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LarryLard
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London
Sep 2001 time: 05:15
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This has almost certainly been talked about before but I did a search and couldn't find an answer so...
Given that trading is now done through the magic trade screen, and there are no more caravan/freight units (right?), is it going to be possible to store production for later use on a Wonder in some other way?
I always find myself overproducing at times, and I know that by stockpiling caravans that that production is not wasted... also having a few caravans to hand means I can rush-finish a Wonder if I get the 'X is about to finish United Nations', or whatever. Is there going to be a mechanism for this?
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I think that can be done by great leaders. I'm not sure about it since details about what great leaders can do has been very scarce. I was wondering more about them myself.
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Dan Magaha FIRAXIS
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The Metropolis known as Hunt Valley
Mar 2000 time: 00:15
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quote: Originally posted by Grumbold
The difficulty is that great leaders will (apparently) only arise from elite units who are repeatedly successful in battle. So you won't get any great non-military leaders appearing. This reinforces my suspicion that leader farming is going to become one of the key strategies in Civ 3, either by using an elite unit to defeat anything that emerges from a conveniently located barbarian hut, by keeping once city of a defeated opponent alive to use as a whipping boy or another method. |
It isn't that easy. I don't know what the exact calculations are, but I do know that Great Leaders are only spawned from "great" military victories (hence the name). Trouncing a couple of barbarians with an elite knight isn't going to cut it. In my experience, it's happened *very* infrequently, to the point where having the militaristic ability as one of your civ abilities and/or building the Heroic Epic (Small Wonder) are really important if you want to see Great Leaders appearing.
It's supposed to be something that doesn't happen often, and when it does, you have a tough decision to make. Should you rush a wonder, or build that army? Or, do you hold onto your leader for later? It's certainly not intended to be the kind of thing that happens on a regular basis.
As far as the Civ III rush caravan buy goes, I can see a couple of problems with it in Civ III. First off, we don't have caravans anymore Second, because wonders generate a LOT of culture, rush buying wonders with caravans is basically equivalent to buying culture, which pretty much defeats the purpose of culture and eliminates one of the biggest benefits to wonders. Third, by forcing you to "sacrifice" a great leader to rush a wonder, it makes wonders more valuable to you, and you aren't as likely to just start rush buying every "leftover" wonder that you hasn't been built yet. You're more likely to build only the wonders that mesh with your current goals and play style instead of just jamming every available wonder you can into a city.
Dan
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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What's the advantage of having an army? I know that it pools the hit points, so does that mean that they're just harder to kill?
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