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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
Arrow  Old Post 21-09-2001 20:32
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The site just updated. Screenshots and Aztecs Full PM-box? Change here!

Nine new screenshots and the Aztecs, I'm over to have a better look.

Edit:
Discuss the Aztecs in UberKruX's thread
URL at screenshots and Aztecs in the original text.

See www.civ3.com

Last edited by Gramphos on 21-09-2001 at 21:31

donarumo is offline donarumo
Warlord
Plano TX, USA
Apr 1999
time: 05:15
  Old Post 21-09-2001 20:37 Visit donarumo's homepage!
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Woohoo, the shots are updated as well. They show newer graphics for what is being built as well as people. Cool!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 20:46
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A City Screen showing Paris building Smith's Trading Company. You may also notice Magellan's Voyage being built in another city shown on the map. The people look good.
Two mapscreens, two new domestic advisor screens.
Another view of Paris building Wall Street and has something named Draft on it.
Military advisor: In republic all units cost one gold/turn. The Wonders of the World screen and a Summary Replay.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 21-09-2001 20:50
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Obviously the luxury slider is back.

Bill3000 is offline Bill3000
King
of Soloralism
Jul 1999
time: 00:15
  Old Post 21-09-2001 20:51 Visit Bill3000's homepage!
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Hmm... The Jaguar Warrior is 1/1/2. Although not as impressive as other units, I think that they could basicly be cheap military units. It has the same stats as a Chariot, but I'm guessing won't require any resources.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 20:56
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Discuss the Aztecs in UberKruX's thread

This is kind of funny, but I just notice that I've become a King, and when I check my Post Count I find that my 1000th post was this thread.
Edit: Spelling

Last edited by Gramphos on 21-09-2001 at 21:32

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 21-09-2001 20:56 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Ok, from screens:

The military advisor lets you compare 2 civs militaries on the same screen, and apparently you can capture workers.

That endgame replay looks nice! Info on destroyed cities, etc.

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:15
Post  Old Post 21-09-2001 20:57
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The city screens are cool. The new maps screenshots also, but I find the greener squares too brownish - I had hoped they'll imprint more vivid colors. And more blue tints on the sea continental plateaus.
Only a small concern though next to the abandoned "Ask the Civ team" where we SHOULD have learned more.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Post  Old Post 21-09-2001 21:23
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Overall, nice screenshots!

However:
-Replay seems pretty basic; just captured/destroyed cities, that´s it.
-It is not easy to tell happy/content/unhappy workers apart. This is a step behind Civ I!
-The terrain seems overcrowded with roads.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 21-09-2001 21:36
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The forest graphics are much nicer, more varied and less tile-like.

Also, the mountains and hills roll well next to each other.

What's with all the mines on grassland though? New mining benefit?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 21:39
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quote:
Originally posted by SerapisIV
What's with all the mines on grassland though? New mining benefit?

It is mines, Dan has confirmed it, but what do they mine?
I've no idea.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:15
  Old Post 21-09-2001 21:44
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Some nice modern screenies too.

quote:
It is not easy to tell happy/content/unhappy workers apart


Look at the city screen. Easy to tell them apart there.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:15
  Old Post 21-09-2001 21:49
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Oh yeah, each tile isn't covered in railroads anymore. They must have kept the Civ2 concept of not giving extra trade benefit for railroads. Hopefully the AI will realize that though, unlike in Civ2.

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:15
  Old Post 21-09-2001 21:57
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Got spare money?

Also the Theory of Evolution is in - probably as a wonder

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Post  Old Post 21-09-2001 22:00
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quote:
Originally posted by Imran Siddiqui
Look at the city screen. Easy to tell them apart there.


Didn´t you play the earlier civs? They looked totally different there; not just slightly.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 22:01
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quote:
Originally posted by Comrade Tribune
Didn´t you play the earlier civs? They looked totally different there; not just slightly.

You will learn to notice the difference.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Post  Old Post 21-09-2001 22:02
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quote:
Originally posted by SerapisIV
They must have kept the Civ2 concept of not giving extra trade benefit for railroads


But they now seem to give too generous road benefits.

Comrade Tribune is offline Comrade Tribune
Prince
Vienna, Austria
Nov 1999
time: 06:15
Red face  Old Post 21-09-2001 22:06
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quote:
Originally posted by Gramphos

You will learn to notice the difference.

You didn´t get my meaning; I prefer the old style aesthetically. Happy and unhappy people looking quite identical is boring.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 22:09
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quote:
Originally posted by Comrade Tribune
You didn´t get my meaning; I prefer the old style aesthetically. Happy and unhappy people looking quite identical is boring.

You will be able to edit the graphics and place the old graphics in the place of them if you like to, just don't make me use them.

wotan321 is offline wotan321
Warlord
Nowheresville, Man
May 2001
time: 00:15
  Old Post 21-09-2001 22:17
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...and did you notice the roads are no longer various widths? Does that attribute go away in the modern era, or has it been taken out of the game?

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King
Vienna, Austria
Aug 2001
time: 06:15
  Old Post 21-09-2001 22:19
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I think the new style is due to the need to identify foreign citizens in cities captured by your civ. It can´t be mere chance that french citizens are pink even in the city view.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 21-09-2001 22:20 Visit Dan Magaha FIRAXIS's homepage!
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Wow, I'm really surprised no one picked up on the fireworks over the city in the one map screen...

As far mines go, you can mine grasslands (and even desert) now, you just don't get as nice a shield bonus as when you mine hills and mountains. If you dislike this, you can of course change it in the editor.

Dan

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 22:22
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quote:
Originally posted by Dan Magaha FIRAXIS
As far mines go, you can mine grasslands (and even desert) now, you just don't get as nice a shield bonus as when you mine hills and mountains. If you dislike this, you can of course change it in the editor.

Dan

Is it the same shield bonus for all grassland, or does it depend on an attribute of the tile that is set when the map is generated?

EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:15
  Old Post 21-09-2001 22:23
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And the Hospital is now a city improvement. (But what effect does it have?)

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King
This trash talking 2 bit dope dealer is about to learn respect for the law
Jan 2001
time: 05:15
  Old Post 21-09-2001 22:23
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no need to so much

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 22:29
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quote:
Originally posted by Dan Magaha FIRAXIS
Wow, I'm really surprised no one picked up on the fireworks over the city in the one map screen...

That is what the blue things are, I couldn’t just make it out (as it didn't animate) Is it We love the President day? I hope there is other animations for it if you haven't discovered Gunpowder
Sory for quoting twice, the Computer wouldn't load the screenshots so that I could check them until I'd posted (IE insisted on crashing (I’ve been online to long without restarting))

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:15
  Old Post 21-09-2001 22:37 Visit Dan Magaha FIRAXIS's homepage!
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quote:
Originally posted by Gramphos

That is what the blue things are, I couldn’t just make it out (as it didn't animate) Is it We love the President day? I hope there is other animations for it if you haven't discovered Gunpowder
Sory for quoting twice, the Computer wouldn't load the screenshots so that I could check them until I'd posted (IE insisted on crashing (I’ve been online to long without restarting))


Ding ding ding, we have a winner. When your cities are in WLTKD there are fireworks above the city. Yes, this happens no matter whether you've gotten gunpowder or not, and yes we're aware that isn't historically accurate It's designed to let you know what cities are really doing well, and we thought it would be a little odd to only see that AFTER gunpowder.


Re: grassland mining, you set the bonuses on a global level in the editor, not at the per-tile level.

Hospitals allow you to grow to the third city level (i.e., past pop 12)

Dan

donarumo is offline donarumo
Warlord
Plano TX, USA
Apr 1999
time: 05:15
  Old Post 21-09-2001 22:39 Visit donarumo's homepage!
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Does it not look like this Egyption worker is playing a guitar? I know he isn't but it looks that way.

aebbeka is offline aebbeka
Warlord
Nebraska, USA
Nov 2000
time: 23:15
  Old Post 21-09-2001 22:41 Visit aebbeka's homepage!
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Here are two items that really stood out to me in these new screenshots:

Mountain Rages, you very rarely saw those in Civ2. It was either a small wad of mountains or one standing alone.
The other is the city screen. It shows all the land surrounding the city, not just the cities land. Sometimes when you have several cities and you're flipping through all of them, it's hard to tell where it's at. Hopefully this will fix that problem.

I have a feeling that October is going to go very very slow...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 21-09-2001 22:44
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quote:
Originally posted by Dan Magaha FIRAXIS
Ding ding ding, we have a winner. When your cities are in WLTKD there are fireworks above the city.

I won I won!!!!
I thought it was a Republic
quote:
Yes, this happens no matter whether you've gotten gunpowder or not, and yes we're aware that isn't historically accurate It's designed to let you know what cities are really doing well, and we thought it would be a little odd to only see that AFTER gunpowder.

Doesn't matter that mush, I just hoped that you had find some other cool animation to use before gunpowder, but as it may be tricky I like that it show all the time more then it being historically accurate.


quote:
Re: grassland mining, you set the bonuses on a global level in the editor, not at the per-tile level.

Good, I like that it is simple, but it could have been done as resources also, as you have the engine to do so.

quote:
Hospitals allow you to grow to the third city level (i.e., past pop 12)

Dan

Did I ask about that?
What will happen to the Sewer System?

Last edited by Gramphos on 22-09-2001 at 09:52

 
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