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ToD.MB
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I seem to remember reading on the Civ3.com site something about the United Nations, and how it is a way to diplomatic victory.
You need to either:
1) have built the UN wonder,
2) control 25% of the world's population, or
3) control 25% of the Earth's land area,
to get a UN seat.
Has anyone heard anything else about how the UN will effect the game. Can you vote for UN sanctions which each UN member will have to abide by? What other powers will the UN have, if any?
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ToD.MB
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Reading the other thread about nuclear weapons, I'm wondering if the UN will impose restictions on this sort of thing.
Or just allow the powers with weapons when the UN's founded, or immediately thereafter, to wield them (like real life).
What does anyone think? I think a UN that acted like this would be realistic, but does anyone feel it'd be restrictive to the point that the gameplay would suffer?
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JellyDonut
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Köln, Deutschland
Jul 2001 time: 06:15
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quote: Originally posted by Stuie
That's what I used to think, but it's wrong. According to an Ask the Civ Team response to victory conditions (http://www.civ3.com/asktheteam_091401.cfm):
"The diplomatic victory condition is enabled after the United Nations wonder has been built. Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population. The civilization who builds the United Nations wonder automatically gains a permanent council position."
Emphasis added by me. Thus, only the council votes, not ALL the civs. I for one hope they are continuing to tweak this functionality. |
Oh, my.
Well, I certainly hope they tweak it, because that'll allow 7 civs max on the council (i.e. 3 civs own at least 25% pop. each, 3 other civs own at least 25% land each, and one other built the U.N.), which is extremely unlikely. I'm guessing an average of 3 or 4 civs are on a council. But wouldn't they all vote for themselves?
Well, Firaxis better not ship the game with a major problem like that.
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Nemo
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of no one.
Apr 1999 time: 23:15
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quote: Originally posted by Ironwood
I imagine the UN will be somewhat similar to the world council (can't remember the actual title) in SMAC. |
thats how i have understood it to be also
Last edited by Nemo on 04-10-2001 at 06:04
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Meyer
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Translation Error???
I read the statement to mean:
25% of territory, etc., to be "electable" ... that is to be a "candidate"
All nations still get a vote ... just can't get on the ticket.
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Haphazard
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Nice! Did you get that image from the fansite kit?
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civcop
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If you wanted a realistic UN in Civ 3 then you would have a huge bloated beurocracy that has very limited actual power (as opposed to supposed power) and messes things up as often as it improves anything. And the civ that builds the wonder would have to deal with all the diplomats not paying their hundreds of thousands of dollars worth of parking tickets, along with their being immune from that civ's laws. Gee, if that's the UN in Civ 3 then I don't want any part of it.
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