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Alexander's Horse
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Panmunjon, hands up!
Jan 1970 time: 15:15
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Firstly, the ridiculous new rule that invaders cannot use roads. WTF? 
Secondly, you can't destroy spaceships after launch - that was always fun
Thirdly, the strongly rumoured lack of multiplayer - what a joke
Fourthly, the use of culture to define borders, what are troops for?
Fifthly, that fact you MUST build improvements to expand your empire (tell that to the Mongols!), so much for ICS 
Sixthly, the fact that some units, in fact mostly defenders, won't have a zone of control (tell that to the spartans!) 
I think Firaxis is a bunch of peacenicks
And stacked combat seems to be out as well 
Last edited by Alexander's Horse on 25-09-2001 at 06:24
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Lung
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of my princess Anastasia!
Mar 1999 time: 15:15
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quote: Originally posted by monkspider
Wow, you're diety level! You are the only person I have ever seen anyone here to reach that level. I was going to challenge the whole "nerdy peaceful builder" remark, but as you are an omnipotent diety perhaps you know things better than I. |
Wow! That must have taken MILLIONS of complaints!
You're absolutely right, AH. I smelled a rat when i ran the CivIII screensaver and the warrior won....every time!
Dan has given some lame defences of not-so-special units' lame bonuses, but the Jaguar Warrior has surpassed his lamest defences by a mile. "Hey, if you rush-build a couple of hundred JW's and quickly place them on your enemy's doorstep, you can capture an unwalled city with no terrain bonuses defended by a lone warrior!"
You will be limited to waging war against only your stupidest enemies, but you won't have to worry about human opponents because there won't be multiplayer!
Oh, wait a minute, i want multiplayer! 
There better be something in it for us warmongers or CivIII will be the domain of tree huggers and peaceniks! Worse still, Paul of CivII OCC (One City Challenge) and CTP fame will be INVINCIBLE!!!
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:15
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Destroying the spaceship thing was always nonsense. The only way to destroy a spaceship after launch is to build something that'll go out there and get it, and if you can do that, then that same thing can arrive on Alpha Centauri faster than the one already launched, and you can win that way. It doesn't address the launch/arrive difference, but it still doesn't make sense.
Gary
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Oerdin
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of Internet Music.
Sep 2001 time: 21:15
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I couldn't agree with AH more that it is TOTALLY unrealistic that invaders won't get movement bonuses for roads. Somebody should have told that to the Germans in 1940 and maybe France would have never fallen.
The other big ***** I have is the lack of multiplayer support. MP is all I play because, let's face it, the AI is a total moroon. To not offer MP support is a HUGE over sit on Fraxis's part and no I do not accept this vage "we'll try to get MP support released in six months or so" fudge by Fraxis. They should release a complete game the 1st time around and not dribble it out in patches over the course of a year.
Heck, I bet only one person in four ever actually installs the patches...
quote: Originally posted by Alexander's Horse
Firstly, the ridiculous new rule that invaders cannot use roads. WTF? 
Secondly, you can't destroy spaceships after launch - that was always fun
Thirdly, the strongly rumoured lack of multiplayer - what a joke
Fourthly, the use of culture to define borders, what are troops for?
Fifthly, that fact you MUST build improvements to expand your empire (tell that to the Mongols!), so much for ICS 
Sixthly, the fact that some units, in fact mostly defenders, won't have a zone of control (tell that to the spartans!) 
I think Firaxis is a bunch of peacenicks
And stacked combat seems to be out as well |
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Sun Zi 36
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AH, how can u have date registered as 1970? Has this site been created back then?
quote: "Wow, you're diety level! You are the only person I have ever seen anyone here to reach that level. I was going to challenge the whole "nerdy peaceful builder" remark, but as you are an omnipotent diety perhaps you know things better than I."
I wouldn't withhold my opinion if i were u. U should assess people's remarks by the content of the remark, not by who made the remark. I don't take the level stuff very seriously anyway. I know some people who are very experienced with a game but only very rarely visits the game's forums. And i know some people who frequently visits gaming forums but actually only played the game a few times.
Back to the topic, I wouldn't want civ3 to be too peace driven. But as history proves it, the most extreme warlike civilizations had the shortest time periods in which they were siginficant (and sometimes they weren't even classifed as a civilized people). Eg, the Mongols, Vikings, Zulus.
Using culture to define borders is just realism, the troops are used for capturing cities.
Yes, the Mongols didn't build improvements but built a huge empire, that's why they fell so quickly and got assimulated by local culture.
I guess civ3 would be much more sophisticaed, and u cannot conquer the world by PURE war, which is the beauty of it.
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:15
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Firstly, the Road Rule:
I really hate to say this, but i agree with you There should be some bonus for using roads, like the mentioned 1/2 movement points idea. I am glad that railroad bonuses for invaders is gone tho.
Spaceship launch:
Get them while they are still on the ground!!
MP:
Im gonna reserve judgement on that until Firaxis says something about it... and even then i wont care, dont play MP much 
Culture:
Definately a good thing. No more will your Indian allies build a city right in the middle of your empire, forcing you to destroy it and the rest of their civilization... on second thoughts 
If an enemy cities culture threatens your scummy cities, That is what your troops are for. Crush it!! 
Buildings:
ICS need only 1 culture producing building to expand their border 1 square out, allowing them to access a resource.
ZOC:
Some units dont have a Zone of Control. If you want to control an area, Build the ones that Do have a ZOC!! 
And finally, there is army combat, just not as much as (i believe was in) CTP.
Last edited by Skanky Burns on 25-09-2001 at 09:13
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Earthling7
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of pop
Jul 1999 time: 06:15
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Firstly, the ridiculous new rule that invaders cannot use roads. WTF?
- Roads are the most heavily defended structures during a war. I can't really see an invading army taking the Intercity train, departing at 10:46 and the defenders just waiting nervously in the cities. Why would you be able to use an enemy's infrastructure?
Secondly, you can't destroy spaceships after launch - that was always fun
- Fun and unrealistic. You think a spaceship would be remote-controlled from Earth? As we may remember from SMAC, they lost contact, so whatever happens on Earth would not affect the spaceship.
Thirdly, the strongly rumoured lack of multiplayer - what a joke
- As long as they include it later. We'll all be able to rehearse and get used to the new rules, before humiliating ourselves online 
Fourthly, the use of culture to define borders, what are troops for?
- If OBL was to not just attack NY, but conqeur it, would all New Yorkers automatically become Saudis, Afghans or whatever? No, they're Americans, and they would be pissed off.
Fifthly, that fact you MUST build improvements to expand your empire (tell that to the Mongols!), so much for ICS
- What do they say, Build an Empire to Stand the Test of Time. How long did the Mongols last?
Sixthly, the fact that some units, in fact mostly defenders, won't have a zone of control (tell that to the spartans!)
- I have a phalanx on a hill. An enemy chariot passes through the valley below. My phalanx is useless. Different if it's a bombarding unit.
I think Firaxis is a bunch of peacenicks
- As much as the world has been at war, peace is the default state of things. I find it rather silly that anyone can go to war with anyone whenever, just because they feel like it. It may have been like that in the old days, but not now. I think Firaxis is great!
And stacked combat seems to be out as well
- Now, that would be a shame! I could back you on that.
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Bleyn
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I might as well throw in my 2 cents worth on a couple of points.
4. Historically troops can establish a boarder, they can even attempt to maintain one, but without cultural similarity or whatever you want to call it, they will ultimately fail to maintain it just about every time. There are numerous examples of this, not just the Mongols in China. Here are a couple that come to my mind.
Alexander the Great created a vast empire by force of his armies, and it collapsed within years of his death.
English rule in Ireland. Almost a classic example of this. The cultural differences between Catholic Ireland and Protestant England were so great that the only way that England could maintain its rule was by force of arms. And you can see the bloody results of those policies in the British Isles even today.
A boarder based on a cultural value is better then something defined by troop positions, and at least as good as the system used in SMAC which was just based on city position.
6. Some units just plain should not have a zone of control. You have to keep in mind that the squares in the game represent rather large amounts of space. A zone of control is a representation of the ability of a unit to project its power. For most of history, this meant the ability of the unit to move swiftly and still be able to attack at the end of the movement.
A fortified phalanx should not have a zone of control because it has no way to project power. A cavalry unit should have a small zone of control because it does have some ability to move larger distances at some speed and still attack.
In an example of modern units, an aircraft carrier should have a fairly large zone of control because it really represents a carrier battlegroup. And within the striking range of the air arm of a carrier battlegroup, nothing exists on the water or in the air without the knowledge and permission of the carrier. A submarine, on the other hand, really should not have a zone of control. With the exception of the strategic arms of a ballestic missle sub, their striking range has always been severly limited, and their ability to project power essentially nullified by the operational doctrine of constant stealth. If you don't know the sub is out there, it may be able to hurt you, but unless it attacks it can not affect your operations without surrendering its advantage of stealth. If you don't know the carrier battlegroup is out there, you might as well be dead.
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