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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Rules.TXT gone in Civ3
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CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:15
  Old Post 17-10-2001 03:38 Visit CapTVK's homepage!
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#1 Report this post to a moderator
Rules.TXT gone in Civ3 Support Apolyton, buy Galactic Civilizations: Deluxe Edition

It's official, they removed the rules.txt for faster loading times. All the settings can be changed via the inbuild editor.

I wonder what this means for scenario's ala RedFront. Are planned events (comparable in size to RF) still possible?

The link
http://apolyton.net/forums/showthre...3900#post539086

jerkwaterbox is offline jerkwaterbox
Warlord
Ontario, Canada
Aug 2001
time: 00:15
  Old Post 17-10-2001 03:53
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#2 Report this post to a moderator
Got spare money?

quote:
You are correct.
And rules.txt is also gone. We decided to remove the text file in exchange for faster load times.... Everything that was in rules.txt is now in the editor. Anything you could do in the civ3 rules.txt file, you can do in the editor


Mike from firaxis said this in the thread you were talking about.

Not only do i think that planned events will still be possible, i think they will be easier to do. The editor will be a beautiful thing. It will incorporate all of the things you could do in civ 2 and probably add a tonne more.

Scott F is offline Scott F
Prince
Indiana
Oct 2000
time: 00:15
Thumbs down  Old Post 17-10-2001 05:10
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I for one have never been a big fan of Microprose's editing software.

WarVoid is offline WarVoid
King
Scenario League
Apr 2000
time: 05:15
Thumbs down  Old Post 17-10-2001 05:21 Visit WarVoid's homepage!
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#4 Report this post to a moderator
Got spare money?

I think for the first time in my life i'm gonna all-out agree with Scott.

*snow begins to fall in buckets*

Seriously tho, look at the original FW editor, it sucks when you think about it. Most of the time we all end up using notepad and MS Paint to do our editing. Now we'll be restricted to usin the crappy editor which can complicate things.

ALA multiple events and rules.....

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:15
Talking  Old Post 17-10-2001 06:27 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#5 Report this post to a moderator
Browse Apolyton AD-FREE

*snow begins to fall in buckets*

Are you in hell?

It's official, they removed the rules.txt for faster loading times.

It means EU2 will whoop Civ3's ass.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:15
Question  Old Post 17-10-2001 07:24 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#6 Report this post to a moderator
Re: Rules.TXT gone in Civ3 Support Apolyton, buy Call to Power 2

quote:
Originally posted by CapTVK
It's official, they removed the rules.txt for faster loading times.


Huh? I would of said that rules.txt was a fast way of loading things (After all, its just an ASCII text file).
Then again, I did drop out of computer programming one year into my degree because I sucked at it...

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:15
  Old Post 17-10-2001 10:47 Visit Henrik's homepage!
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#7 Report this post to a moderator
Well since this is what replaces the rules.txt... Help yourself to an AD-FREE life

I think this is pretty promising:

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:15
  Old Post 17-10-2001 11:13
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i don't see a menu about events

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:15
  Old Post 17-10-2001 16:17 Visit Henrik's homepage!
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#9 Report this post to a moderator
Lose 30 kilos (of popups)

They have said that there will be event, this screen was cut off at the bottom and at the side...

So that was probably something left out of this screenshot.


Edit:
Hmmm, it says rules editor, since when did we store the events in the rules

It is probably there though, and was just left from of this screenshot.

Last edited by Henrik on 17-10-2001 at 16:22

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:15
  Old Post 17-10-2001 16:19 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#10 Report this post to a moderator
Looks nice, BUT... Remove this text

I don't see a menu to edit units!
from that screenshot, it looks like you can edit their stats and abilities, but not add new units!
Hopefully this is just the Civ 3 equivalent of the FW Effects Editor, and there's a separate menu to edit unit graphics, prerequisites, etc...

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:15
  Old Post 17-10-2001 16:26 Visit Henrik's homepage!
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#11 Report this post to a moderator
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Well since there is an option to add govts (!) in the govt edit menu, maybe (I hope so ) you can add units in the unit menus (on this screnshot only unit abilities and actions(AI?) are visible, but as I said it has been cut off)...

Last edited by Henrik on 17-10-2001 at 16:32

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:15
Arrow  Old Post 17-10-2001 16:41 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#12 Report this post to a moderator
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quote:
Originally posted by Henrik
Well since there is an option to add govts (!) in the govt edit menu, maybe (I hope so ) you can add units in the unit menus (on this screnshot only unit abilities and actions(AI?) are visible, but as I said it has been cut off)...


Yeah. It would be odd if you were able to fiddle around with governments, but not do something as basic as adding units. I suspect that due to the more complex way they are handled, graphics have an area of their own in the editor
*crosses fingers*

Jay Bee is offline Jay Bee
Moderator
Valladolid, CA
Jan 1970
time: 06:15
  Old Post 17-10-2001 17:08 Visit Jay Bee's homepage!
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#13 Report this post to a moderator
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yet another reason not to like Civ3

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:15
  Old Post 18-10-2001 01:21
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#14 Report this post to a moderator
Avatar Enlargement: We've got the solution

Faster loading times? Hmm.
I suppose that would be the case in that parsing the rules text would avoided. However the time saved would probably not be noticable.

I just hope the CIV III editors aren't full of bugs like the CIV II editors. I also hope that when bugs are found in the CIV III editors (and this almost surely inevitable), that software fixes are available.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:15
  Old Post 18-10-2001 03:39
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#15 Report this post to a moderator
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quote:
Originally posted by Henrik
They have said that there will be event, this screen was cut off at the bottom and at the side...

So that was probably something left out of this screenshot.


where did you see info that there would be events, i've seen stuff that says no events.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:15
  Old Post 18-10-2001 18:30 Visit BeBro's homepage!
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#16 Report this post to a moderator
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Is it really confirmed that we have no separate rules file?

I mean, if there is a rules editor, where are the changes saved then?

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:15
  Old Post 18-10-2001 19:28 Visit Henrik's homepage!
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It is confirmed that we have no separete rules.txt
But I was misstaken I dont think they have said that we have events, but I am pretty sure that they havent said anything about them not being there (there has been lots of speculations ofcourse but...) why would they be so stupid as to not include events?

Edit:
I remember Dan saying (on the topic of scripting language) that we dont have a scripting language (which would controll the AI) but we do have a macro language (events).

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:15
Wink  Old Post 19-10-2001 04:19 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#18 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Henrik
why would they be so stupid as to not include events?


So they can then release a scenario editior and make even more money (multiplayer anyone?)

It seems that the general belief on the Civ 3 board is that there'll be events, and heaps of other editing tools though

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:15
  Old Post 19-10-2001 07:24
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IMHO, the descision to make a cool scenario editor, then cut out the events will probably be short sighted...... Ah well, we still have time to use Civ2's soft mallable clay in lieu of nifty tools that we shall never use.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:15
  Old Post 26-10-2001 21:02
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#20 Report this post to a moderator
Increase the size of your Attachments

This is what I said in Civ3-General about this subject...

quote:
I would say that the events.txt file in Civ2 is fairly rudimentary, primarily focusing on the if...then clause. This, imo, is not a scripting language that Locustus has been talking about (coming from CtP) where it has more of a structured programming syntax. Without any evidence, I fully expect that something like the events.txt file will be there in Civ3 because even the most basic Civ2 scenarios had to have some triggers just to do something simple as displaying a message based on an action. If they put in something like, if city x is captured then display message, then we can run with that to create much more elaborate events. Besides, didn't Dan say that everything in Civ2 to create scenarios is in Civ3 and much more?

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:15
Arrow  Old Post 27-10-2001 04:55 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#21 Report this post to a moderator
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If ... then ... else statements would be very nice

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