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Boris Godunov
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Portland, OR
Aug 2001 time: 00:15
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...I have yet to see one post on any of these boards from AH that was anything other than a criticism. Sometimes I wonder if some of the nastier posters here are actually from rival companies (Activision?) and are just out to trash the game. Hehe, conspiracy theories aren't my forte, but I'm beginning to see the light...
Second, while at first I was dismayed at this new rule, I have since decided I am quite in favor of it. Look, there are all kinds of nuances of war that Civ3 just can't depict because it would be too much. So they synthesize stuff into rules like this. The fact is, the Germans in WWII could not send troops via trains into enemy territory, right up to a city and launch an attack. First the Germans OCCUPIED territory, and THEN used the rails. That's exactly how the game will work, from what I gather.
Also, I disagree with removing the infinite movement for railways. I can hop on an Amtrak and be in L.A. in a few days. Over 365 days, I could make the trip 100 times. It makes sense that within one's own borders or allied countries, one can use the rails as much as desired. And this problem is solved by disallowing movement via enemy rails. I like it!
I think the ending the modifier for roads is a good answer to the various things that slow down armies on the move, whether it be countryside partisans, bad weather (since Civ3 has no seasons, how else can we account for the nasty Russian winter effect that screwed Napoleon and Hitler?), mines, etc.
Most importantly, if it promotes good gameplay, balance, and creates an interesting challenge, then I whole-heartedly agree with it. I may sound crazy, but I actually TRUST Firaxis to make a game where the rules are balanced.
Weird, huh?
Cheers.
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Madine
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I think that some people are getting the wrong idea about culture and why it is important in Civ.
Culture = Nationalism
Culture isn't about how many libraries you have, it's about people having a strong identity and being devoted to their ideas and values. The social and cultural bonds people shared were a large reason why groups like the French Resistance and the Partisans were formed and were successful.
Culture is something intangible that can't really be expressed numerically, but I think it is better that they tried to incorporate it than to completely ignore it.
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Jack_www
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quote: Originally posted by Ralf
Its not that you are forced to move your units on roadless enemy tiles, you know. I really hope that nobody is stupid enough to interpret the idea like that. You CAN move them on enemy-roads at any time.
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What I was trying to say that it would be stupid if an invading army could not use your roads and rails to full effect, I know that you could still walk over that terran with the road/rail but not be able to use them.
I hope that this is not true or that if it is that it will be changed right away. Again I don't see how this would help balance out the game or make it more realistic.
I when I played Civ2 I sough nothing wrong with invading units using my own rails or roads.
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by Boris Godunov
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Most signatures I've read just seem self-indulgent or pretentious, but yours is the first in a long time that I've liked.
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Madine
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Actually I like the idea of getting the full road bonus for enemy roads/railroads that you occupy.
But I do think that Civ II's "completely open access to all roads/rrs" model is probably the worst possible choice.
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