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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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Ya... I wonder why you can't steal tech. That's strange.
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Comrade Tribune
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Vienna, Austria
Nov 1999 time: 06:15
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quote: Originally posted by Ralf
After all, they shouldnt try to create "a game within a game", with 20+ different options, or more. That would be too distractive, and also potentially gameplay-unbalancing. |
Does that mean they should exclude war, because itīs a game within the game? Espionage can achieve the same results with much less bloodshed; itīs a more humane way to get about.
quote:
Blowing up Civ-buildings is done best by bombing-missions, during wars. If you do that in peace-time; its empire-supported terrorism. |
So, what? Last time I checked the game was called CIV3, not CIVPC.
And if we must get philosophical: War itself is empire-supported terrorism, large-style.
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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I'm glad stealing techs are gone, if indeed it is (they may not have listed all of them and there's always the possibility of a mistake).
It was really annoying to have to put troops or spies in certain areas to stop a continuous wave of spies who are stealing techs, when you were leading in science against a civ that had much more industry or troops.
It isn't fair when you spend several/many turns to research something that a civ can get instantaneously from a unit that can perform other functions and also survive the steal and do it again. And yes, I understand the spy units are gone. I was describing the Civ2 experience.
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Akron
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As for infrastructural warefare, I think that bombarding with catapults, cannons, etc. should cover this in the early game. Remember, this one particular system cannot be compared to previous games since how it fits into the game is quite likely different. I would have liked to see poison water supply and plant nuclear device, but I'll be fine without them.
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:15
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Many of the new options are intriguing, but I do hope the list they gave is incomplete.
Stealing technology was overpowered in Civ2, but could be made viable for Civ3 by weakening it a bit. Make an attempt to steal tech cost a hefty sum, and have a low chance of success. Given how much of a boost a stolen tech could provide, I don't think my alterations are excessive.
Sabotaging existing improvements was always one of my favorite methods of wreaking havoc. Sure, it's (more or less) terrorism, but it sure was fun to bomb cathedrals to cause unhappiness. In a similar vein, poisoning the water (though, interestingly enough, I had changed this in the text files to an act of bioterrorism!) was a nice option, though infrequently used. The suitcase nuke was a bit overpowered, but also fun. Terrorism could also have a reduced chance of effectiveness, plus a major drop in regard from other civs.
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Pembleton
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Cyberspace
Apr 1999 time: 23:15
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quote: Originally posted by Comrade Tribune
But that is real life. Welcome to reality! |
At least respond to my whole post instead of taking a quote out of context and responding to that, distorting the meaning of what I was saying. And guess what? Stealing a tech is not reality.
And your endless whining has just put you as the honorary third person on my ignore list.
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All times are GMT. The time now is 05:15. Apolyton Time is 00:15. |
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