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El hidalgo
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quote: Originally posted by Harlan
Any others? |
Salt flats? Temperate rain forest? I would also like to see mountains of various elevations.
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Sn00py
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From New Zealand
Aug 2001 time: 13:15
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hey Harlan, most of what you have said there, I've done, but I can't really do anything until I see to actually edit the terrain within the game, right now I am just playing around with stuff.
But I can certainly say, that I will be changing the irrigation, forests, sea-like deserts, etc.
Nemo: I am not looking for anyone who can do graphics, coz the graphics have to remain to look the same (all artists are different).
Alex: hehe, that can be made in photoshop 6, trust me! =o)
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Admiral PJ
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Southeast England , UK
Dec 2000 time: 05:15
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Hi,
I'm making a great new Strategy game similar to Civ (but totally original and with my own style) and could use some good graphics talents like you Snoop.
I doubt civ3 will be flexible enough for you to place things like island mountains and varied desert mountain graphics.. BUT if you want to help me , anythings possible in terms of graphical richness.
I'm also needing another coder or 2 as well as gfx people, but have a lot of my game working.
I need 2d sprite designs for the resources and buildings, and the landscape props like trees etc.
Mostly the landscape and units are 3d rotating objects, the units are made of an advanced new Voxel 3D system -that i've nearly finished.
Basically I have different planets which you have to colonise and fight starship battles, with a proper plot and characters that interact with each other through a nailbiting gameplay extravaganza
I've got some great new ideas in my game.. like Stealth factors for ground etc units, where commandoes can hide in forests but the enemy can locate them with the appropriate skill and technology(or just hanging around till they see something! )
ALSO cities and regions(like states in a country) have many new things like resource maintenance to support population and only allowing buildings if each cities Technological Rating is high enough (frontier towns start at tech 1, needing to build libraries etc to reach higher techs like the central cities of tech 25 .. )
I see you've been influenced by the great New zealand scenery, I was in NZ for 2 months in Wellington and all around last year - my Fathers a Kiwi too :>
So if you think you have time to help email me at peter@artpac.demon.co.uk
Anyone else can email this add for the first on information about my soon to be released game.
Heres a screenshot of how my landscape code is coming so far:
Attachment: screenlandseacaliforniaish.jpg
This has been downloaded 215 time(s).
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Faeelin
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Tau Ceti
Oct 2001 time: 05:15
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I'm thinking of making some scenarios based on AH I've read and a short story I'm working one. Here are some examples:
Island in a sea of time series. The island of nantucket is thrown back to 1250 BC. Can it survive? This will be after the first book, and start of 2nd, so you get to see the effect of an ironclad, contact with babylon, and the concept of one unit going against hordes.
World War series: Aliens attack earth during world war II. I'd need an artist to draw the units, since I can't, but I have a good grasp of what happened.
There are a few good others to do, notably agent of byzantium, and the domination series.
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Sn00py
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From New Zealand
Aug 2001 time: 13:15
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I'm mostly interested in the terrain (must be the NZ'er in me), but I will also do units!! and other little things too, not a problem..
I have been thinking of doing scenario's too, graphics made specificaly for the scenario, so like for example, you had maybe.. a bunch of tropical islands and beaches, palm tree's etc.
so yeah, I can definately help you Faeelin, doing alien stuff would be lotsofun!
Forests and irrigation, right, I am going to do that right now, btw, I had done the forests (pine), and it looked GREAT, but I accidently saved over the top of it, LOL, sigh, I will do it again.. =o)
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