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d_dudy
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just saw that, although terribly embarrased i am releaved
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bradman
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Westlake Interactive, Civ3 Mac Programmer
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Chandler, AZ, USA
Mar 2000 time: 22:15
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quote: Originally posted by CYBERAmazon I like your words of optimism. Yet an OS that takes 128 of my 160 RAM leaves precious little leftover for other programs to use. I suppose I could use Virtual Memory if I became desperate enough. |
It's important to realize that OSX handles memory totally different from the classic MacOS. VM is always on, and works like it does in Windows or Unix. Applications and games don't have fixed memory sizes that you twiddle with - they take RAM on demand.
The VM in OSX is much more efficient than the classic MacOS - it pages in memory as the apps need it, not based on goofy Finder settings. Classic is a bit of a memory suck though, so if you run it, 128 is probably the minimum to keep your hard drive from thrashing a lot.
Brad
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bradman
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Westlake Interactive, Civ3 Mac Programmer
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Chandler, AZ, USA
Mar 2000 time: 22:15
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quote: Originally posted by Admiral Incidentally, I've heard that some programs don't work on OS X Classic (*coughSMAXcough*). Can anyone confirm or deny this? |
I have not heard that. It seems to work fine for me.
Brad
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bradman
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Westlake Interactive, Civ3 Mac Programmer
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Chandler, AZ, USA
Mar 2000 time: 22:15
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quote: Originally posted by Rue
We wouldn't expect a major release for the Mac to be out in time for the holiday shopping season, now would we? That would be contrary to the Wintel plans for world domination. |
There are a lot of half-assed Mac conversions out there already. I'm not anxious to be part of another just to make Christmas. I'm a firm believer in releasing software when it's done. And as I've said before, there's an outside chance it could make Christmas if everything goes perfect, but it's a real slim chance.
Brad
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bradman
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Westlake Interactive, Civ3 Mac Programmer
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Chandler, AZ, USA
Mar 2000 time: 22:15
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quote: Originally posted by Wiglaf
really? most of them have been equal if not better to the PC version...The Sims, MPGE, Elite Force, Alpha Centauri, Risk. besides, most popular mac games are released by your company, so watch what you say. |
Yes, mostly everything we've ever done has been very good, quality-wise. I was speaking of all the others we haven't done, of which there are still plenty. The worst port I've seen in a long, long time was Driver. It's just hideous. I loved the game and was really looking forward to it, but the Mac port just makes me want to cry.
Brad
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bradman
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Westlake Interactive, Civ3 Mac Programmer
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Chandler, AZ, USA
Mar 2000 time: 22:15
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quote: Originally posted by Wiglaf how many sales would translate into a good showing, in the mac market? 30,000-40,000? I'm not much into numbers, sorry if I'm way off. Driver IIRC did well, didn't it? |
The definition of good in terms of sales numbers can vary due to the cost of the port. Some games have a lot of code (or very complex code) and thus a very high development cost to port (e.g. Civ: Call to Power). Some games are relatively trivial to port (e.g. Alice or any q3-engine game). Discouting all that for a moment, I think 30k is a pretty good showing. 50k is fantastic, 75k+ is a very rare runaway success. We tend to judge the success by the game if it turns a profit and we then see royalties. There's a reason there are so many Sims expansion packs and Tomb Raider games. 
I don't know how Driver did - in general we don't see numbers for games we didn't work on. I have heard about a number of games I would have thought sold better but in actuality barely did 10k units on the Mac. In a couple of cases, it was the Mac publisher bungling the job - Railroad Tycoon II and Rune jump to mind. I wouldn't trust Gathering of Developers to publish a Christmas newsletter, let alone a Mac game. As fate would have it, they're out of business now so the point is moot.
Brad
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Wiglaf
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Cambridge
Dec 2000 time: 23:15
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I take it the sims, LL, and HP are somewhere in the 20-40,000 range, right? if so I'm getting good at this 
westlake seems to be the only major mac-exclusive (overlooking deus ex ps2 ) conversion house out there...several others surface, but I don't remember many of them sticking around for long.
speaking of deus ex, won't the sales of a game on an FPS-craving, play-oriented platform be considerably more than the average computer product released to users with many different and varying interests? in other words, I take it you guys are expecting a lot of dough from your multi platform project right off the bat, as DX is making a lot of noise on the street.
Don't get any "stepping stone" ideas, westlake...
quote: We wouldn't expect a major release for the Mac to be out in time for the holiday shopping season, now would we? That would be contrary to the Wintel plans for world domination. |
if I keep him at 'poly long enough, there isn't a prayer. *flashes Microsoft ID card* 
Last edited by Wiglaf on 12-10-2001 at 08:01
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bradman
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Westlake Interactive, Civ3 Mac Programmer
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Chandler, AZ, USA
Mar 2000 time: 22:15
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quote: Originally posted by Wiglaf
I take it the sims, LL, and HP are somewhere in the 20-40,000 range, right? if so I'm getting good at this |
I've never enquired about the numbers for the Sims games, but one thing I have heard over and over is that they're now the best-selling titles we've done.
quote: westlake seems to be the only major mac-exclusive (overlooking deus ex ps2 ) conversion house out there...several others surface, but I don't remember many of them sticking around for long. |
Well, there's Omni (OSX only), MumboJumbo - formerly Logicware/Contraband (BG2, AvP and some others, aside from Myth III), Elegant Chaos (Sim Theme Park, Black & White) and Varcon (Vampire, Rogue Spear, Civ 2).
quote: speaking of deus ex, won't the sales of a game on an FPS-craving, play-oriented platform be considerably more than the average computer product released to users with many different and varying interests? in other words, I take it you guys are expecting a lot of dough from your multi platform project right off the bat, as DX is making a lot of noise on the street. |
Yes, but you have to realize also that it costs a lot more to do that port than any Mac conversion we've ever done. Those PS2 tools don't come free, and the development time is 2 of our guys (and a horde of Ion Storm people) working full time for about a year, compared to 1 or 2 guys working 3-6 months on a Mac project. As Mark A. has said before, Westlake's focus has always been and will always continue to be the Mac, unless of course Apple goes belly-up. Most of us here don't have any desire to do console work, myself included. I love what I do, and don't really want to switch. 
Brad
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Wiglaf
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Cambridge
Dec 2000 time: 23:15
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quote: Well, there's Omni (OSX only), MumboJumbo - formerly Logicware/Contraband (BG2, AvP and some others, aside from Myth III), Elegant Chaos (Sim Theme Park, Black & White) and Varcon (Vampire, Rogue Spear, Civ 2). |
never heard of 'em 
quote: Yes, but you have to realize also that it costs a lot more to do that port than any Mac conversion we've ever done. Those PS2 tools don't come free, and the development time is 2 of our guys (and a horde of Ion Storm people) working full time for about a year, compared to 1 or 2 guys working 3-6 months on a Mac project. |
if DX sells huge (500,000-million), would that be enough to offset the costs of a ps2 port and turn a massive profit? not that I know what I'm talking about, but you're, at the very least, getting a lot of visibility out of this.
quote: As Mark A. has said before, Westlake's focus has always been and will always continue to be the Mac, unless of course Apple goes belly-up. Most of us here don't have any desire to do console work, myself included. I love what I do, and don't really want to switch. |
I don't trust MumboJumbo either 
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