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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:15
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I'll be going home from work in about half an hour. See if I can buy a copy on the trainstation (Den Haag CS).
WOW.
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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:15
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I've read the article in the train backhome lastnight. Quite a few things of which I hadn't heard before. Unfortunately I didn't have time to work things out. But I can say really interesting. Not the least to hear Sid Meier say that he's from dutch ancestry and that still half his family is dutch. And yes Meier is a frequent appearing name in the Netherlands (and also in northern-Germany) it can mean both mower or miller.
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Zoetstofzoetje
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ÿÿÿÿ◘◘
Sep 2001 time: 06:15
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bs! Meier means overseer....
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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:15
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You both must have looked in the "van Dale" (leading Dutch dictionary). Like I just have done. And yes it also (!!) can mean those things. Semantically in that meaning of the word, it derives from major (domus).
But from there the word over the centuries got a few other meanings too. You only have to listen to folksongs to find that out.
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Vrank Prins
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Haarlem, Netherlands
Sep 2000 time: 05:15
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Heb je misschien familie in Haarlem, ik ken iemand die zo heet !!
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Tventano
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Enschede, The Netherlands
Feb 2001 time: 06:15
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Today I bough the PC Zone and it has a nine page article, what they call the "Coverview" about Civilization III.
The imagery looks good, but does not give new info. Four half pages are filled with the previes. One page interview with Jeff Briggs and one page with Sid Meier. The last fraze is "When I say goodbye Sid jokes: `Half of my family lives in the Netherlands, so be careful what you write, otherwise thay are going to get you!'"
I will not translate the complete article, I will only mention the points which contain information which I did not see before or seem to be more exact than elsewhere
The main menu contains a tutorial, and there is the quick start feature (I presume just like in SMAC, which prevented most pregame options).
Special resources exist in three variants: strategic (iron, horses, etc.), luxury (spice, etc.) and bonus (gold, grain, etc.).
Some buildings produce culture, the palace one point per turn, a temple two points per turn. When a building is more than 1000 years old this number is doubled.
A unit which wins a battle can become a veteran unit, it gets a longer healthbar.
As long you have war with another nation citizens with that nationality will be against you. When there is peace they are less happy, so you need more luxuries to keep them happy. When you start a war against them again before they are converted, the troubles start again. What exactly the type of revolt is, and how culture influences this, I do not understand from the article.
"Kidnapped workers can be used as slaves, but doing so you ask for anarchy. During an anarchy your cities are only half as productive and you cannot build warunits."
When you have five hospitals the small wonder battlemess can be build, it cures units on enemy terrain.
"In total there are 32 wonders and 12 small wonders ..."
"You can make six different types of agreements with other civilizations, like a military alliance." Economic emargo is also one of them.
Within your borders everything always remains visible, no fog of war. Other civilizations may not use your roads without permission.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:15
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quote: Originally posted by SerapisIV
Hmm.. hospitals...I wonder what their city benefit is. If a battle hospital SW allows units to reheal in enemy territory, does this mean a hospital or city is needed to heal units? Or a hospital heals units in one turn as the barracks use to?
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May be an hospital is something like Sanitation in Civ II, a "need to have" to grow your city over a given population limit.
Perhaps an hospital make more people happy (or some unhappy turn to content), as Police station (better life condition, more happyness).
I'd like to add an hospital can limit a spreading disease (a random event in SMAC who can reduce population in every city three tile away from the original epidemic start), but Firaxis mentioned some weeks ago that Civ III will not have random events...
quote:
No fog within my borders? Kick a$s! |
Hmmm, not sure about this. Surely is simpler to avoid to patrol your territory, but removing the whole concept of outpost, fortified sentinel, range etc. seems a bit too much for me.
Of course I'm assuming that "no fog of war inside border" include enemy troops always visible in my territory, not only "know territory always showed". That's a bit against early announce of relevance of troops on mountains and their better Line of Sight...
Why I have the feeling that there has been another backstep from the remaining "debris" of 3D Civ early prototype vs. the (IMO) aged flat isometric map? 
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