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El hidalgo
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quote: Originally posted by jdd2007
as i have no skills in scenario making i would like to test scenarios. i could a pretty good advisor... |
Play testing would be essential. And it's actually very desirable that the testers not be the makers. Because it's kinda hard to be objective when it's your thing....
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El hidalgo
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quote: Originally posted by jdd2007
does this mean i CAN be a playtester? |
I don't see why not. Hoek?
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Ironwood
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Fresno, CA
Oct 2001 time: 21:15
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This looks pretty cool. I am planning to do an ambitious ancient era modpack (worked on it quite a bit with civ2). Basically, the idea is to narrow the scope from the entirety of human history to the period ranging from the beginning of what we know about humans (which will pass in a theoretical flash much as the ancient era does in regular civ) up until the early decline of Rome (say, 300 AD or so).
Already I've done considerable research into the state of the "sciences" among ancient peoples. For example, I've broken "mathamatics" into a number of mathamatical notation types: the ... talley system? Gee, it's been a long time. I'll have to scrounge up my notes. But it was quite good, really!
I also studied the role of the horse in ancient warfare. Interesting stuff, but once again, all locked up in my notes from several years ago.
Hmm... doesn't look like I have much, does it. At any rate, it's something I plan to do, and I can't do graphics worth diddly squat. So if I come up with a tech tree complete with civilopedia entries (I do hope the civilopedia can be messed with in modpacks) and military units, I hope I can find some people to do the visual end of it.
I can be reached at tarvok.1@email.com.
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Hoek
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of knock-you-off-your-ass chili
Jan 1970 time: 00:15
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I see no reason why you can't be a playtester. Know, though, that it is a real responsibility, and playtesters will be expected to actually provide the rest of the team with real, indepth critiques. We are trying to attract as many people as possible to join us, but people who sign up should know that they will be counted on. If someone signs up for playtesting, but never bothers to give a critique, that will kind of mess the process up. I have had experiences where I gave out scenarios for playtesting without ever receiving responses. I don't know exactly how to deal with that at this moment, but I'm working out how I'm going to set up some of the rules.
Right now, I am going to see if I can set up a website through AOL or my college so that we just have some of the basics down. I am hoping to get Apolyton hosting, though, at some point because that would give a number of advantages such as forum access, visibility, and unlimited, free space for files.
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:15
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Hoek,
That website was in the on-deck circle to get onto Apolyton for a long time. How's your quest for a site going?
I don't need any help with the site - its nothing but maps in its purpose. There are some scenarios though I've expressed interest in getting help on earlier in this thread, even though the game isn't ready yet. No one has taken me up on that idea, though . The way I look at it, there's tons of planning to do that you don't need the game for to do. Figuring out the cities, boundaries, trade goods, geography, roads and so on. I could still use some help with that.
Unfortunately for me, I soon have to leave to remote spots of Borneo to do actual work - gone till mid November. I'll still be able to check these forums and email, but that will probably only add insult to injury. Everyone will be raving about the game while I'm getting attacked by leeches in the jungle .
It would be great if someone wanted to help out, and had already made a map for the first scenario by the time I got back! 
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