Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Collaborative Scenario-Making Idea
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Hoek is offline Hoek
Prince
of knock-you-off-your-ass chili
Jan 1970
time: 00:15
Lightbulb  Old Post 05-10-2001 19:34 Visit Hoek's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Collaborative Scenario-Making Idea Support Apolyton, buy Civilization: The Boardgame

Anyone interested in a sort of Scenario-Making Guild for civ 3? The purpose here is that not everyone is good at every aspect of scenario making. Some are better at graphics, some are better at technical aspects, etc. The advantage then of having a collaborative effort is to pool talent and resources. Someone would approach us with a concept, and we'd make the scenario. First we'd divide the labor, then we'd sort of have a supervisor for each project who would coordinate our efforts. This way, we produce the best-quality scenario in the least amount of time.

Anyone interested? post here or holla at me @ hoekzema@gwu.edu

List:

Graphics:
a) Units/other Sprites: Jason Bedouin
b) Non-sprite pictures: Hexagonian
Sound: Indian Jones, Snapcase
Mapmaking: Hoek, Harlan, El Hidalgo
Terrain/City/Unit placement: Hoek, Harlan, Rasbelin
Historical Research: El hidalgo, Case, Mark L, jdd2007
Rules Editing: Mr. Pleasant, KH, Bill3000, Mark L
Events: Mr. Pleasant, Mark L, KH
Documentation: Case, Hexagonian
Concepts: everyone, but leader is given final say
Playtesting: Mr. Pleasant, Bill3000, jdd2007

Last edited by Hoek on 11-10-2001 at 03:49

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:15
  Old Post 05-10-2001 19:38 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

I wouldn't mind at all. Anything but graphics/sound. I'm pretty decent working with the editors/rules.txt etc.

Hoek is offline Hoek
Prince
of knock-you-off-your-ass chili
Jan 1970
time: 00:15
  Old Post 05-10-2001 19:43 Visit Hoek's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Cool...I'm not so hot with graphics either, but I make damn good maps and lay out infrastructure well. I'm also good at unit specs.

Mister Pleasant
Guest

Not Yet
time:
  Old Post 05-10-2001 19:44
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

Count me in as well. I have zero artisitic talent, but find I do pretty well with technical aspects, game ballance, etc.

Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 05-10-2001 19:46
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

I can help with the graphics.

Hoek is offline Hoek
Prince
of knock-you-off-your-ass chili
Jan 1970
time: 00:15
  Old Post 05-10-2001 19:49 Visit Hoek's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Suffering from ads?

Okay, I'm going to count a running list of who's in and what they're interested in doing at the top

Hoek is offline Hoek
Prince
of knock-you-off-your-ass chili
Jan 1970
time: 00:15
  Old Post 05-10-2001 19:53 Visit Hoek's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Get a bigger avatar today!

Pleaseant: what specific kind of work would you be interested in? playtesting?

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:15
Arrow  Old Post 05-10-2001 20:11
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

Collaborative scenario making is definitely a very real possibility. Just slide over to the CtP2 forum. Harlan coordinated an ENORMOUS collaborative effort that drew from the talent of many people and the suggestions of many more to make a modification/scenario type package that was no less than brilliant.

It can be done with the right individuals, the right attitudes, and a good leader or two.

orange is offline orange
Emperor
It doesn't matter what your name is!
Feb 2000
time: 00:15
  Old Post 05-10-2001 20:14 Visit orange's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I'd be interested in map making. I've loved doing that with Civ2 and CtpII

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 05-10-2001 20:19
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I would suspect that our colleagues from the Scenario League would be the core players for Civ3 scenario designing. Just a few of them have more experience than all of us combined. Why reinvent the wheel when we can leverage their
custom terrain graphics,
AI events,
custom units,
modified rules,
totally custom tech trees
experience (which would be very helpful for Civ3)?

mactbone is offline mactbone
Prince
Lift Your Skinny Fists Like Antennas to Heaven
Sep 2001
time: 23:15
  Old Post 05-10-2001 20:24
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

I'd be willing to help in any capacity. I can research some stuff or give suggestions. I think I'd work best on non-historical mods/scenarios though. I'm just too creative, I don't like all the grognards getting on me for not realizing that the 'wonderful and almighty anregouio' could run at a speed of 3 1/2 miles an hour over muddy terrain.

El hidalgo is offline El hidalgo
Warlord

Jan 1970
time: 23:15
  Old Post 05-10-2001 21:56
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I'd be interested in map making and historical research. I plan to make a lot of maps anyway, but I'll do some to specification if someone wants.

TresXF is offline TresXF
Warlord
germany
Sep 2001
time: 06:15
  Old Post 05-10-2001 22:46 Visit TresXF's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
just a bouncing crossposting from the AC-creation forum Support Apolyton buy from Amazon

i'll surely make some scenarios for civ III - but i don't think i'd participate in a guild, group or something else. due to my experiences in the past i'll prefer independence

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:15
  Old Post 05-10-2001 22:52 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Put an end to popups!



Depending on the techniques we have for making scenarios in Civ3, I'd be interested in helping out now and again.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:15
  Old Post 05-10-2001 22:54 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Colonel Kraken
Collaborative scenario making is definitely a very real possibility. Just slide over to the CtP2 forum. Harlan coordinated an ENORMOUS collaborative effort that drew from the talent of many people and the suggestions of many more to make a modification/scenario type package that was no less than brilliant.

It can be done with the right individuals, the right attitudes, and a good leader or two.



That was WesW, but yeah, MedMod2 was a great acheivement.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:15
  Old Post 05-10-2001 23:01 Visit hexagonian's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Got spare money?

Graphics, although more along the lines of taking existing photos and converting them into a consistent style for in-game pictures (such as the informational photos for the tech tree, units and so forth). I cannot create sprites though.

And I have a website that is now available for the tranfer of in-process Mods, so they can be downloaded for playtesting before finally being posted here at Aoplyton.

Land of Hexagonia

Bill3000 is offline Bill3000
King
of Soloralism
Jul 1999
time: 00:15
  Old Post 06-10-2001 00:09 Visit Bill3000's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Suffering from ads?

I'm interested in rules.txt stuff and playtesting.

Mister Pleasant
Guest

Not Yet
time:
  Old Post 06-10-2001 00:20
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

Rules.txt stuff, events (depending on the extent to which this can be utilized if at all), playtesting/ballancing.

Buck Birdseed is offline Buck Birdseed
Emperor
Khoon Ki Pyasi Dayan (1988)
Nov 2000
time: 05:15
  Old Post 06-10-2001 00:45 Visit Buck Birdseed's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Help yourself to an AD-FREE life

Just to go for something totally different: Musical score, Documentation/Readme file.

Hoek is offline Hoek
Prince
of knock-you-off-your-ass chili
Jan 1970
time: 00:15
  Old Post 06-10-2001 01:17 Visit Hoek's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Enter the AD-FREE zone

Alright, i've been updating the list, and I'm going to try to reshape the list so as to show the division of labor more, and then stick various people into the slots. I agree with Cnl. Krakken that leadership is needed. The way I was thinking about it, whoever's idea the scenario it was in the first place would be made the supervisor of the project. He would coordinate the various aspects of production and would exert some degree of creative influence on the project.

I think we should have the group be somewhat formalized, so that we only work on projects controlled by our own people. That way we can set down some ground rules and have a sort of standardized method of making scenarios. What do you guys think of this idea?

Harlan is offline Harlan
Civ3 Scenario Haven Admin
Berkeley, CA, USA
Aug 2005
time: 21:15
  Old Post 06-10-2001 02:01
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Get a bigger avatar today!

I must admit my faults. I love making scenarios, but some parts more than others! In particular, I'm keen on maps and knowing all the historical detail that goes into the setup (resources, roads, troop dispositions, borders, city size, etc). You can see my website to get an idea of how I can get deeply into that kind of thing.

However, I'm also very disappointed. I was burned out on the limitations of Civ2 years ago. I looked forward to making scenarios for CTP, and that didn't work out. Then CTP2, and they pulled the plug on patches. So, for years I haven't really had an outlet to make scenarios for, and I'm rarin' to go with Civ3.

During these years in exile of sorts, I've made preparatory maps for a number of different scenario ideas. Frankly, way more stuff than I have time to realize! I'm say about 8 different things, some much more thought out than others. But maybe I can hand some of this off to a team of others to see to completion. For a couple I'd be happy to be a leader of a team, for a couple I'd be happy not to be. Without a team structure to help, most of these will probably never be actually completed, since I don't like doing many aspects of the scenario making work.

I don't want to publicly say what these ideas are, cos I think its nice to surprise people. But if anyone is interested and can keep a secret, email me. We could get a team started already and really hit the ground running. I'm not letting the mere fact that the game hasn't actually been released yet slow me down.

Rasbelin is offline Rasbelin

Emperor
Tampere (Tammerfors), Finland
Nov 1999
time: 07:15
  Old Post 06-10-2001 02:14 Visit Rasbelin<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I could join the group, perhaps.
Placing units, infrastructure, diplomacy,
editing and setting up cities are some
of those tasks I could do. Or am I not good
enough for the team?

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:15
  Old Post 06-10-2001 02:21 Visit Sn00py's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Remove this text

I am currently making a site devoted to mods and the like (see link below)

At the moment I'm not interested in helping out (I have too much of my own work to do yet), but time changes and I might be able to offer my help with the graphics

surely you remember:
(it was a rush job done in 30 minutes. I expect to be changing all sorts of things in Civ3)

Attachment: pic.gif
This has been downloaded 246 time(s).

Dr. Nick is offline Dr. Nick
Deity
Mola mazo!
Oct 2000
time: 01:15
  Old Post 06-10-2001 02:48 Visit Dr. Nick's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Remove this text

I can be a creative assitant... I can occasionally come up with units, but not from scratch and they're quite mediocre. I can help out in the technical aspects as well.

Hoek is offline Hoek
Prince
of knock-you-off-your-ass chili
Jan 1970
time: 00:15
  Old Post 06-10-2001 02:58 Visit Hoek's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Harlan: I'm gonna email you in a second. I found that I had probably 4-5 different projects that I had in various stages of development, one of which was pretty much ready to go (the Phillipine Insurrection). I often couldn't find the time or patience to follow through completely with a project, and I only ended up producing 2 scenarios on my own. Alot of time was wasted doing the preliminary work, and the idea here is to increase the efficiency of scenario-making.

Rasbelin: Of course you're welcome to join!

Hoek is offline Hoek
Prince
of knock-you-off-your-ass chili
Jan 1970
time: 00:15
  Old Post 06-10-2001 03:18 Visit Hoek's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Browse Apolyton AD-FREE

Updated and modified the list. Is this an acceptable division of labor to people? Are there categories that I'm missing? What do you guys think?

Harlan is offline Harlan
Civ3 Scenario Haven Admin
Berkeley, CA, USA
Aug 2005
time: 21:15
  Old Post 06-10-2001 04:01
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Browse Apolyton AD-FREE

Hoek,
I just sent an email to you.

I for one don't think the historical research aspect needs to exclusively be the task of the leader, though the leader needs to do at least some of that stuff if they're gonna know what they're doing. If someone like El hidalgo wants to assist someone in that aspect, more power to em. You can never have enough historical research, so input in definitely welcome.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:15
Thumbs up  Old Post 06-10-2001 04:30 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Tired of ads?

Count me in!
My strengths are my research skills and abliity to write documentation.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:15
  Old Post 06-10-2001 04:35 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Ok... from the closed CtP2 recruitment thread: Help yourself to an AD-FREE life

I'd contribute to the concept adding through a scripting language, but *gasp* there isn't one.

I guess other than that... there would be better artists, though I could help with that. I have enough patience to do some units perhaps. I can't be arsed to game balance, so I'll leave that one...

I guess it depends on how the scenario making is done. I was thinking of doing something similar for CtP2, but everything fits together too tightly to make it easy to split.

Put me down under obscure concepts and ideas generation centre. (assuming the game is flexible enough to allow those ) or units, and basic graphics.

Hoek is offline Hoek
Prince
of knock-you-off-your-ass chili
Jan 1970
time: 00:15
  Old Post 06-10-2001 04:39 Visit Hoek's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Enter the AD-FREE zone

True...I guess there is a definite role for in-depth historical research. I think that whoever comes up with the idea should have at least rudimentary knowledge of the conflict we would be dealing with. Perhaps the leader would be required to fill out some kind of proposal form that would have a space for basic historical background. We could develop a phase-based way of operating, with the first phase being historical research and team forming, the second phase being map making, unit placement, infrastructure placement, city placement, and unit design; the third phase would be the mechanics of the scenario including events, rules editing, technology editing, and such; the fourth would be play-testing.

What do you think of trying to integrate mutliplayer capabilities into the design?

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0626 seconds (90.30% PHP - 9.70% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net