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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Executor... I think you need to re-read my thread.
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Haphazard
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quote: Originally posted by Urban Ranger
What 3 space rule? |
Units create unhappiness in Democracy or Republic unless they are in cities, or fortresses within 3 spaces of a city.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I'm sure that has been changed to be within a civilization's borders.
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Crouchback
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quote: Originally posted by Jason Beaudoin
I'm sure that has been changed to be within a civilization's borders. |
Nice summary, and I hope you're right for the sake of my precious roads.
David
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cort
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by the way, hope bombarding will be more effective this time.. i never find the heavy artillary stuff in SMAC useful..
heard that it will again not be possible to kill an opponent just by bombarding.. ;(
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Akron
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Yeah, in SMAC building artillery was useless, except for defending against ships, IIRC.
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TechWins
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Arizona
Apr 2001 time: 22:15
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quote: But I'm dying to see how the airstrike systems works. |
As am I, after hoping for great improvements in this realm I surely better not be dissapointed. Actually it does seem as if Firaxis spent some time on coming up with a better air warfare system.
In regard to fortresses I sure wish some of my idea's were taken into account. If they weren't I will still manage to get over it. Below is a quote from my first post of this thread.
"I think the modern day fortress should be something like a military installation(x) (I'm not the person who came up w/ the modern day fortress idea, the specifics of the idea are mine though). The MI would help repair your units at the rate of 50%and do the same thing as a fortress unless the MI can do it better(*). If you wanted a MI inplace of a fortress a worker would have to upgrade it the same way roads are upgraded to railroads. I also think to help prevent so many fortresses being built the fotress & MI should cost money to maintain. The fortress should cost 1 gold per turn. Therefore, the MI should cost 2 gold per turn.
(*)- The fortress & MI would give a 200% defense advantage. Having a unit in a fortress any where in your borders will not cause any unhappiness at all (this is obvious if when a unit is in your national borders you are never caused unhappiness). Having a unit(1) in a fortress outside of your borders will not cause any unhappiness at all but as soon as the second unit(2) from that city leaves the borders, regardless if in a fortress or not, that unit(2) will become unhappy. So the city will inquire one unhappy citizen (variables such as gov., city improvements, luxuries, etc... could manipulate this system). [An example of this is that if you were to be a Republic (Civ2 rules apply here Republic). In London if you had a trireme out sailing the waters, therefore you wouldn't have any unhappiness in London until one more unit left the city. Your Civ has a fortress out of your national borders. In that fortress you have a unit inside it from London. You will still not be seeing unhappiness in London, even though you have two units out of London. But if a third unit were to leave London and go into that same fortress you would be experiencing one unhappiness.] MIs will support up to two units in the unhappiness realm, instead of one like the regular fortress. Fortresses & MIs will be able to be placed on any tile excluding ocean, mountain (to comply with city rule), and city tiles. Side Notes - MI's will be able to be produced at 100% slower rate than a fortress. Also, injured units in a fortress will be able to recover at the rate of 25% per turn."
Last edited by TechWins on 16-10-2001 at 09:59
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Grumbold
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London, UK
Mar 2000 time: 05:15
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The strategy may still remain 90% artillery with a good attack unit or army to complete the assault. That would not be too far from the way the West like to fight modern conflicts. I'm more concerned that the movement restrictions inside enemy territory have been made to stop blitzkreig attacks mashing a lame AI. It's going to be a huge obstacle to overcome in MP.
I like the published plans for ancient forts but I think there is a strong case for them and city walls expiring in the modern era. Cities can now be reduced to rubble by air and artillery attacks and the only defence is to prevent anything getting in range. Fixed hardpoint defences have also virtually disappeared from military strategy because they are too easy to avoid, isolate or bomb. Army bases capable of repairing troops like an airbase but having limited or no additional defense modifier would be fine.
Last edited by Grumbold on 16-10-2001 at 12:27
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