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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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Thanks, the screenshots from the final version of the game look awesome!
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d_dudy
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what are those circles with lines through them?
no science limit? cool (ahh.....civ1)
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d_dudy
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quote: Originally posted by Dan Magaha FIRAXIS
Those designate techs that are not required to advance to the next era, IIRC.
Dan |
hey thanks! good feature, i'd say
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:15
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El hidalgo,
I think we can clearly see both coniferous and deciduous types, which is way cool. On some rare screenshots, you can also see jungle, though it is hard to tell the difference (the presence of the rubber trade good is a clue).
Since we've now seen forested mountains, there's got to be forested hills as well. In fact, some of the recent screenshots may already have some of those, but if so they're hard to distinguish as such (it appears the tile is part forest and part hill, rather than looking like hilly forest).
What I find REALLY cool is how sometimes you can see Plains underlying the forest types, sometimes Grassland. From the buttons associated with some units, it looks like forests can be cut down or built up pretty easily.
So forest isn't really a terrain type in and of itself, but rather vegetation on top of the "real" terrain type. What a great improvement!
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El hidalgo
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quote: Originally posted by Harlan
What I find REALLY cool is how sometimes you can see Plains underlying the forest types, sometimes Grassland. From the buttons associated with some units, it looks like forests can be cut down or built up pretty easily.
So forest isn't really a terrain type in and of itself, but rather vegetation on top of the "real" terrain type. What a great improvement! |
YES! That's way cool, because the soil under the forests in much of Europe is good for farming (=grasslands) whereas the soil under the forests in Siberia is not. Now one can account for the differences in one's maps. Excellent. Thanks, Harlan!
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