 |
|
Pembleton
|
|
Cyberspace
Apr 1999 time: 23:15
|
|
Are techs researched one at a time, and do you actually know that you will discover a tech years before its actually discovered? Why does it take 20+ years for a civ to counterattack in the early game, and then 1 year in the late game? Why does suddenly completing a building (wonder) in area of your civ automatically give all your citizens a bonus?
As Triped said, gameplay and balance is more important than realism.
|
|
|  |
 |
|
Triped
|
|
Caledonia, Illinois, USA
Sep 2001 time: 23:15
|
|
I have a suggestion...I think there should be an option to tear up the tracks...that way, the trains could be used, but if you took the simple precaution (no resources required) it'd be hard to get around. Any thoughts?
|
|
|  |
 |
|
Yog-Sothoth
|
|
Trondheim, Norway
Sep 2000 time: 06:15
|
|
I agree AH, this is just stupid. At least you should be able do use roads/railroad at a reduced effect.
I agree that gameplay is very important, but this is just taking it to far.
Btw, is this effect just for military units or will it affect trade units, diplos etc also?
|
|
|  |
 |
|
Pembleton
|
|
Cyberspace
Apr 1999 time: 23:15
|
|
quote: Originally posted by DanS
A perfectly balanced abstracted game. I'm sure the AI is better too. |
Thanks. I've never heard of chess. I'll go try it out.
|
|
|  |
 |
|
Skanky Burns
|
 |
Skanky Bastard Quartermaster
Aug 2001 time: 14:15
|
|
quote: Originally posted by Yog-Sothoth
Btw, is this effect just for military units or will it affect trade units, diplos etc also? |
Well, considering there are no trade units or diplomats/spies, id have to say that this rule doesnt affect them at all But seriously, i think it affects all units, settlers and workers included.
And i think the rule is a good one. As it is in Civ 2, an enemy unit can appear instantly outside your city, an entire army even, without you having the chance to counterattack. You could even get on a train, travel past all the enemy cities, directly to the enemies capital city, and take it out. Imagine if the Allies used that tactic during WW2!!
|
|
|  |
 |
|
Madine
|
|
Actually Skanky they kind of did (Operation Market Garden). It was a miserable failure because the tanks were not able to travel along the road as fast as they expected.
|
|
|  |
 |
|
manofthehour
|
|
Roads should give you a slight bonus if they are not yours. And than when you capture the city you can fully use it.
If you want to look in a history book look at vietnom where the roads were filled with mines. That will defintly slow down an army.
|
|
|  |
 |
|  |
 |
|
Rakki
|
 |
Sydney, Australia
Sep 2001 time: 15:15
|
|
Historically fortresses and cities (fortified cities) do exert a zone of control upon nearby communications. It's worrying to move around if the defenders could suddenly sally out and burn your catapults or whatever.
But roads are still roads, and in my opinion, what should happen is that squares where a friendly military unit is already stationed should then be counted as outside the enemy city's ZOC. This would simulate the need to provide rear echelon security to your transport routes. Without security then the threat of being attacked would slow you down (moving at caution)
So, if you want to use enemy railway/road, you'll have to station units along every square that you want to use if it's within the enemy city's influence. Otherwise you pay the full cost of the square being travelled.
This is historically accurate - for example, large numbers of German troops were tied down in fighting off Russian partisans in WW2. The Russians also dumped paratroopers into enemy rear...
And if you want to pillage your railway to prevent the enemy using it, you'll have to do it yourself rather than some silly assumption like that the railway was automatically ripped up or something.
Vice versa, if you want to use your enemy's railways/roads, a vanguard will have to move in to secure the area. And if the enemy has pillaged it, well, you'll just have to send in your engineers to build your own.
That's my view anyway.
|
|
|  |
All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|