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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:15
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Here have some cheese with your whine and spam.. Oops, based on your failure to acknowledge how the game has been balanced for both sides (see the "how the game was biased towards warmongers" reply), I see you already have cheese.
News flash, but the game has been designed (or attempted to by all accounts) to favor both sides in this, this is Civ THREE, not Civ 2.1. If you want an unrealistic game then stick to playing Civ2.
quote: Firstly, the ridiculous new rule that invaders cannot use roads. WTF? |
Umm, railroads should never be able to be used for the movement bonus because they are easy to sabotage. Roads should be usable for 100% of their "normal" bonus in ancient times and as each era progresses they should be restricted more and more based on the owning Civ's tech. This gradual decrease of road movement bonus would represent the ability of a Civ to better coordinate guerilla fighters and other means (mines and other abstracted defenses) to slow down invaders.
quote: Secondly, you can't destroy spaceships after launch - that was always fun |
Fun maybe, but realistic, no. Unless of course you have some sort of secret "spaceship killer" weapon or plane it is unrealistic to assume you will destroy a spaceship that has launched for an inter-stellar journey.
quote: Thirdly, the strongly rumored lack of multiplayer - what a joke |
This has what to do with the game supposedly being 'too peaceful'?
quote: Fourthly, the use of culture to define borders, what are troops for? |
Troops are to defend your cities and resources. Culture doesn't DEFEND your border, merely shows how large your area of influence is.
quote: Fifthly, that fact you MUST build improvements to expand your empire (tell that to the Mongols!), so much for ICS |
No, you must build improvements to expand your cultural borders/influence. You can still expand by taking over foreign cities or founding your own cities, but cannot exert a "sphere of influence" unless you have a strong cultural foundation.
The Mongols didn't have much culture that I am aware of, rather they integrated other people's culture's into their empire. How long did the Mongol "empire" last once Ghengis died? A tad bit longer than Alexander's empire, but not nearly as long as the Roman empire did, even after Rome fell. This is what a strong cultural influence will do for your empire.
Ah, ICS... So sad, too bad that your broken game feature won't be as broken and unbalanced in this version of Civ3 (hopefully anyway). Maybe now you'll have to use a little more strategy instead of manipulating a flaw in the game design.
quote: Sixthly, the fact that some units, in fact mostly defenders, won't have a zone of control (tell that to the Spartans!) |
Umm, the Spartans defended a mountain pass. I am sure if they "fix" Civ3 so that chariots, horse-drawn troops, and other units cannot pass over mountains and you put some defenders in a mountain pass you can achieve the same result.
If you could transport a troop transport helicopter and platoon of modern day troops to back when the Spartans defended that pass you'd see how little a ZOC the Spartans really had.
Last edited by Ozymandous on 25-09-2001 at 15:59
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by Alexander's Horse
You're invincible optimism is REALLY starting to get on my nerves.
And can the rest of you shorten your posts? I couldn;t be bothered reading beyond about a paragraph, if that. |
Someone once pointed out his supposed superiority because he had more posts than me. Now I know for sure it doesn't mean anything since the people who post all the time just spam 2-3 sentence posts without much of anything of substance just to increase their post count.
Here's a second paragraph of which Alexander has stopped reading: Also, I don't care how long you've been here.
I've found that the most interesting, thoughtful, and insightful posts have been written by settlers and chieftains. Most of them I never see post again....
And about this topic, I will reserve judgement until after the game comes out. Besides, I was annoyed that a peaceful approach was almost impossible on the harder difficulties and I always had to expand (read: military) quickly to win.
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dennis580
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I think Uraban Ranger is right on the money. Realisticly it should be about impossible to conquer two-thirds of the world. So I'm all for not being able to use roads because it makes conqeuring harder.
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TJW
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The magical land of Akabaku Bu
Sep 2001 time: 05:15
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i actually think that the road rule is fine. The reason that the germans were able to utilize the french road network so effectively was that the french army was in disorder and retreating, while the british expedianary force was either in belgium or been evacuated.
In history, no empire has even come close to taking even half the world. the largest empire ever to exist, the british empire, only covered 1/3 of the world. From what i've heard, the new rules will make civ3 far more realistic.
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Triped
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Caledonia, Illinois, USA
Sep 2001 time: 23:15
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Keep in mind, however, that games shouldn't necessarily be realistic. The emphasis on a game should be fun through good gameplay, and I'm sure some of you have run into realistic things that ended up just being annoying.
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TJW
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The magical land of Akabaku Bu
Sep 2001 time: 05:15
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quote: Originally posted by Triped
Keep in mind, however, that games shouldn't necessarily be realistic. The emphasis on a game should be fun through good gameplay, and I'm sure some of you have run into realistic things that ended up just being annoying. |
Spose, but its also annoying when things happen that are so stupidly unrealistic its silly-like that mighty army of chariots conquering the world...
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jackshot
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Just an aside, I always liked the destroy spaceship thing in Civ2. To win on *earth* a civ has to maintain contact with the spaceship to show its success to the other civs. Just sending up a spaceship and losing touch with it accomplishes nothing, even if that ship would make it somewhere Alpha Centari-style.
But more to the point, roads need their bonuses in Civ3 to keep them strategically important, as they should be.
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Ralf
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Sweden
Mar 2000 time: 06:15
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quote: Originally posted by Alexander's Horse
Secondly, you can't destroy spaceships after launch - that was always fun |
So the travelling spaceship had a constantly unrolling umbilical cord, all the way back to earth, that the succesful HP-invader can cut of prematurely - leaving the AI-ship helpless halfway?
Anyway, you can STILL thwart spaceship-launcing civs, simply by reaching another victory-condition, before that spaceship has reach AC. Or by building a much faster spaceship.
quote: Thirdly, the strongly rumoured lack of multiplayer - what a joke  |
MP is not "lacking" - its temporarily postponed. Theres a difference. Its just a question of a few couple of months, for crying out load.
quote: Fourthly, the use of culture to define borders, what are troops for?  |
Cultural influence defines your borders - your troops make your neighbors respect these borders. Both are needed.
quote: Fifthly, that fact you MUST build improvements to expand your empire (tell that to the Mongols!), so much for ICS  |
No, thats wrong. You can establish cities without prioritizing improvements. Its just that you stand the risk of loosing your empire pretty fast, if everything must be dealt "by the horseback". Compare with Dhingis Khans shortlived empire.
Theres an historical expression, by the way:
you can conquer an empire by the horseback, but you cannot rule an empire by the horseback.
quote: Sixthly, the fact that some units, in fact mostly defenders, won't have a zone of control (tell that to the spartans!)  |
We dont know exactly how these ZOC-rules apply, yet. Personally, im 100% confident that the team knows what they doing. 
quote: And stacked combat seems to be out as well |
Wrong! Stacked combat is added. Maybe not exactly as you wanted it - but that another issue.
Last edited by Ralf on 25-09-2001 at 20:57
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Triped
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Caledonia, Illinois, USA
Sep 2001 time: 23:15
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Civ question: Could the spaceship be shot down?
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