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Triped
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Caledonia, Illinois, USA
Sep 2001 time: 23:15
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I was under the impression that the gravitons, once inside the target, would destroy it from within (assuming the gravitons are in extremely high concentration). All that force pulling every which way...
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Triped
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Caledonia, Illinois, USA
Sep 2001 time: 23:15
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Yes, but in SMAC, the AI wasn't good enough to be a good builder...attacking was the only way they had a chance (and not even then).
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HalfLotus
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ATL, shorty.
Sep 2001 time: 00:15
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AH is even smarter than he thinks he is. He can a take few snippets of info about Civ 3 and deduce the entire gameplay experience and how all the new factors affect strategy. Truly remarkable indeed!
Sounds like AH is another person looking for Civ 2.5. I look forward to a DIFFERENT playing experience. Civ 2 is far from perfect and I have faith in Firaxis' abilities to improve on it. He's comfortable in his little Civ 2 trailer and doesn't want to move into a Civ 3 condo.
Last edited by HalfLotus on 26-09-2001 at 18:15
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Jack_www
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I think invading armies should be able to use roads to full effect, and almost every civ player I think agrees with me on this point. I also think invading armies should be able to use the rails as well, but I can see that not letting invading armies use rails might be a good idea, since invading armies only use rails after they have secured them and use them to ferry supplies and more troops to front lines. But this thing were invading armies cant use raods is the most stupidist thing I have heard in my life.
Of course the mp will come out latter in the spring, but if they make me pay for it that will really make me mad. I want to get the game when it comes out next month, but when I think about the fact that I might have to pay even more on top of the $50 you already spent on the game to get mp support would make me very dissapointed.
I though try to be a peacefull builder in the beginning of the game and I uselly switch to war production in the mondern area of the game when you have advanced weapons.
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