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Comrade Tribune
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Vienna, Austria
Nov 1999 time: 06:15
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quote:
Originally posted by Pembleton
At least respond to my whole post instead of taking a quote out of context and responding to that, distorting the meaning of what I was saying. And guess what? Stealing a tech is not reality.
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Indeed?
quote:
And your endless whining has just put you as the honorary third person on my ignore list. |
I will take it in my stride, and try to carry on.
And if they knock out my single most favourite subgame for, I think, silly PC reasons, I am entitled to whine about it as much as I want to.
Some people were -understandably- angry about no MP, I am angry about no more real espionage options.
As it stands, no one will make espionage his #1 priority, even for only a time period. But that *should* *be* *an* *option*, just like it is a viable option to concentrate on culture, trade or war. 
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Comrade Tribune
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Vienna, Austria
Nov 1999 time: 06:15
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quote: Originally posted by Ralf
But how to one "steal" civilization & mankind-progressive kind of knowledge, like monoteism, literature, education, theory of gravity, nationalism and so forth?
Stealing these kind of "techs" by a single spy-unit (or spy manager-based mission), is simply out-of-scale. |
I see your point.
But in real life, you wouldn´t need to steal those "techs" even once. Once invented, they would simply spread, and soon everybody would have them, even without spies. But that is not the case in Civ, therefore the need for spies.
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Gryphon
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South Lyon, MI USA
Oct 2001 time: 00:15
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quote: When was that last time you saw some Apolytoner say that he thaught steeling a technology was as you're saying here? | i'm sorry I dont understand what your saying really.quote: If you doubt that steeling technologies exist in reality, I'd be surprised. China did stole, and also some other countries. But it isn't an easy thing, and it's really not a one try, one get, as we did with a spy (which represented many spies). It's done with time and orchestration, which could permit better the present spy system (to which I say bienvenido). | I dont really get you here either, if your trying to explain real life espionage, I get it, and if your trying to expalin civ 2 espionage i get that too,which is why I made the point to begin with. the original poster insinuated that civ 2 was reality which is not it is realism.i was pointing out to him what your trying to point out to me.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:15
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ok of the things that are gone - destroyig building can now be done with other stuff like bombardment, smart bombs, etc... more realistic.. yes, I KNOW theres a difference between this and espionage, but if you look at it from a non-biased view, it really is the same thing, im sorry. poison water supply - viable, maybe... i dont know, I like th other things better. Setaling techs - the only thing worth complaining about being gone, altough it was very uinrealistic.
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Ozymandous
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Atlanta, GA
Aug 2001 time: 00:15
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quote: Originally posted by Comrade Tribune
I see your point.
But in real life, you wouldn´t need to steal those "techs" even once. Once invented, they would simply spread, and soon everybody would have them, even without spies. But that is not the case in Civ, therefore the need for spies. |
Gee, and here I thought that's what the extra gold/science you got from trade was for, to represent the spread of knowledge.
Tell me, O' wise one, how a culture that is hundreds or thousands of years behind another culture would be able to understand the concepts, much less the details of an internal combustion engine if they haven't discovered chemistry for example????
I agree with Pembleton, when you talk about technological improvements that can alter an entire society like Democracy, gunpowder, flight, etc, it would be virtually impossible to get more than a base idea of a technology without the required prior-techs.
Spying for how to make a "Big-mac" would be one thing, trying to steal the idea for "music theory" would be much to broad for one unit to do, even in an abstract game like Civ.
Want some cheese with that whine???
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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:15
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quote: Originally posted by Comrade Tribune
Sabotage (sabotages the current project of an enemy city)
Propaganda (attempts to convince an enemy city to join your Civilization)
Steal Plans (reveals all troop locations of an enemy Civ for one turn)
Steal World Map (reveals what an enemy knows about the world)
Expose Enemy Spy (ferrets out opposing spies)"
No Steal Tech, no Blow Up Building, need I say more?
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I know somebody could be worried, but has anybody thought they were only some of the NEW habilities?
The traditional ones will BE, and these news too, so don't worry, be happy. 
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Crouchback
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If there is no steal tech or blow up building why include a counter espionage option, what are they countering?
Incite revolution is best defeated by high levels of happiness and strong garrisons. Who cares if they get the world map or troop positions, that stuff changes all the time. As for sabotage secret project, that'd better be a tough one to achieve or no one will ever build a wonder.
BTW Steal tech is what most spies are caught doing, why make espionage so unrealistic and boring? But I'm glad blow building and bribe unit are gone, they were just stupid.
David
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:15
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Hmmm I think there should be some room for sabotage action instead of terrorist-like stuff.
And I must say the list looks meager to me at best. But perhaps I'll get used to it... as use of spies really never was my favorite thing.
On another note: those who complain that blowing up city walls or stealing tech are unrealistic -bribing a city is even more so.
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