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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-10-2001 00:43
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Do rivers give access to resources? Help yourself to an AD-FREE life

This screen shows that the city have access to two resources, and obviously it is only connected to a river, no roads. Can we from that make the conclusion that rivers work on connecting you with the trade network?

Shiva is offline Shiva
Prince
Omaha,Nebraska USA
Jan 1970
time: 23:15
  Old Post 14-10-2001 00:48
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Could the city have been bulit on one?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-10-2001 00:50
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quote:
Originally posted by Shiva
Could the city have been bulit on one?

Maybe, but not on two. and will the resource stay if you build on it, or will it be destroyed?

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:15
  Old Post 14-10-2001 00:59
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Don't know about resources, but check out this screenshot .

I am absolutely convinced that river/deserts are excellent food production sites. A lush green flood plain and a wheat bonus. It has to be true.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:15
  Old Post 14-10-2001 01:13
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quote:
Originally posted by Sandman
I am absolutely convinced that river/deserts are excellent food production sites. A lush green flood plain and a wheat bonus. It has to be true.


I think yo are right. This is excellent.

Crouchback is offline Crouchback
Warlord
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May 2001
time: 00:15
  Old Post 14-10-2001 02:52
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quote:
Originally posted by Sandman
I am absolutely convinced that river/deserts are excellent food production sites. A lush green flood plain and a wheat bonus. It has to be true.


If there is any realism in the use of terrain resources then this should be true.

David

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-10-2001 02:57
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Somebody hijacked my thread
This thread is about resources, not about food production. And yes it should be true.

What do you think? Are rivers links in the trade network?

Fiil is offline Fiil
Warlord
of the cold north
Aug 2001
time: 06:15
  Old Post 14-10-2001 03:51
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quote:
Originally posted by Gramphos
What do you think? Are rivers links in the trade network?


It would make sense! But who knows...

Inverse Icarus is offline Inverse Icarus
Emperor
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May 2001
time: 00:15
  Old Post 14-10-2001 03:54 Visit Inverse Icarus's homepage!
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Vgriph: there are no strategic resources on the top left, but it does have beavers? and spice?

Crouchback is offline Crouchback
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U.K.
May 2001
time: 00:15
  Old Post 14-10-2001 04:00
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But it could be that the resources are under the citizens working the field being gathered without the aid of roads. Yes, I know that isn't supposed to work, but there resources on the tiles being worked.

Dan the Man said this was a beta picture, so could be a mistake or something.

David

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
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  Old Post 14-10-2001 04:09 Visit dainbramaged13's homepage!
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quote:
Originally posted by Gramphos
Somebody hijacked my thread
This thread is about resources, not about food production. And yes it should be true.

What do you think? Are rivers links in the trade network?


yes

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:15
  Old Post 14-10-2001 04:14 Visit Immortal Wombat's homepage!
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Incidentally, judging from that screenshot, it seems to suggest that once you found a city you have "explored" the surrounding city radius, like in CtP/2, and unlike Civ2 where you had to move the unit all round to get the best use of land.

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
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  Old Post 14-10-2001 04:41
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Did anyone also notice that 2 of the garrison units have little happy faces next to them, which seem to be the same happy faces of the 2 luxuries. Do luxuries make units happy? Maybe the happy faces represent free support. Perhaps, some luxuries increase happiness, while others increase free support.

In another screenshot, we can clearly see a happy face next to the citizen. But in this one, the happy face from the luxury is next to the military unit. What is the explanation?

Crouchback is offline Crouchback
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May 2001
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  Old Post 14-10-2001 04:57
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quote:
Originally posted by The diplomat
Did anyone also notice that 2 of the garrison units have little happy faces next to them, which seem to be the same happy faces of the 2 luxuries.


I assumed that was just the usual "police" effect of troops garrisoned in the city, as with all the other Civ games. Hence the smilies are next to the luxuries in that picture.

Things that make people happy.

David

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
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  Old Post 14-10-2001 05:04
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quote:
Originally posted by Crouchback


I assumed that was just the usual "police" effect of troops garrisoned in the city, as with all the other Civ games. Hence the smilies are next to the luxuries in that picture.

Things that make people happy.

David


You are right. silly me. I guess I was just reading too much into it!

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:15
  Old Post 14-10-2001 12:35
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Yes Gramphos, there seem to be no roads, only rivers. The two "resources" within the city radius are cattle, so they only provide extra food. Therefore, it does appear that rivers link cities to resources just like roads and harbors do.

Kramsib is offline Kramsib
Emperor
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Sep 2001
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/quote Yes Gramphos, there seem to be no roads, only rivers. The two "resources" within the city radius are cattle, so they only provide extra food. Therefore, it does appear that rivers link cities to resources just like roads and harbors do. /quote

I was a bit lost but you are right Jaybe, the two sources are cattle. Spice and "Woodchuck" (I don't know how to say it in English) could be goods the city is trading from other cities, perhaps, in exchange of money.

That is the reason why there is no strategic sources on the top of the screenshot. Do you remember there is two kinds of sources? strategic, like silk, oil, aluminium, and others like cattle wich increment food, shields and commerce. I wonder if strategic ones also increment them.

If you look carefully, the cattle more on the top produce more food than the lowest one, and they are in the same kind of terrain type. I spent some time to notice the river but, ... What happens to the river?, it doesn't go through the squares, it goes by the side of the squares so the two adjacent squares of the river gain the profit. What a new, strange and amuzing change in rivers, isn't it?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-10-2001 15:09
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quote:
Originally posted by Kramsib
I was a bit lost but you are right Jaybe, the two sources are cattle. Spice and "Woodchuck" (I don't know how to say it in English) could be goods the city is trading from other cities, perhaps, in exchange of money.

You can't trade without a trade network. Unless it is a bug with this old shot rivers must connect cities in the trade network.

quote:
What happens to the river?, it doesn't go through the squares, it goes by the side of the squares so the two adjacent squares of the river gain the profit. What a new, strange and amuzing change in rivers, isn't it?

It was noticed a while back. It is a good change .

Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:15
  Old Post 14-10-2001 18:14 Visit Faboba's homepage!
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This change in rivers could have something to do with borders...... rivers are natural borders afterall, it would stand to reason that Sid would find some way of representing this. Also it is more representive of reality. Afterall look how the entire egyptian civilization was able to flourish with nothing but the nile providing fertility in the lower reaches.

Jason Beaudoin is offline Jason Beaudoin
Prince
Canada
Jan 1970
time: 00:15
  Old Post 14-10-2001 18:23
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I'm certain that those resources are being connected via the river. Firaxis would have never overlooked rivers as excellent transportation routes for trade and resources. This is not a bug, I'm certain of it. This is resource gather via rivers!

Excellent!!!

Tventano is offline Tventano
Warlord
Enschede, The Netherlands
Feb 2001
time: 06:15
  Old Post 14-10-2001 19:19
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Since CivI both roads as rivers form the transportation network, so I am quite convinced that would not suddenly change, nice to get the confirmation through that image.

In the same image I see that the river has its spring in the mountains west of Thebes, looks quite realistic!

cyril25376 is offline cyril25376
Warlord
Salzburg, Austria
Jun 2001
time: 07:15
  Old Post 14-10-2001 19:46
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Cool feature, you don't have to waste time to build roads. Another point: rivers cannot be destroyed like roads.

Executor is offline Executor
Warlord
of Terra Prime, homeworld of the Terran Star Empire
Jul 2001
time: 00:15
  Old Post 14-10-2001 20:01
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Can (advanced) workers create rivers like in SMAC?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-10-2001 21:20
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quote:
Originally posted by Jason Beaudoin
I'm certain that those resources are being connected via the river. Firaxis would have never overlooked rivers as excellent transportation routes for trade and resources. This is not a bug, I'm certain of it. This is resource gather via rivers!

Excellent!!!

The fact that makes me concerned is that the official FAQ says nothing of rivers as a transportation network.

splangy is offline splangy
Prince
of my own little kingdom...
Jun 2001
time: 00:15
  Old Post 14-10-2001 21:54
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Rivers are INBETWEEN squares so they cant be used as tranportation, they might even be a obsticle like in E.U.

Yoleus is offline Yoleus
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Nov 2000
time: 05:15
  Old Post 14-10-2001 22:00
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quote:
Originally posted by splangy
Rivers are INBETWEEN squares so they cant be used as tranportation, they might even be a obsticle like in E.U.

A nice, stategical and hopefully true observation

SteveJH is offline SteveJH
Warlord
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Sep 2001
time: 21:15
  Old Post 14-10-2001 22:01
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quote:
Originally posted by splangy
Rivers are INBETWEEN squares so they cant be used as tranportation, they might even be a obsticle like in E.U.


I remember hearing they still give you a trade bonus on all surrounding squares though.

Admiral is offline Admiral
Warlord
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Feb 2001
time: 00:15
  Old Post 14-10-2001 22:16
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quote:
Can (advanced) workers create rivers like in SMAC?

Presumably they can't, because CIV 3 does not go into the future and we cant create rivers now (or at least not without a tremendous waste of energy).

Faboba is offline Faboba
King
Scotland. I can't be more specific else they'll find me.
Jan 1970
time: 05:15
  Old Post 14-10-2001 22:47 Visit Faboba's homepage!
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One minor thing... We all accepted the extra trade/commerce on river tyles as a demonstration of the trading benifits of a nearby river, however if we're using rivers to send tradegoods doesn't it kind of negate this?



UPDATE:FOR THOSE THAT HAVEN'T BEEN LISTENING, A STARTING CITY ON A RIVER IS NOW EVEN MORE USEFUL.......

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-10-2001 22:57
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quote:
Originally posted by Faboba
UPDATE:FOR THOSE THAT HAVEN'T BEEN LISTENING, A STARTING CITY ON A RIVER IS NOW EVEN MORE USEFUL.......

Do rivers still give +50% defense? or is that gone with the rivers located in the edge of the tiles?

 
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