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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Exactly what type of invasion-related road-bonus is best?
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Exactly what type of invasion-related road-bonus is best? (Time out:0 days after 28-09-2001, 21:09)
Treat yet uncontrolled invasion-roads/RR's as non-existing (slow terrain-type sensitive)
Treat yet uncontrolled invasion-roads/RR's as easy-move grassland, regardless terrain-type
Treat yet uncontrolled invasion-roads/RR's as roads only, but with halved road-bonus
Keep full road-bonus at all time, but treat yet uncontrolled invasion-RR's as roads only
Keep both full road-bonus and railroad-bonus at all time - also during invasions
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Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 28-09-2001 21:06
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Exactly what type of invasion-related road/RR-bonus is best? Browse Apolyton AD-FREE

Yes, Im fully aware of the already existing road-poll, but since one of the alternatives was based on wrong assumptions (diplomat & spy-units are gone), and since some new alternatives have surfaced during the intense debates, I think its only fair to give Apolyton-voters a second change.

Also, for newcommers: Remember that its only a speed-thing. And a very temporary one also, because as soon you have conquered the enemy-city that controls the surrounding area, you get your full road/RR-bonus back, for that area. Also; we dont know anything about modern land-unit ADM-stats yet. If a chinese rider have a move-rate of 3, then perhaps modern mechanized combat-units have a move-rate of 4. (hopefully not howitzers though).

Last edited by Ralf on 28-09-2001 at 22:14

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 29-09-2001 01:23
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Avatar Enlargement: We've got the solution

OK, Im bumbing this Poll so nobody misses it. Vote please, so we can leave the subject and move on.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:15
  Old Post 29-09-2001 04:38
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Support Apolyton, buy Alpha Centauri

Thanks for the poll Ralf

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:15
  Old Post 29-09-2001 04:45 Visit dainbramaged13's homepage!
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Increase the size of your Attachments

quote:
Originally posted by Ralf
OK, Im bumbing this Poll so nobody misses it. Vote please, so we can leave the subject and move on.


*spam*


PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:15
  Old Post 29-09-2001 05:24
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Got spare money?

Half road bonus. But I'd get used to any type suggested, except the one with full bonus (especially ridiculous for RR).

Ozymandous is offline Ozymandous
Prince
Atlanta, GA
Aug 2001
time: 00:15
  Old Post 29-09-2001 07:33
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Browse Apolyton AD-FREE

Like the option of treating all "enemy controlled" roads/rails as grassland, i.e. easy move. Seems this would be the best solution to simulate the existing road's easy of passage with the intangible defenses that an opposing Civ would likely use.

Good poll.

Stuie is offline Stuie

King
Have a beer!
Sep 2001
time: 00:15
  Old Post 29-09-2001 07:55 Visit Stuie<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I just saw something in another thread that got me thinking: we don't know how many movement points any land unit more modern than Industrial Age is going to have. Given that this number may be higher than previous Civ games, the lack of road bonuses in enemy territory may not be such a bad thing; in fact in many be necessary to maintain some balance in the game.

Maybe we need to trust in the play testing Firaxis is doing, and then wait until the game is released to really judge how this is going to impact game play.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 29-09-2001 08:22
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Inflate your Upload Space

I rather do like the new concept of 'invader road denial'. I know the realism may be hurt some by it, but then again, this is a game and not a 1:1 world history simulation.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:15
  Old Post 30-09-2001 00:58
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quote:
Originally posted by Anunikoba
I rather do like the new concept of 'invader road denial'. I know the realism may be hurt some by it, but then again, this is a game and not a 1:1 world history simulation.


I agree. Personaly, I prefer the second and third alternative (voted second). This is because I think the player at least should have some incentive, to use enemy-roads. After all; even unsecure enemy-roads is better & faster then formless mud-roads or dense forests.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:15
  Old Post 30-09-2001 02:01 Visit Inverse Icarus's homepage!
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Increase Your PM Length

Keep full road-bonus at all time, but treat yet uncontrolled invasion-RR's as roads only



roads are always going to be roads, anyone can use them.

if you say "theyre defended" put a goddamned unit on them.

Rails are a bit different though, you cant really USE enemy rail lines unless you have a base nearby. giving them ROAD LIKE movement make is so that the tanks/etc are walking next to them, as if they were walking through a clearing.

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