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Anun Ik Oba
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Grace of God
Sep 1999 time: 00:15
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From cgonline
"Leaders are a new type of military unit that act as a sort of transport for other military units and make combat, well, pretty much completely unlike combat in past Civilization games. They have ditched concepts such as the unit zone of control in favor of different game mechanics, such as restricting enemy units from using roads and rail systems within your borders. "In Civilization II, if you attacked a stack and you defeated the best guy in the stack, they all died," Briggs grins. "Not any more. You have to defeat them one by one. One thing you can do is build an army. The way you build an army is you have to get a Leader, and you get Leaders from successful combats. If I had an Elite guy, and he got promoted, it would produce a Leader." If you send a Leader back to one of your cities, he can do one of three things: he can finish production of whatever project the city is working on, he can lead an army, or he can build a Military Academy that allows the city to produce armies that don't require Leaders. "It's like 'teach a man to fish...' that kind of thing," says Briggs.
A regular stack of units fights one unit at a time, strongest unit first. An army lets all the units jump into the fray. "When it attacks, the first guy attacks until he's about to die, then the next guy stands up and attacks until he's about to die... Armies are really powerful, because you can do a lot of damage all at once." So a stack of Musketeers facing an army of Musketeers of equal size would almost certainly lose. Not that you'd ever see two stacks of Musketeers fighting it out, since only the French can build Musketeers."
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old dog
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quote: Originally posted by Faboba
Anyone heard if naval units can be 'armies' | No, I have read a few times that armies can only consist of land units.
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