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korn469
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Poetic Justic
Apr 1999 time: 00:15
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Using a variety of screen shots, and information from civ3.com here is the most up to date information present about which units are in civ3. If anyone has any suggestions, new screen shots with information, or if i have gotten a unit wrong please contact me.
In the begining
*Great Leaders 0.0.3
*Settlers 0.0.1
*Scouts 0.0.2
*Warriors 1.1.1 {Jaguar Warrior 1.1.2}
*Workers 0.0.1
Ancient Era
*Bronze Working: Spearman 1.2.1 {Hoplite 1.3.1} {Impi 1.2.2}
*The Wheel: Chariot 1.1.2 {War Chariot 2.1.2} Horses
*Warrior Code: Archers 2.1.1 {Bowmen 2.1.2}
*Iron Working: Swordmen 3.2.1 {Immortal 4.2.1} {Legion 3.3.1} Iron
*Mathematics: Catapult 0(4).0.1
*Map Making: Trireme
*Horseback Riding: Horsemen 2.1.2 {Mounted Warrior 3.1.2} Horses
Middle Ages
*Feudalism: Pikemen 1.3.1
*Chivalry: Knight 4.3.2 {Rider 4.4.3} {War Elephant 4.3.2} {Samurai 4.4.2} Horses, Iron
*Invention: Long bowman
*Gunpowder: Musketman 3.3.1 {Musketeer 3.4.1} Saltpeter
*Astronomy: Caravel
*Metallurgy: Cannon
*Navigation: Explorers
*Magnetism: Galleon, Privateer, Frigate 2(2).2.4 {Man 'o War}
*Military Tradition: Cavalry 6.3.3 {Cossak 6.4.3} Horses, Saltpeter
Industrial Age
*Nationalism: Rifleman
*Steam Power: Ironclad 4(4).4.4
*Combustion: Destroyer, Transport 1.4.5
*Replaceable Parts: Artillary, Infantry
*Flight: Bomber, Fighter
*Amphibious Warfare: Marine
*Mass Production: Aircraft Carrier, Submarine, Battleship 18(8).12.6 Oil
*Motorized Transportation: Tank 16.8.2 {Panzer 16.8.3} Oil, Rubber
*Advanced Flight: Paratrooper, Helicopter 0.4.4 (can transport 2 units) Oil, Rubber
Modern Era
*Rocketry: Cruise missile, Jet Fighter {F-15}
*Fission: Nuclear Submarine
*Computers: Howitzers
*Space Flight: Tactical Nuke Uranium
*Synthetic Fibers: Modern Armor 24.14.3 Oil
*Stealth: Stealth Fighter, Stealth Bomber 0(8).2.8 RoF 4 Aluminum, Oil
*Satellites: ICBM Uranium
*Robotics: Aegis Cruiser, Mech Infantry
Civ Specific Units
The Americans: F-15
The Aztecs: Jaguar Warrior
The Babylonians: Bowman
The Chinese: Rider
The Egyptians: War Chariot
The English: Man o' war
The French: Musketeer
The Germans: Panzer
The Greeks: Hoplite
The Indians: War Elephant
The Iroquois: Mounted Warrior
The Japanese: Samurai
The Persians: Immortal
The Romans: Legion
The Russians: Cossack
The Zulus: Impi
Unit Notes
*Regular Units have three hitpoints
*Vetern Units have four hitpoints
*Elite Units have five hitpoints and each time they win a hardfought battle that have a chance of spawning a Great Leader
*there are now three additional types of combat: bombardment, missile attacks, and air combat
*Bombardment van be used against enemy units, terrain improvements, cities which may kill population and destroy buildings.
*Air units now have a specialized range of missions
Air Missions
*Bombing mission (bombards the selected square, damaging units, city improvements, and population)
*Precision Bombing mission (targets a specific improvement in a city for destruction) {F-15 and stealth units only}
*Recon mission (investigates the selected square)
*Air Superiority mission (attacks enemy air units that enter the unit's defensive range)
*Airdrop mission (Airlifts a single ground unit to another location)
*Re-Base mission (Selects a new base of operations and relocates the unit to that base)
Espionage missions
*Sabotage (sabotages the current project of an enemy city)
*Propaganda (attempts to convince an enemy city to join your Civilization)
*Steal Plans (reveals all troop locations of an enemy Civ for one turn)
*Steal World Map (reveals what an enemy knows about the world)
*Expose Enemy Spy (ferrets out opposing spies)
*Steal Tech
*Investigate City
The Screenshots
http://gamespot.com/gamespot/storie...01449-2,00.html
http://civ.strategy-gaming.com/cgi-...s/civ3tech6.jpg
http://www.civ3.com/images/screenshots/science.jpg
http://gamespot.com/gamespot/storie...03910-2,00.html
http://gamespot.com/gamespot/storie...03910-3,00.html
http://gamespot.com/gamespot/storie...03910-4,00.html
http://gamespot.com/gamespot/storie...03910-5,00.html
Color Coding:
*Purple items are CSU that have been confirmed by Firaxis
*Green items are CSU that haven't been confirmed by Firaxis yet
*Darkred items are the special resources needed to build the unit
*Sienna items are CSUs that are exempt from normal special resource requirements
special thanks to everyone who contributed to this thread and helped build this list i couldn't have made it without you!
Last edited by korn469 on 26-10-2001 at 22:49
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Kenobi
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quote: Originally posted by korn469
*Gunpowder: Musketeer (french musketeer)
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I think the "base" unit for gunpowder is "Musketman" - the French super-unit is "Musketeer".
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:15
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Good work Korn!
I think that the Democracy unit is a civilian, probably.
MiG is confirmed as a Russian UU.
As for Conquistadors, the conquistadors in Mexico were mounted.
quote:
*Iron Working: Swordmen {Legion}
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Swordsmen are a unit available for all civs, after discovery of Iron Working, and you need to have a resource of Iron in order to produce those.
Legions are Roman UUs, that require Iron, just like the swordsmen.
Impi is not a warrior. It's an improved version of Spearmen (same parameters, but faster). Warrior represents Militia from the original civ, being the weakest unit in the game.
Mathematics still gives you Catapults, but that's no longer is such a big freaking gun it was.
Map Making gives you a small transport ship, which can't travel over oceans, way like original civ.
AFAIK, one of Magnetism units is a transport with average fighting capabilities.
UUs I know thus far:
Roman Legions
Japanese Samurai
American F-15s (fighter)
Russian MiG (fighter)
German Panzer (a stronger version of a Tank)
Zulu Impi, which is faster spearman
Viking Longships
French - Musketeer or Paladin
Greek - Hoplite
One I'm not sure of are the Mongols, but it appears to be their special-trained horse archer, Mangudai, acting as a destroyer.
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tniem
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Hope College
Apr 2000 time: 00:15
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Update the fact that the Babylonian special unit is the Mounted Bowmen which is a special unit of the archer.
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korn469
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Poetic Justic
Apr 1999 time: 00:15
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tniem
ok got it...i will update the industrial and modern ages tommorrow...also i bet that the egyptian unit will be a special chariot
the japanses will probably get a samurai...but would that replace the knight or the swordman?
the german panzer will probably be the early tank associated with motorized transport
as for the rest, i'm unsure
Last edited by korn469 on 14-08-2001 at 12:49
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Al'Kimiya
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quote: Originally posted by Snapcase
There is no evidence whatsoever for a "Hoplite" unit existing, therefore I conjecture that the "Phalanx" is the Greek special unit. |
Actually, there was a screenshot (don't remember where) a few months ago with a greek city building Hoplites.
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korn469
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Poetic Justic
Apr 1999 time: 00:15
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ok so my theory is they renamed the phalanx to spearman, and that the greek special unit is a hopelite like you said snapcase...
here is what the pc.ign preview said
quote: Instead of swordsmen, Rome will have Legions. The Greeks replace spearmen with Hoplites. The English make use of the Man-o-War instead of the Frigate while the French create Musketeers. The American F-15 replaces the basic jet fighter and the German Panzer gives them the edge over normal tanks. |
Last edited by korn469 on 14-08-2001 at 14:43
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tniem
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Hope College
Apr 2000 time: 00:15
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We knew that the caravans were out of the game, but did we know that spies and diplomats were out?
I find this great news. It hints at not only an increased amount in the diplomacy menu but also the fact that their will probably some degree of espionage included on that diplomacy menu. Hopefully giving us more options to spy on our neighbors with and at the same time less to micromanage.
korn, I haven't looked hard at the military units on the tech tree but my question is that if there is no egineer is there going to be a new worker unit? Or will we only have to have one type? Interesting if we could build a worker unit at the beginning of the game and at the end have that unit terraforming the planet.
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tniem
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Hope College
Apr 2000 time: 00:15
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quote: Originally posted by Gramphos
This is taken form
This tellst you that there is a Spearmen unit. Anyway, we have seen both Phalanx and Warior animations.
The spearmen might replace the pikemen. Do we have a text that says it is a pikemen unit? |
We have the animation of a Phalanx which is probably just a hoplite that was misidentified. Which of course means we have the animation of the Greeks special unit.
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Uffty
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Vienna
Aug 2001 time: 06:15
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quote: [SIZE=1]
Industrial Age
*Flight: Fighter, Bomber
*Amphibious Warfare: Marine
*Mass Production: Aircraft Carrier, Submarine, Battleship
*Motorized Transportation: Tank
*Advanced Flight: Paratrooper, Helicopter
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It would be very sad, if all these Units are bases in the Ind. Age!! Someone should read his books better....
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:15
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I think it's almost certain that within a couple months of Civ3's release, someone will offer a mod that adds the missing units from Civ2, restructures and expands the tech tree, adds the missing wonders, etc. Of course, this is all conditional on the editing tools being as flexible as Firaxis claims, but mark my words - you'll see the mod within 2 months.
When CtP2 came out, and WesW and company created the MedMod to improve faulty gameplay, they added the units from CtP1 that had been left out of the sequel, as well as added several others they felt were missing. I'm looking forward to some enterprising modder performing a similar act for Civ3.
Hell, I hope someone adds some future techs and units to Civ3 and creates a quality mod that will let us take our civ from 4000 BC to 2500 (or so) AD. I know several future enthusiasts who would also appreciate it.
Provided the rules and other text files are modifiable enough (I'm thinking CtP standards - Activision may have screwed up royally in certain areas, but they did this right) we should see several incarnations of the "perfect" Civ3 mod, and one is bound to find a version to their liking. While I think Civ3 will be good enough to play for quite a while as is, seeing the improvements fans have made to the CtP games makes me eagerly anticipate what improvements can be made to Civ3.
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