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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:15
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I really don't have a problem with city placement by the AI anymore, since they try to cover every square inch anyway. Any special or resource will be in range of a city eventually, so it's not as critical as in CivII.
I have been testing City reverting in my current game. (my last emporer game before Deity) And spaceship destruction too.
I took the French Capital, as my only city in the middle of the continent surrounded by all their culture.
1. If you raze their capital you don't destroy the spaceship.
But if you occupy it, bye bye spaceship. (much better than the move the spaceship scenario that happened in II.) I'm sure it mentioned this in the manual, but there are so many errors in the manual that I wanted to verify it.
The city had 21 citizens so it took awhile for resistence to end. During this time I tried different things.
The first time the city reverted (still some resisting) I went back and did another combat to reset the random number generator.
The city still reverted which leads me to believe that it's not random but based on other things.
There were like 2 content 10 resisters and 9 entertainers.
I had about 12 troops in the city.
The city had an airport so I flew in a couple of more units.
The city DID NOT revert. So far so good.
A couple of turns later it reverted again.
I went back, did a couple of extra combats to verify my previous test and the city still reverted. So unless it based on random and the percentage was so high that I couldn't stop it, I firmly believe it's NOT RANDOM.
So instead of flying in more troops I tried something else. I changed all the content (5) citizens to entertainers leaving just resisters and entertainers. THE CITY DID NOT REVERT.
So this has to be part of the equation.
So the number of garrisoned troops and the number of non-resisters and non-entertainers plays a role.
Unfortunately by now i've rushed the temple and cath. and the culture has increased a notch raising the city influence, so the city hasn't reverted yet for further testing.
Now until I get a city to expand I make sure that all citizens are either resisters or entertainers in the larger cities that I take over that can afford to starve until the culture expands the city influence. I don't bother with this on the smaller cities because a larger garrison seems to keep these cities in line.
If anybody else would like to duplicate to verify some of this, it would really be appreciated by a lot of people.
Rich
I usually do the starve and repopulate but since you can't airlift workers (still don't understand the rational behind that one) I've been testing other things.
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