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Mike Breitkreutz FIRAXIS
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Hunt Valley, MD
May 2001 time: 00:15
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Those screenshots are really old. The forests no longer look like that and the harbor icons are completely different... among other things. Note the lack of the city name label bars underneath the cities. Railroads certainly do not end in the middle of nowhere (that was a bug at one time but it's been fixed...).
The editor screenshot is also old. It looks basically the same but a lot of the terminology has been changed and some items have been added/removed. The Great Persons Mood Modifiers are not referring to the citizens. This was a concept we were toying with that has since been removed.
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Keygen
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Athens, Hellas
Jan 2000 time: 07:15
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quote: Originally posted by yin26
The road ARE behind the mountains in this shot...and if this is STILL an old screen being shown at PREVIEW time, well...
Markos: The cirularity of the railroads in particular seems odd. |
It looks like some tiles are having both road and railroad. Strange...
The Editor looks promising and off the game, as an extra utility indeed.
Maybe it could be an advanced editor that accompanies a more simple in-game editor, who knows...
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Blacksurf
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quote: Originally posted by hexagonian
Gotta say that the Editor looks easy to use, in terms of editing existing files.
The question is ''How easy will it be to add new governments/units/techs???'' |
I'd guess pretty easy - notice the add/remove buttons at the top right. These will be used to add or remove new governments. Techs and units would be different. you could quite easily change the "numbers" for these things but not the graphics (although maybe you can). Also for techs the whole tech tree would need to be dynamic so I guess that modifying these is probably not implemented.
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