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Bella Hella
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philly suburbs
Oct 2001 time: 00:15
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hi, all! i've never played a PBEM game before and would like to give it a try, if anyone is willing to participate.
since i am NOT an expert player, it would be great to get other non-experts in this. i generally play on thinker level and am working up to trancend, so i'm not a beginner or anything. but i'd like to play against people who are at a similar level so it's challenging and fun for everyone.
i'm flexible about map size, but i'd rather not play a tiny or supersized map. i'd prefer lots of water. i usually make everything else average, but i'm flexible about that too.
as for factions, i'd rather not have aliens or pirates in this since i think it would make the game unbalanced. i don't know which faction i'd like to be right now - i guess it depends on what other people want to be.
it would be nice to get in a turn a day (i think this is standard, right?) but i don't want anyone mad if someone takes a little longer. i'd like to keep this fairly casual.
since i don't really know what i'm doing here, i'd REALLY appreciate anyone's help who has experience with setting up PBEM games. i don't know how this works. sorry for being such a MP newbie, but i've been wanting to try a PBEM for a long time and i figure why not go for it!
any takers? and any input & help in setting this up would be EXCELLENT.
thanks! hopefully i'll hear from someone soon!
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:15
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The inter-forum rules developoed for the Forum Wars tourney is the latest set of generally accepted rules:
> Communications - none till contact, obtain commlink, or build EG
> Total freedom in Design Workshop (upgrades anytime, during turn or on-field)
> Retro-engineering - OK, except for using the probe rover chassis before discovery of Doc. Mobility
> SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn just to gain the benefit of a temporary SE choice)
> Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
> Stockpiling in Build Queues OK at any time
> Crawlers Upgrade anytime - OK
> Probe actions: Must choose vendetta option when probing other players
> Using the AI - Cannot use the AI to bribe on coucil votes nor to demand withdrawal of units
> Demon boil mindworm creation - forbidden (setting multiple waypoints for a faction mindworm in fungus to generate a wild demon boil to kill or capture each turn)
> Infinite-range drop troops - forbidden before building the Space Elevator (i.e. bans the use of the right hand mouse click to make multiple 8-square moves in the same turn)
> Multiple reloads of the game are forbidded (without posting a convincing explanation to the other players) - guards against the obvious cheat of trying multiple times for a different result in pod popping or combat.
That's about them - the latter three are are generally considered as egregious cheats, whereas the earlier ones are more game engine interpretation rules
Googlie
Last edited by Googlie on 27-10-2001 at 02:24
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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The original rules are here http://apolyton.net/forums/showthre...ournament+rules
The ones googlie posted seem to differ from Tau's "tournament rules in that
1. Design workshop was not permitted to upgrade units prior to their use.
2. It was NOT permitted to use the stocpile energy bug by inserting it after your builds
If this is generally accepted as changed, I missed it. I know that a lot of players like to permit these but I had seen nothing that changed the tournament rules in the above thread. I can play either way but its niceif everyone is playing with the same set of rules.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:15
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Googlie
AS you say these are acceptable variations but I just wanted to be clear that they have not yet been accepted as the "tournament rules" which tau uses . I noticed that in games you set up, as recently as AXT055 and AXT056 you provided the tournament rules using the same link that I did. (forbidding the two items above).
Thanks for making it clear. I really don't think its a big deal which variation is used (although I dislike allowing upgrades) as long as everyone knows what is going on.
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arborman
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Canada
Oct 2001 time: 00:15
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I am also now to PBEM, but I am looking to set up or join a game soon. I can play at any level, though I generally play thinker. SMAC or SMAX are fine, though I like SMAC better, it seems more balanced. I'm not fussy about settings, except I prefer to avoid the settings that favour one faction over another. My email is nickist@home.com.
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Master Devlin
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I'm interested in the game you mentioned in the first thread...but like you, I have absolutely no idea what I'm doing, so you'll have to let me know the details when you figure them out.
Adieu
"you talk to me like i'm an infant"
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:15
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So, some start up decisions:
Difficulty level? - BH suggested Thinker level in the opening thread, and I think that's a good choice
AI or no AI? - again, with 4 human players having an untweaked AI can be fun - easy tech steals and conquest - I'll give the AI some strategy thru the editor, but won't be strong as it is in some games where i have set up a master/submissive relationship
Factions to play: You have suggested no Pirates or Aliens - good move. PKs, Gaians and Hive are always good factions, as are Drones and Consciousness. Cult, Morgan and Believers are tough in multiplay situations. Uni and Sparta are OK factions. I've not seen many PBEMs where Roze has been played well, although in a couple where she is an AI faction she's doing OK even without the crawlers that the AI never builds
Worldsize: Standard or large (not a lot of difference between them) will give you a few years of isolation before you make contact. 50% to 70% water is the default for maps of planet (and Earth falls into this category). Average everything else I'd suggest.
Custom game rules: With 4 players, to avoid a 3 on 1 ganging up, I'd suggest turning off co-operative victory. I'd put directed research on, spoils of war on and turn off random events (the game's way of knocking you down a peg when yopu are too far ahead in single-play games - prolly unfair in multiplay where you want to reward infrastructure and energy credits build up)
Gameplay rules: I suggest my list that appears earlier in this thread. Not quite Tau Ceti's tourney rules - less restrictive - but more in line with the other 2 forums and the non-tourney games in this forum.
Anything else? (except for that 4th player)
Googlie
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Bella Hella
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philly suburbs
Oct 2001 time: 00:15
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googlie - here are my thoughts on settings:
level: thinker (or librarian if i get word that that's preferred)
ai: yes! 4 humans and 3 ais. or, if no 4th player, 3 humans and 4 ais.
factions: human players can be anything except aliens or pirates. i've decided i'd like to play the conciousness. we can see what others would like to be, and we can leave out the cult, morgans and believers (unless a human player wants to be one of these).
map: large would be a good choice. i was thinking 70-90% water to give everyone a good chance of getting their own continent. does this seem reasonable, or do you think it would be uncool since there's also a chance of starting on a dinky island? you obviously have more experience with MP games than i do, so if it would be better to have 50-70%, that's ok by me. average everything else.
i agree whole-heartedly with the custom rules you suggested.
the general rules make sense to me, except for the "declare vendetta if you want to probe someone" option. shouldn't you be able to probe others, and then they have the option of declaring war if they get mad? also, let's say i want to send a probe team to infiltrate someone's datalinks or something. would i first call them to declare war?!?!? LOL.... "hello, zak? hi, how you doin'? that's nice.... listen, i'm real sorry, but i'm gonna have to declare vendetta on you. i know, i know, me neither, but i want to infiltrate your datalinks."
i don't know how this usually works in MP. can you explain?
thanks so much for your help! 
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arborman
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Canada
Oct 2001 time: 00:15
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I'd love to get into this game. My only concern: Spoils of War favours the warlike factions. I like playing Uni and it definitely doesn't favour them, since it makes them a target (low on tech, take a couple Uni cities) However, if it is a must I'll simply play something else. nickist@home.com. Let me know when we start,
arborman
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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:15
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Check out "Turns of Roleplay" here in the MP forum for an incredible example of roleplaying.
I'm not that good at writing, but
"turn sent, nothing new"
just doesn't strike me as being as interesting as:
"This year, our people focused on growth, as we expect a population increase in our major city. Our other city, pit of workers hell, continues to be a less than popular vacation resort. Perhaps we shall turn it into a penal colony"
I don't require it, but boy does it make things more interesting!
Indra
Black Sunrise
(googlie, you can just pick a faction for me out of a hat, or whatever you think would be interesting with the other players. Factions I don't like will just be a challenge)
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