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Bird
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South Orange, New Jersey
Jan 1970 time: 00:15
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One good thing about despotism is the ability to eliminate the foreign population through rushbuilding. The hard part is getting out of disorder to be able to do it.
I'm not sure this game is long for my hard drive. Last night I played the Babylonians (scientific and religious) with the hope of finally getting some techs to trade. Starting location was at the end of the continent, so I could only expand one way. Unlike other games, however, the ai seemed far away and I was able to expand pretty well without interference from anything other than barbs. I got 6 cities down and still had a swath of "unclaimed" land varying between 3 and 4 tiles wide between me and the nearest ai's. So far, so good, I thought.
I get contact with most of the civs on my own and trade anything I can, which isn't much. Constantly 4 to 6 techs behind. Anytime they ask for something, I give it. I buy contact with the two civs I haven't met, and give them anything I can. I manage to stay out of wars until I can get decently mobilized, with vet longbowmen and horses patrolling the unclaimed land and gunpowder on the way. I'm in the middle of the pack scorewise, but I can tell from the map that I have more land than anyone but the Russians, who have about the same amount of territory and don't border me anyway. Still in pretty good shape, I think.
The Germans plop a city down in the unclaimed territory near one of my cities. I was willing to let it stay if they gave into a demand for techs (it would have been assimilated eventually), but they didn't, so I took it. The Germans weren't neighbors anyway, so their response wasn't threatening. I keep giving into the other ai demands in an effort to maintain peace, b/c no one was allied with the Germans.
Just about the time I settle another city, the Aztecs start sending masses of whatever their two move unit is into the unclaimed land. They line up on my border and declare war. No demands, which is fine. I win enough early skirmishes to keep them at bay, but now my entire civ has to be producing horses and longbowmen at the expense of everything else. Next thing I know, the Persians and Aztecs ally and the Persians declare war also. By now, even the Germans have had enough time to get a few units into the area. Persian horses start approaching my most recently settled city, which has nothing but a spearman for defense, so I empty out another city that is inland about 6 squares away, but connected with roads, and send a longbowman and another spearman for support. Naturally, as soon as I do that, the Persian horses divert course and make a beeline for the empty city. Both of those cities had crappy production b/c of corruption (one or two shields each), so there was very little hope for them to withstand the wave of attackers approaching, and I couldn't send reinforcements from elsewhere b/c they had their hands full at home.
I decide that the only way out of this is to go on the offensive with the nearest Aztec city, take it and maybe get peace with them after taking the city. I send a stack consisting of two elite longbowmen and two veteran horses, followed by a stack of one elite and one veteran longbowman and one vet horseman against the city, which is size 2. Can I take the city? Hell no, and it wasn't defended with musketeers either.
Now, out of the blue, the Iroquois and Americans announce an alliance against me and declare war.
I had managed to rush a spearman in the empty city that the Persians diverted to, but he didn't last long and the Persians took the city. The second wave was now approaching the last city I had settled, and the Persians also had a unit left over to approach from the rear. I had three units in that city, though, and was hopeful I could hold them off until I had enough money to rush a musketeer there.
Now comes the confluence of three things that really pissed me off. First, I had been building a wonder since God knows when in one of the cities. Of course, every time I got close to something, the ai built it first. I switched production to different wonders 3 times, and finally got stuck trying to build the Lighthouse for lack of anything else to do. When I switched to that, I had 6 turns to go. One turn before finishing it, the ai builds it, and I get another 300-something shield cathedral. I mean for chrissake, can't these idiots at least convert the shields to cash or disperse the unused ones to your other cities? Second, I fortify a vet musketeer and vet longbowman on my saltpeter source. Two horses show up and kill the musketeer, followed by a stack of units who finish off the longbowman on the next turn. This is ridiculous, I can't take a city with the crap I threw at them and they kill a fortified vet musketeer with two horses? Finally, I lose the city with 3 defenders to two horses and a longbowman. See previous comment.
End of game 5.
I do not like:
1. The way the ai knows what's going on in your cities that are not in view of units. Obviously the ai knows where they are when you exchange maps, as I had done, but it has no reason to know the city is empty or underdefended if you change the defense structure after exchanging the maps. That's completely bogus. The ai should take its chances just like we do when we attack a city.
2. The effect of corruption on shields is ridiculous. My 6th and 7th cities were essentially worthless, producing 1 or 2 shields even at sizes 3 and 5. What's the point of even having cities like that. They can't produce enough shields to build anything to reduce corruption and they can't even produce enough shields to build units to help defense or the war effort. It's impossible to keep up with the ai when it throws swarms of units, even if they are inferior units, at your cities when your entire military must come from 4 cities. There is no way the ai suffers corruption like the human player. It's not like I had 30 cities on different continents. I had 7 cities on one continent, all connected by roads.
3. The wonders crap is, well, crap. In 5 games, the only wonder I've ever been able to build was Oracle and I'm sick of seeing shields wasted time and time again. Maybe part of my frustration has to do with the fact that I have NEVER gotten a great leader, despite winning at least 20 or 25 battles with elite units. Granted, I haven't played militaristic civs, but that shouldn't be the ONLY way to win.
Finally, although it doesn't yet constitute a "dislike", I question the level of unjustified ai aggression I've seen in the few games I've played. Unpredictable, irrational and aggressive behavior is fine to a degree, but if the game won't allow you to produce enough shields to defend yourself, what's the point? And does every civ have to think of itself as the Mongols?
This is at monarchy level. I guess what this boils down to is that if the only way to win this game is essentially to conquer the world by 1000 BC, I'm not interested.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:15
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Don't get too frustrated.
1. 20 or 25 combats with elite units. You need more than that.
Militaristic civs have given me better luck on leaders. And the advancements of more units in combat make more elite units.
2. Sucker the ai. When you're about to lose a city, especially a new one. Offer it to another AI. Good profits and sometimes mutual protection pacts, Prior make sure you empty out the units, (for consolidation to another defensive line or for taking it back) and sell off improvements. This will buy you some time. And sometimes the city will turn back to your side. I've sold one worthless city near my capital to the same civ 3 times.
3. Attack in mass, not just 4 units. Those early warriors that you build and replace with spearman for defense, move them up to the front to use as fodder. An extra attacker sometimes makes the difference. Your elite archers have problems with those spearmen and then the warrior marches up and destroys them.
If you attack enough that stretch of decent odds does hit.
4. I've stopped building more than a few settlers at the start of the game. Rush build a barracks in your cap and spew out a handfull of archers. They can't be stopped early. Take the cities at the beginning to start your empire.
5. Keep trying on the wonders, eventually it'll click. But I don't even start on one till I think the timing is right. Hoping they'll be enough avail to switch too. (I don't get that many either) but all it takes is a few leaders. And I never trade poly anymore, and as a result end up with HG more. The AI seems to generally ignore that path early. (unless you give them poly)
I could have written your post two weeks ago. I had the same frustrations, it will get better. But you have to be more aggressive early. Perfectionism can come later. Read the B*tch slap stratagies, they've been the most helpful. Even though it doesn't build the most trusting neighbors. 
RAH
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War4ever
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I live amongst the Red Sox Nation
Jan 1970 time: 21:15
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quote: Originally posted by Bird
I do not like:
1. The way the ai knows what's going on in your cities that are not in view of units. Obviously the ai knows where they are when you exchange maps, as I had done, but it has no reason to know the city is empty or underdefended if you change the defense structure after exchanging the maps. That's completely bogus. The ai should take its chances just like we do when we attack a city.
i guess thats what scouts are for in a war..... think of enemy troops as armies and not one unit and then "knowing" makes sense, even if there are no real scout units with the troops!
there are still flaws the the ai movement...... i have set up killing fields and the ai is more than happy to keep hammering his head at my distractions
Generally i am not "taking chances" when i am attacking a city , but from the looks of things your invasion force was strong enough. Sometimes superior troops lose in war, although i feel at times this happens too often.
The fact that the ai sends hordes of troops against your superior forces is admirable..... the ai is cheeky enough to take his chances and you must be prepared. I do find that weapons from a different era have a better chance of surviving the crazy ai onslaught, especially when i hit riflemen or infantry.
2. The effect of corruption on shields is ridiculous. My 6th and 7th cities were essentially worthless, producing 1 or 2 shields even at sizes 3 and 5. What's the point of even having cities like that. They can't produce enough shields to build anything to reduce corruption and they can't even produce enough shields to build units to help defense or the war effort. It's impossible to keep up with the ai when it throws swarms of units, even if they are inferior units, at your cities when your entire military must come from 4 cities. There is no way the ai suffers corruption like the human player. It's not like I had 30 cities on different continents. I had 7 cities on one continent, all connected by roads.
i agree on the corruption as most will. Its annoying to do but IFE does work and will help your cause greatly. The one time your screwed is when you have alot of jungle.....otherwise the forest is your friend!
A representative govt like Democracy is great and deals with corruption..... remember that culture and economics will win the game for you without having to conquer the world every game.
I beeline to monarchy/ republic personally....right after i pitstop iron working so that i may take down an ai or greatly hamper two of them
and build your cities closer together.... if you notice the ai likes his 5 point ring as his base..... virtually every pangea map has ai who build like this.... i prefer my cities on the second square diagonally in each direction two squares away from my captial as my ring of five..... the next four finish the ring inbetween the diagonal ones.
Its nice to jumpstart your civ , corruption isn't bad because all the cities are real close to the capital. I build on hills wherever possible and obviously make terrain adjustments to each city (3 tiles) during this time i am warring or building for war and building culture..its almost essential to have a kicking food tile.... and that city capital or not must pump settlers and warriors....
3. The wonders crap is, well, crap. In 5 games, the only wonder I've ever been able to build was Oracle and I'm sick of seeing shields wasted time and time again. Maybe part of my frustration has to do with the fact that I have NEVER gotten a great leader, despite winning at least 20 or 25 battles with elite units. Granted, I haven't played militaristic civs, but that shouldn't be the ONLY way to win.
While i curse like trailer trash when the ai beats me to EVERY #@$#@$# wonder , it makes sense that the shields can't be carried over to building something that isn't available to be built anymore. I hurts to build a 509 shield cathedral so i feel your pain. A patch allowing shields to be converted to cash or half the value could be implemented for realisms sake and to give us a break.
Its easier to receive a leader with militaristic civs i will grant you that.... but you shouldn't rely on one thing to guarrantee wonders. I finally built Sistine Chapel the other day with a leader.... anyways what was i saying..... i don't build alot of early wonders......
oh and bombard the city down a few siizes and then attack with your best troops..... they lose the bonus when its below certain sizes.... although i don't recall the exact number but i think its below 12 and 6
i tend to give the ai money 12- 18 every once in awhile during the middle ages to pacify them...only when they ask of course. Its not worth going to war over pride. any time the ai is at war with another one make an alliance or MPP against the other civ.
This is essential planning for your war machine. If your the one they declare war on your in for a fight so make your adjustments accordingly. The three unit rule is no longer in effect and your military advisor lets you know just how many troops you can support for free and/or what its costing to support the war machine.
Finally, although it doesn't yet constitute a "dislike", I question the level of unjustified ai aggression I've seen in the few games I've played. Unpredictable, irrational and aggressive behavior is fine to a degree, but if the game won't allow you to produce enough shields to defend yourself, what's the point? And does every civ have to think of itself as the Mongols?
Whats wrong with the mongols i should be the one who is most upset about them being left out of the game in ancient times groups fought over resources all the time....
actually feels realistic....
This is at monarchy level. I guess what this boils down to is that if the only way to win this game is essentially to conquer the world by 1000 BC, I'm not interested.
i used to feel the same way... give it a few more games....... if your going to build your land early you can't affoard big wars..... so pick and choose your friends wisely and keep your nose clean as much as possible.
I hate to admit this, but this game has a one more turn feel for me....which is kewl because like you i feared i would play it for another month or so and then dismiss it.
The game has flaws but there are ways around it and a parch or mod will make it a great game. There were a ton of flaws in civ2 as well and look how well that one did.
Admittedly understanding all the differences from the tech tree and what buildings/wonders do is a learning curve. Other than that i find the game plays qute similar to civ2 but with more options, similar war craziness ala civ1 and harder to distinguish graphics....
Keep the faith Bird and read some of the posts in the civ3 section...not all the posts are from newbies to the civ scene
Oh and anywhere where i might sound like i am being harsh towards your game, take with a coke and a smile
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zapperio
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Halifax, NS
Nov 2001 time: 05:15
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Funny, but this is one of the best threads I've seen on Civ3. Why didn't I think to look here before? Thx for excellent posts.
ps I promise not to tell...shhh
Zap
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:15
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Things are looking up a bit, although not by reason of anything creative on my part. In last night's game, I just decided to follow the early warfare route and eliminate the nearest civ to me come hell or high water. Which I did, and got a bonus to boot -- the Persians were the only other civ on a decent sized continent (medium size world). I have the continent to myself and have gotten it entirely within my borders with about 15 or 16 cities. The problem now is that I'm lagging considerably in the sciences, but I think I'll be able to overcome that now that the infrastructure is starting to fall into place. The "feel" of this game is also different b/c, apart from the now-departed Persians, I have only made contact with the Zulus, who foolishly put a couple of cities down before the whole island came within my borders. So no real diplomacy has been seen in this game. That should change soon as a couple of galleys are about ready to sail.
I'm still not particularly fond of the early warfare route, but give credit where its due -- it sure works.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:15
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OK, Bird you seem to be going in the right direction. BUT, you don't finish them off, you leave them to be your B*tch. An eliminated civ can provide you nothing. A weakened vassal will give you almost anything you ask for. Especially after some nation has come by and made contact. The reason you're that far behind in techs is the lack of trading them with everyone off the island. We're not sophisticated enough strat wise to compete in science development with the AI yet. Keep that week AI around, the other AI will probably deal with him better than with you. Then you just take it from them. Starting on an island with only one other civ is probably not helpful. (it certainly wasn't for me in one of my earlier aborted attempts, since I experienced the same problem) You need at least two other civs early to interact with and three is probably optimal. (since even if you screw up you can probably handle three alternating wars at once.) The 'war then rape them for peace' cycle seems to work well with three civs. Just don't count on them to sign an MP pacts against the other two. 
Coldwizard Great line. Especially after checking out the final position after our last game. Wha Happened? Please tell me your second settler was killed by barbs. 
War4, golden age too early, my exact reasoning for going with the Japanese instead. I've had two leaders already and just getting ready to start my Golden age, so I expect another leader or two before the game ends.
And good observation on that nomad. In all my games or aborted starts I've only gotten one nomad, and it was in the second or third turn(and I wasn't an expansionist that game). wonder if there's something to it.
That fist scout is also overrated. Can't do anything but scout, and the first hut with barbs, and bye bye any advantage. I never really built any other scouts because on the medium size worlds that I've been playing on, the land grab is over early, unless there's a small island somewhere. (and I've never found them first)
Rich
And Cap, I never said I wouldn't. I've always claimed that I would buy it quick to learn in hopes of making suggestions for changes/fixes for future MP release.
Laking any pride helps.
Ras, I was just teasing 
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