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Alfonsus72
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With the new special units official info from civ3.com, I think we could have an idea of how the first units in the game works. I will try to indicate what info is confirmed and what is guessed in order not to confuse anybody:
BASIC UNIT: Warrior (1/1/1). Doesn´t need tech or resources.
FIRST AGE UNITS: They have a 2 in one category (movement, defense or attack). Need tech, but (I guess) no resources. Are:
-SPEED: Charriot (1/1/2). Guess doesn´t need horses (not sure)
-DEFENSE: Spearman (1/2/1). Guess doesn´t need bronze (again not sure).
-ATTACK: Archer (2/1/1).
SECOND AGE UNITS: This units could have a 3 in one category, and a 2 and a 1 in the others. Need tech and 1 resource.
-SPEED: Horseman (guessed 3/1/2). Need horses.
-DEFENSE: Pikeman (guessed 2/3/1 or 1/3/1). Guess need Iron.
-ATTACK: Swordman (3/2/1). Need Iron.
THIRD AGE UNITS: Could have a 4 in one category, need 1 or 2 resources:
-SPEED: Knight (4/3/2). Need Iron and Horses.
-DEFENSE:Musketman (guessed 3/4/1). Guess need 1 resource.
So, what do you think?
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Alfonsus72
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May cannons need bronze?
That would be realistic, but the cannon unit apears so far after the spearmen, the other unit that could need bronze. I guessed units with few poins (2+1+1 per category) don´t require special resources, but as long as the need for horses of charriots is confirmed, all the system falls down.
korn469, thanks for the links. Your list is really complete.
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