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Mihai
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Bucharest, Romania
Jan 2000 time: 07:15
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"a visible water route" - if that means that you can make a blockade in a straight, it's great!
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Mihai
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Bucharest, Romania
Jan 2000 time: 07:15
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"a visible water route" - if that means that you can make a blockade in a strait, it's great!
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Genghis John
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Bangkok, Thailand
Aug 2001 time: 12:15
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My take on this was that a trade route across an area of water needed three things:
1. Harbors in both cities
2. Visible water route, meaning you've explored or traded for someone's map that shows where that city is (i.e. not hidden by black squares
3. The proper sailing technology to reach your goal. i.e. no tiremes crossing a huge sea for example.
IIRC there are three types of ocean squares, that different ship units have different chances of crossing. Modified now by the suddenly more important lighthouse/magellen's expedition type of wonders.
GJ
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gopher
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I eat my own poop
Dec 1999 time: 00:15
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Hmmm.....I wonder if it's possible to buy resources from other Civs for a certain price, then sell that same one to others.
16 Civs in a game, one goods (and arms?) dealer.
How sweet would that be?
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vovan
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What wonder about is the following:
Let's say there are several civilizations (well, obviously). Let's say my civilization has a certain resource. Let's say it is iron. Now, all the other civilizations are willing to pay me 10 lumps of gold (or pieces, or coins, or units, or whatever gold is measured in) per turn for my iron. Now, let's say I have found all the sources of iron in the world and control them. (also, I am so powerful, that the other civilization will never be able to take the iron from me by the means of war). So, what I am wondering about is, will the prices for iron go up then? Would the other civilizations be "willing" to pay me more for the iron, since there is no ther way to get it?
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