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SuiteSisterMary
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I'll point out that Master Of Orion 2 had the option, when taking an enemy planet, to start exterinating the local populace. About a population point per turn, as I recall. Much easier than building the diplomatic buildings and trying to assimilate them into your culture.
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Jason Beaudoin
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Canada
Jan 1970 time: 00:15
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I think all of you should get a grip on yourselves. This is just a game, and if Ubrux's strategy works, why not employ it.
I understand why some people here are offended. The way he writes his scenario, it is obvious that he takes pleasure out of the simulated torturing of his occupied subjects. His writing is reminicent of a child who is fascinated with burning insects; I know... it's a little shallow, but I wouldn't be so ready to dismiss his tactics. After all, this is just a game, and if I could get forced production from captured citizens at no negative effect over my general population (in my own empire), then I'd probably do it too.
Selling the city buildings is also a great idea. After all, they are virtually useless to you in cultural terms, so why not. You may as well.
BTW, razing a city to the ground is also an atrocity in my books, but I'm sure many of you will use it in your game.
Let's not take this game too seriously. 
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RallyK
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Georgia
Aug 2001 time: 00:15
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I agree that drafting the population is the better choice. (Not because I have a problem with forcing people to work to their death in the game.)
If I have to nuke a city or two in order to win a game, I will do so. The AI normally deserves it for backstabbing.
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