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shade
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of bribery.
May 2001 time: 06:15
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quote: Originally posted by Xin Yu
But he has a point, man. If you put down a city early, you'll have more turns to maximize the population. Even if you have bad terrain around most of your cities, you can still use food caravans to get them to the maximum size, provided that you have enough turns. |
he has a point,yes,but what's the use of just repeating it over and over again.
In retrospect there are many things I should have done different,I know, but just playing a game to win or playing to max out a score are different things. Maybe GP has a lot of experiance playing the last one, for me it was a first.
Also this game is near it's end(turnwise), and I think it might be finished before the end of july.
If GP is up to it, I would propose a challenge:
We both go on a recordquest(someone with more experience in this field--> Rah or Ming can provide a "good" startgame/map so there will be no arguing afterward that the scoredifference is caused by a different map,can still be discussed), we play untill we die of boredom/give up/run out of turns/ reach the max score >39k...no matter how long it takes(there is no hurry).
(and if there other ppl who are interested they can also join in...the more competition the better)
Isn't this a better idea then just to keep b*tchfighting over when wich city should have been build?...
Shade 
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shade
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of bribery.
May 2001 time: 06:15
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quote: Originally posted by GP
Shade, I bit my tongue for a while, but eventually got frustrated. I very much got the impresssion (even a year ago) that you didn't understand the basics. Things that you could learn just from reading these boards. I tried to keep my mouth shut, but than I just gave in to my evil, harsh side. |
well, that's something you keep repeating: I need to think of the fundamentals...(whatever these are is never mentioned, but that's probably because it are fundamentals?)
Correct me if I'm wrong but these are the 3things that basicly annoyed you:
*I didn't kill the AI immediatly
(my goal--> the more cities they build the less I have to build)
*roads
there even was some discussion about it going on lattely(in an other thread) if the roads outside the city-radius have effect or not...(some say yes,other no...)
*255cities
ok here you are right, I should have had them already ... but when you have already 200 cities and you finish 1,5h-2h micromanaging you really don't want to build many new cities soon,especially when they will need much care immediatly if you don't want them to destroy you.
(anything I missed?)
quote:
Why would you want to finish one just to start a new one. Pure madness  |
I'm just predicting it will be finished by then, ~35 turns + no school .
Shade
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:15
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quote: Originally posted by Straybow
About not killing the AIs, they often choose lousy city locations.
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How true. But with time and a lot of engineers, it really doesn't matter. But bigger concern is time and resources. The longer you keep them around the more TIME it takes to destroy them. You have to spend way too much time micromanaging cities. Having to worry about what the ai is doing just adds to it. And once you've set up the AI zoo city properly surrounded, you can go ahead and disband MOST of your units in areas that don't have any free areas where barbs will form.
The faster you get your cities down also eliminates a little of the micro-management. You can allow them to build some of the improvements they will need without rush building them.
The biggest opponents in a record game are time and boredom. Your focus should be against these opponents as quickly as possible.
RAH
XIN, good point on the overlap, I try to avoid all overlap for that reason.
Straybow, caravans can generate the science you need in Fundy, (right up to the point where the trade bonuses fall off), By then the AI should already have been Zooified. Then there's no reason not to be in Democracy, since there will be no reason to have any troops out and moving around, or having excessive support problems. A few fighters spread around will take care of any approaching barb ships. But I like to get into demo as soon as possible. I'll use communism for the period I'm finishing off the AI.
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