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Bird
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South Orange, New Jersey
Jan 1970 time: 00:15
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As long as it's still challenging, I'll keep playing it. I like MP better, but let's face it, it's kind of hard to argue that Civ 3 is worse than Civ 2 single play. When was the last time you ever played a regular game of Civ 2? I haven't in probably 2 years or so. (OCC doesn't count.)
My goal is to win each way possible at deity. There are plenty of surprises for me still. For example, I told War4 on icq the other night that I finally had a game fully under control (monarchy level). I was first in population and land area. The Americans were 2nd, although not terribly far behind. They were also always 2 or 3 techs ahead of me, despite the fact that I was a scientific civ with all cities fully improved. No matter what I did, I couldn't catch up in techs, and b/c of that the only wonder I got was Oracle (BFD). It was clear that someone would build a spaceship before the game ended, and I wasn't sure whether I could catch up techwise to win that race or, alternatively, whether I would have to attack the Americans. So while I'm still on the fence, the Americans build United Nations. They take a vote and the first time it's a 2-2 tie with 2 abstentions. I'm at peace with everyone and start giving away techs to one of the abstainers and basically doing whatever anyone else asks. A few turns later, one of the ai civs eliminates the abstaining civ I've been so nice to, and a few turns later another vote happens. I lose 3-2. Game over. All my base are theirs. 
So I play again last night as the Japanese. Get a not-so-good start, but at least am able to expand equally on both sides of my capital. I am never close to getting any early or mid-game wonder and am always behind in techs, but trade like crazy at all opportunities with all civs. Suck up to the leading civ who occasionally demands my world map and a few gold as tribute. Fought no wars at all. Finally get a wonder tech first and start building SETI, with fission on track to come in well before completion of SETI. Egyptians start building SETI the next turn, and I expect to lose it, but also to be able to switch to United Nations and not lose the shields. I lose SETI by 3 turns 9(surprise, surprise) and switch. Get UN and the first vote is a 2-2-1 tie. I suck up like crazy to the other civs and the next vote I win 4-1. I suppose the way to win diplomatically is to be a boot-licking chump. 
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Nap Bonaparte
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Newport Beach, California
May 2000 time: 05:15
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I agree with both AH and Smash......the ancient part of the game is the best with all the exploration and discovery and the end game is very lonnnggggg and tedious. My addiction with CivI and CivII is 9 years and still counting. My addiction to CivIII was less than 30 days. I hate having to negotiate with the AI for techs.....Id really prefer stealing the techs with diplos. Come to think of it, I really miss the caravans and diplos. Id rather move 30 caravans/diplos around the map than 60-75 workers. Can you imagine Civ3 MP with 8 players moving 50 workers every turn. And then artillery units. And then all the other military units.
I havent touched Civ3 since I purchased EU2 2 weeks ago. The new Civ3 patch is supposed to fix the IFE and the Air Superiority bugs but I still dont know if the Civ3 modern era is worth the trouble.
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Steve Clark
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Colorado Springs, CO
Oct 1999 time: 22:15
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But I don't think the Civ2 rules.txt defaults are any more "balanced" than the civ3mod.bic. This is evident in that we all think the AI is laughable in Civ2. At least in Civ3, we have much greater control over nearly everything. But you are right in that it would be hard to agree, I think that is the purpose. For example, some whiners cried bloody murder when they increased the max # turn to research from 32 to 40. What should it be? Do you really think that there is an ideal number? I don't know, that's why it's editable.
Let's say it's set at 23 or 24, some will say that it makes the game too easy but frustating because you can't keep up in building stuff, while others will complain about how slow it is. They came out with 32 initially based what they know about the game engine, then they bumped it to 40 when they saw many folks winning at the higher levels. I'm not saying that this one parameter is the key (it probably goes together with other 'tweaks').
But then again, I see your point. I saw what monkspider is doing with his Balancer mod and I have said that without rigorous testing, such things are foolish if they think it makes the game more 'balanced'. So while we didn't have to mess with the rules.txt in Civ2 for a regular or MP game, there wasn't much thing we could tweak anyways, as compared to what's available in Civ3.
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