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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:15
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I cant think of anything new, so some comments on your ideas:
'Agitprop Strategy'
Spies are no longer built, so stockpiling them is (possiibly) a problem. However, i think that 'sending them out' costs gold, and that we can stockpile. Keeping the cities will mean that you will need a high culture, so your empire will need some high-maintainence culture buildings. Spies will also drain your treasury.
However, you probably wont be too involved with wars, so some cuts can be made to the military, keeping only essential (high quality) units, to prevent excessive expendature. Also due to not being at war, a cash-cow style government like Democracy would be most suitable.
'Starvation'
This could work, and become a very annoying style of strategy. A variation on this is to send a heap of really cheap units to a very valuable strategic resource held by the enemy, and stack all your units there. To get access to that resource, he has to kill all your units and since there is no damage to other units if one stack-defender dies, if you have 15 warriors, it will take the enemy 15 attacks to remove them all. If your units are cheap enough, replacing any losses wont be a problem. 
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:15
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Actually, in reference to Lawrence's comment about getting a free tech from capturing an enemy city-is that even still IN? I confess I've not heard anything about it, so I'm wondering if they've removed it?
What I always felt was that, if you captured the city of a more advanced civ than yours, you shouldn't get a free tach, just a boost to whatever you're currently researching (allowing you to get the advance quicker!) I felt this would have reflected the capture of valuable hard copy and (later-on) computer files relating to your current research, but that you still require time to apply the data! (Rather than instantly recieving the tech!)
Of course, this might also provide another use for "Scientific Method", that is-once you have that advance, the boost to research from city captures would be much greater (as you can apply it much more successfully!!)
The_Aussie_Lurker.
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:15
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quote: Originally posted by Grumbold
Incidentally, on the cheap unit strategy, it looked from one of the IGN screenshots if all his units had a 1 gold maintenance fee regardless of type so it may not be so useful to build "cheap" units if they cost the same to maintain in the long run. But perhaps you don't expect them to live long enough |
I meant cheap production cost, so you can pump out one per turn (to replace expected losses) or start pillaging other enemy cities.
PROs:
Cheap to set up, Effective
CONs:
Requires continual renewal of units (cities must be devoted to unit production), High Upkeep costs are involved.
A variation on this idea is to produce the best defensive units you can, and fortify around an enemy city if its too hard to take. As they will cost the same in maintenance, and hopefully wont suffer as many losses, this could also be effective.
PROs:
After setting up, cities can produce other stuff, Likely to no have as many losses, Effective
CONs:
Requires a large initial production of units, High Upkeep costs are involved.
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splangy
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of my own little kingdom...
Jun 2001 time: 00:15
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Mongol Rush (edit the game so mongels take the place of Iroquiose for max enjoyment)
Build a sprawling empire of crap cities, then build horsemen units like theres no tommorow, then find a unsuspecting victim...
Take a Shite-load of Horseys and ambush the empires workers/settlers/defenceless, capturable units untill his empire is reduced to alotta cities, but no infastructure. Then attak each city once just to test it, if its like a warriors and chariots garrison attack until it falls, if its a hoplite and swordsmen garrison just seige it until about size 2, then use the horsemen to attack-retreat-attack-retreat-attack-retreat-attack-retreat-attack-retreat-attack-retreat until it falls.
while your doing this build another horsey army till its real big and find another civ, then continue to fight till both civs fall or exist only in a few colonys, this way you can harrass them till they just get exausted and die. The only reason this wouldn't have been as good a idea in civ2 is the retreat button, which I think will be REALLY benificial in taking cities 
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