, we don't know.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 21-09-2001 23:00 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I'm sure he is animated and is in the process of digging a road. But it does sort of look like he has a guitar.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 21-09-2001 23:02 Visit Dan Magaha FIRAXIS's homepage!
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That, of course, is the special "Rock Star" unit, that when built, causes teenage girls from other civilizations to defect to yours.

Or not.


Dan

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 23:05
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quote:
Originally posted by Dan Magaha FIRAXIS
That, of course, is the special "Rock Star" unit, that when built, causes teenage girls from other civilizations to defect to yours.

Elvis is in Civ3 in disguise as a worker.

Shiva is offline Shiva
Prince
Omaha,Nebraska USA
Jan 1970
time: 23:15
  Old Post 21-09-2001 23:08
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Got to say I love the replay screen.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 21-09-2001 23:15
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quote:
Originally posted by aebbeka
Here are two items that really stood out to me in these new screenshots:

Mountain Rages, you very rarely saw those in Civ2. It was either a small wad of mountains or one standing alone.


You must not have been playing Civ2 with the HiRes (or several others) custom graphics, as thousands of others have been playing with.

d_dudy is offline d_dudy
Prince
MO
May 2001
time: 23:15
  Old Post 22-09-2001 00:06
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actually, i think it is a guitar

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:15
  Old Post 22-09-2001 00:21
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The forests look MUCH improved. I also really like the mountain ranges. However, the shallows still look too acqua for me as does the irrigation.

I wonder if you can capture other units besides workers? I bet that you can since it didn't say "workers captured." That makes it kind of risky sending in workers to connect roads with another civ doesn't it?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 22-09-2001 00:24
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Just a question about the mountain ranges. Ive noticed that they are now joined together, which looks good. What i was wondering was when you have 4 mountain tiles together forming a square, does the middle still form a 'valley' or will it have a bigger 'peak' than normal mountains??

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 22-09-2001 00:27 Visit Dan Magaha FIRAXIS's homepage!
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quote:
Originally posted by jsw363
The forests look MUCH improved. I also really like the mountain ranges. However, the shallows still look too acqua for me as does the irrigation.

I wonder if you can capture other units besides workers? I bet that you can since it didn't say "workers captured." That makes it kind of risky sending in workers to connect roads with another civ doesn't it?


Any unit with a defensive rating of zero is captured automatically when an enemy unit moves onto their square (unless there is another unit with a nonzero defensive value also on that square for defense)


Dan

Slax is offline Slax
Prince
London, Ontario, Canada
Jan 1970
time: 00:15
  Old Post 22-09-2001 00:31 Visit Slax's homepage!
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Things are looking good. I like the detail of having a delta where a river empties into the sea!

Two requests:

1. A few more screenshots at the actual screen resolution.

2. Improve the look of irrigated tiles.

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:15
  Old Post 22-09-2001 00:39
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quote:
Originally posted by Dan Magaha FIRAXIS Any unit with a defensive rating of zero is captured automatically when an enemy unit moves onto their square (unless there is another unit with a nonzero defensive value also on that square for defense)


Thanks Dan! Wow, so many posts today.
So now we are left to speculate what other units have defense ratings of zero besides the worker. We know that there is a modern worker unit that will have no defense rating. Settlers also most likely have no defense. Leaders have no defense. (I read that somewhere). I've also read about the possiblity of some sort of manned catapult unit, implying perhaps that the manning unit has no defense. I've read speculation that there aren't any diplomats, so who knows about them. There are no caravans. Spies probably have some defensive capacity, but who knows if they're even in the game. Anyone else have any suggestions?

Capturable units:
Settler
Worker
Leader
Diplomat?
Spy?
Catapult manning unit?

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 22-09-2001 01:29
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quote:
Originally posted by Dan Magaha FIRAXIS
...And you might as well know that Diplomats and Spies have gone the way of the caravan as well; this is all abstracted to advisor screens and game interfaces.

Dan


Seems like there wont be any diplomats/spies any more... so you wont be able to capture them

Im guessing that any sort of artillery type unit will also be capturable...

kaminwx is offline kaminwx
Settler
Cedar Rapids, IA, USA
Mar 2001
time: 05:15
  Old Post 22-09-2001 01:36
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The screens are looking pretty good, but I just don't like the new irrigation look. It looks like there is swamp all over the land mass. The farmland look of civ2 is much better. Any comments on this, Dan?

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 22-09-2001 01:48 Visit Dan Magaha FIRAXIS's homepage!
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quote:
Originally posted by kaminwx
The screens are looking pretty good, but I just don't like the new irrigation look. It looks like there is swamp all over the land mass. The farmland look of civ2 is much better. Any comments on this, Dan?


Not really... I'm not an artist, so I can't really add much to the "I don't like the way X looks" threads...

Dan

Rhysie is offline Rhysie
Warlord
England
Jul 2001
time: 05:15
  Old Post 22-09-2001 01:55
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Looks like Elvis is gone in civ 3 then, replaced by jesters...

java4me is offline java4me
Warlord
California
May 2001
time: 21:15
  Old Post 22-09-2001 02:09
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If you look at the second Domestic Advisor screen (1st on this page: http://www.civ3.com/gallery.cfm?startimg=19 )

There is something that says Mobilization: Normalcy.

Can anyone tell me what that means?

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:15
  Old Post 22-09-2001 02:22
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Thanks Skanky-

I understand how the caravans got absorbed into the interface, but not the spies and diplomats. I haven't seen any examples of anything treacherous one civ could do to another. I am also wondering how embassies are established. Perhaps you have to pay for them since you can't produce diplomats anymore. I always thought it a bit odd that you could establish an embassy in another civs random outpost and that you didn't have to go to the capital as would be expected.

So then just workers, settlers, leaders, catapults and other unmanned units. It would be sort of weird to cpature another civs leader though and force him to work for you. Perhaps leader when attacked, just die.

The mobilization factor comes after the discovery of Nationalism. This allows you to tailor your economy to be mobilized for war, neutral or peaceful (I think). Not exactly sure what the options are yet however.

Masuro is offline Masuro
Emperor
Gangneung, South Korea
Nov 2000
time: 14:15
  Old Post 22-09-2001 03:03 Visit Masuro's homepage!
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quote:
Originally posted by jsw363
However, the shallows still look too acqua for me as does the irrigation.


If you look out of an airplane window while in the air you'll notice that the sea really looks that colour in the shallows. I'm not sure if that's true for every ocean or sea (it probably depends on what the sea floor is composed of) but I've seen that colour while flying.

I like the mountain ranges and forests, too. I wish I could name them with a tag or something. I'll just have to buy a lot of Post-its, I guess.

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:15
  Old Post 22-09-2001 03:12
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quote:
Originally posted by jsw363
Capturable units:
Settler
Worker
Leader
Diplomat?
Spy?
Catapult manning unit?


The units diplomat, spy and caravan are NOT in the game, they're gone. Trade and espionage are now abstract concepts, with their own specific screen. Which is a good thing IMO.

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:15
  Old Post 22-09-2001 03:20
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quote:
Originally posted by PGM
The units diplomat, spy and caravan are NOT in the game, they're gone. Trade and espionage are now abstract concepts, with their own specific screen. Which is a good thing IMO.

Yeah, did you read my second post?

quote:
Originally posted by jsw363 So then just workers, settlers, leaders, catapults and other unmanned units.

ChrisShaffer is offline ChrisShaffer
Prince
Iowa City, Iowa, United States of America
Aug 1999
time: 23:15
  Old Post 22-09-2001 08:24 Visit ChrisShaffer's homepage!
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quote:
Originally posted by Dan Magaha FIRAXIS
Ding ding ding, we have a winner. When your cities are in WLTKD there are fireworks above the city.


Ah, drat, there are still WLTKD.

Please, oh please, tell us that WLTKD does not increase population!

DonJoel is offline DonJoel
Warlord
Stockholm, Sweden
Aug 2001
time: 05:15
  Old Post 22-09-2001 12:20 Visit DonJoel's homepage!
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QUOTE]Ah, drat, there are still WLTKD. Please, oh please, tell us that WLTKD does not increase population![/QUOTE]

I couldnt agree with you more....

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:15
  Old Post 22-09-2001 12:45
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quote:
Originally posted by java4me
If you look at the second Domestic Advisor screen (1st on this page: http://www.civ3.com/gallery.cfm?startimg=19 )

There is something that says Mobilization: Normalcy.

Can anyone tell me what that means?


I will guess that it is the state of your economy, you know, the ones you get after Nationalism(?); one where the military units costs the half of the normal, one where all costs the same as before(normalcy) and one where peaceful units\buildintgs costs the half of the normal. Got it?

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
  Old Post 25-09-2001 21:11
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Defense of Zero: Not realistic for settlers.
American settlers would always have been captured and enslaved by Indian warriors.

No spies and diplomats: There goes another dimension of the game.
Espionage was one thing that was better done in Civ, compared to Moo. No more.

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 25-09-2001 21:13 Visit Triped's homepage!
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We pioneers just got lucky

Are you saying that settlers should make a viable early-game unit?

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Post  Old Post 25-09-2001 21:20
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quote:
Originally posted by Triped
Are you saying that settlers should make a viable early-game unit?


Not really. Attack 0, Defense 1 is best, I guess.

Triped is offline Triped
Warlord
Caledonia, Illinois, USA
Sep 2001
time: 23:15
  Old Post 25-09-2001 21:23 Visit Triped's homepage!
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I dunno...half the point of early-game military is to defend your colonization attempts...if they can handle it themselves, then what's the point?

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Post  Old Post 25-09-2001 21:56
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quote:
Originally posted by Triped
I dunno...half the point of early-game military is to defend your colonization attempts...if they can handle it themselves, then what's the point?


Well, a settler is much more expensive than a warrior. AND has no attack value. So warriors already do have a large advantage compared to settlers. I believe taking all defense away from settlers AND making it possible to capture them is simply too much. Settlers without a regiment protecting them will never reach their destination, because barbarians will capture them. This is not quite realistic, I think. About half of the settlers would be healthy men, and they would have some weapons, too.

 
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