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Genghis John is offline Genghis John
Settler
Bangkok, Thailand
Aug 2001
time: 12:15
  Old Post 24-10-2001 10:23
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#1 Report this post to a moderator
Trade: The final word Help yourself to an AD-FREE life

Don't know if it's been posted before, but I noticed this on Civ Fanatics site:

http://viewer.ign.com/media_page.js...ge/aciv3024.jpg

That's trade routes in CIV III.

Any Questions?

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
Cool  Old Post 24-10-2001 10:33
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Got spare money?

This also explains naval blockades

My gawd- did Firaxis do their homework for this game, or what?!?!

Nenad is offline Nenad
Chieftain
Kragujevac, Serbia, Yugoslavia
Mar 2001
time: 06:15
  Old Post 24-10-2001 11:12
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Put an end to popups!

What are conditions for a naval blockade? Is there enough to have only one (let's say) trireme inside two (or how much) tiles from the harbor to block it, or you have to occupy every single sea tile next to the city?

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:15
  Old Post 24-10-2001 11:36
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Besides the Civilopedia entry, I don't think there is anymore info on blockades at this time.

So I couldn't tell ya'.

Mihai is offline Mihai
Warlord
Bucharest, Romania
Jan 2000
time: 07:15
  Old Post 25-10-2001 07:57
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Got spare money?

"a visible water route" - if that means that you can make a blockade in a straight, it's great!

Mihai is offline Mihai
Warlord
Bucharest, Romania
Jan 2000
time: 07:15
  Old Post 25-10-2001 08:01
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Get a bigger avatar today!

"a visible water route" - if that means that you can make a blockade in a strait, it's great!

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:15
  Old Post 25-10-2001 08:21
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quote:
"a visible water route"


ACtually, Dan "My Man" Mag said that its viable (meaning you need the tech like Navigaion, to have a trade route which goes across ocean squares)

Genghis John is offline Genghis John
Settler
Bangkok, Thailand
Aug 2001
time: 12:15
  Old Post 25-10-2001 08:29
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Inflate your Upload Space

My take on this was that a trade route across an area of water needed three things:

1. Harbors in both cities

2. Visible water route, meaning you've explored or traded for someone's map that shows where that city is (i.e. not hidden by black squares

3. The proper sailing technology to reach your goal. i.e. no tiremes crossing a huge sea for example.

IIRC there are three types of ocean squares, that different ship units have different chances of crossing. Modified now by the suddenly more important lighthouse/magellen's expedition type of wonders.

GJ

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:15
  Old Post 25-10-2001 09:18 Visit KrazyHorse's homepage!
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#9 Report this post to a moderator
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This is excellent. The trade system lives up to my highest expectations.

gopher is offline gopher
Warlord
I eat my own poop
Dec 1999
time: 00:15
  Old Post 25-10-2001 09:21
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Hmmm.....I wonder if it's possible to buy resources from other Civs for a certain price, then sell that same one to others.
16 Civs in a game, one goods (and arms?) dealer.
How sweet would that be?

vovan is offline vovan
Emperor

Oct 2001
time: 06:15
Question  Old Post 25-10-2001 09:33
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An abstract question about iron and resource monopolies. Support Apolyton buy from Amazon

What wonder about is the following:
Let's say there are several civilizations (well, obviously). Let's say my civilization has a certain resource. Let's say it is iron. Now, all the other civilizations are willing to pay me 10 lumps of gold (or pieces, or coins, or units, or whatever gold is measured in) per turn for my iron. Now, let's say I have found all the sources of iron in the world and control them. (also, I am so powerful, that the other civilization will never be able to take the iron from me by the means of war). So, what I am wondering about is, will the prices for iron go up then? Would the other civilizations be "willing" to pay me more for the iron, since there is no ther way to get it?

Shiva is offline Shiva
Prince
Omaha,Nebraska USA
Jan 1970
time: 23:15
  Old Post 25-10-2001 09:38
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You should be able to set the price higher. Doesnt mean there will be any one who is willing to pay it. Also, hopefully the AI will reply in kind.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:15
  Old Post 25-10-2001 09:56
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I think the question was:

Is it some sort of pre-programmed value, like the AI always pays 2 gold per turn?

Or does it have a dynamic market value, depending on how many 'spare' resources civs have, and how many civs the spares are spread over.
Ofcourse, this market value would be hidden to the player, and only used by the AI to determine if a price is fair.

I think it will have some sort of supply/demand market value, so the AI will pay more if you have a monopoly. I think this also because almost EVERYTHING will need to have a value, in order for the AI's to be able to make sensible trades.

Shiva is offline Shiva
Prince
Omaha,Nebraska USA
Jan 1970
time: 23:15
  Old Post 25-10-2001 10:03
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quote:
Originally posted by Blake
I think the question was:

Is it some sort of pre-programmed value, like the AI always pays 2 gold per turn?

Or does it have a dynamic market value, depending on how many 'spare' resources civs have, and how many civs the spares are spread over.
Ofcourse, this market value would be hidden to the player, and only used by the AI to determine if a price is fair.

I think it will have some sort of supply/demand market value, so the AI will pay more if you have a monopoly. I think this also because almost EVERYTHING will need to have a value, in order for the AI's to be able to make sensible trades.


It would be silly to have a set market value as thats not the way it works in real life (for the most part). I doubt they would do that. The AI should judge if a trade is worth it and how much it would be willing to pay. It should always be in flux because of differing situations.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:15
  Old Post 25-10-2001 11:57 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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