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Slax
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London, Ontario, Canada
Jan 1970 time: 00:15
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Before you get too excited, I'll point out that without a scripting language, there will likely be no way to improve the AI, change the way combat occurs, make changes to diplomacy, etc. So, for example, if you want a civ in your scenerio to use a certain tactic, it will be impossible.
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wotan321
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Nowheresville, Man
May 2001 time: 00:15
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quote: Before you get too excited, I'll point out that without a scripting language, there will likely be no way to improve the AI, change the way combat occurs, make changes to diplomacy, etc. So, for example, if you want a civ in your scenerio to use a certain tactic, it will be impossible. |
Yep, that is kinda sad.
But didn't I read that individual civ leaders were associated with some sort of "personality" file that determined their AI?
Perhaps down the road, we will have some ability to make the desired changes you mention.
It looks like what WILL be in the game has tremendous potential.
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:15
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quote: Originally posted by Slax
Before you get too excited, I'll point out that without a scripting language, there will likely be no way to improve the AI, change the way combat occurs, make changes to diplomacy, etc. So, for example, if you want a civ in your scenerio to use a certain tactic, it will be impossible. |
You can disable every thing that you don't want the civ to build.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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CIV3 SHOULD HAVE A SCRIPTING LANGUAGE DAMMIT!
ok now that ive just done what ive been campaigning against everyone in the forum to stop... i think i'll just go bang my head against the wall..
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Hoek
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of knock-you-off-your-ass chili
Jan 1970 time: 00:15
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Who cares about the AI? If multiplayer is good enough, AI shouldn't matter. MGE lacked any comprehensive multiplay scenarios, but hopefully Civ III will see the dawn of this type of scenario, where it's balanced specifically to be played by humans.
If we can add civs, does this mean we could have like city-state type set ups where you have like twenty diff. city-states each being their own civ? That could add a whole new dynamic to scenario-making.
I think we should collaborate on scenario-making. I, for instance, am not so good at making graphics, but I am quite good at designing unit capabilities, making maps, and placing infrastructure. I think perhaps prior to Civ 3 starting, some of us should set up a web site to pool resources.
I've always envisioned a sort of Scenario-Making Guild, and this is the perfect opportunity. One person will come up with an over-arching concept, and then we will divide the tasks up. This will mean less time and labor on each of our parts, greater specialization, which will improve the components of the scenario. If anyone is interested in working on this with me, holla at me: hoekzema@gwu.edu
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