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Green Giant
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My reaction: Just by looking at that one screen I have realized the game is a WHOLE HELL of a lot deeper than anyone realizes at this point.
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El hidalgo
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For the record, this is from the 8/9/01 Edition of Ask the Civ Team:
quote:
Hello Firaxis team,
I would like to know if you will still use a textfile with rules for the units and terrains. I'm asking this because I always liked to alter the terrainrules to get more food and shield production. I also would like to know if their will be premade maps and if they are bigger than the ones in Civ II.
I am really looking forward to play the game.
Jan van Nistelrooy
Netherlands
Jan,
We are hard at work on an editor which will allow you to customize the rules to your liking, in very much the same way as the rules.txt file did, though we think the new editor is a lot more user-friendly! We do plan on shipping with a premade "world" map, and you will find that maps in Civ III can be much larger than those found in Civ II. Our random map generator is also much improved over Civ II's, so you should get challenging and enjoyable maps every time. |
So it's "user friendly" but we don't know if it's text. But yeah, the editor is a whole lot more involved than I thought. It looks like they're opening up almost everything. I like that you can add things (governments, e.g.) rather than just replace them as in Civ II.
Regarding spies, I don't think there's an actual diplomat/spy unit; I think you can just perform spy operations from the diplomacy screen.
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Mike Breitkreutz FIRAXIS
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Hunt Valley, MD
May 2001 time: 00:15
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Diplomats and spies are indeed gone but you can still perform espionage missions. The experience levels for diplomats and spies pertain to bonuses/penalties for diplomatic and spy missions. Thus, if your diplomats are highly experienced, diplomatic missions will be more likely to succeed. Likewise, if your spies are inexperienced, spy missions will be more likely to fail.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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